Hero density in the 3rd era

I know there are other heroes in the world you dont get to play and not every playable Protagonist has a lasting impact on tamriel but i think its insane how many of the protagonists live around 3rd era 400.

Eternal Champion (Arena Protagonist):

370: Birth

389: Gets imprisoned

399: becomes the eternal champion

Soul of Conflict (Shadowkey Protagonist):

~370s: Birth

397: becomes the soul of conflict

Agent (Daggerfall Protagonist):

375: Birth

405: Becomes Uriel viis agent

417: Warp in the west

Apperentice (Battlespire Protagonist):

372: Birth

398: Bans Mehrunes Dagon

Master Tunnel Rat (Stormhold Protagonist):

(Guess based on characters that seem to appear in morrowind too and ingame conversations)

~390s: Birth

~425: Secures the Stormhold Chrystal

Champion of Dawnstar (Dawnstar Protagonist):

(Again guess)

~390s: Birth

~425: Beats the Ice tribes

Nerevaranian (Morrowind Portagonist):

~400s: Birth

427: Beats Dagoth ur

Hero of Kvatch (Oblivion Protagonist):

~400s: Birth

433: Beats Mehrunes Dagon

Every othe timefram only has one playable hero until know, while all those 8 probably were Alive during the warp in the west.

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u/Mic161 — 2 days ago

If TES VI actually plays in High Rock and Hammerfell...

Shouldnt it be decently easy to make a daggerfall mod where you play the Story of daggerfall on the map they made in tes vi? Are there already people planning to Do that? Do you think it would work well? Or is your interest in daggerfall mostly inspired by the game mechanics being different from newer games and/or nostalgia, so you wouldnt be interested to play the Story in a modern game?

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u/Mic161 — 3 days ago

Anyone has a cool lore affiliate Artwork Idea for one of those, my Friends and i want to make a Rulebreaker Game and i want to surprise them

u/Mic161 — 15 days ago

Panamerican Ranking after the World Cup 2026: Team // Fifa Rank // Elo Rank // Average Rank

Argentina 🇦🇷 // 2 // 2 // 2

Brazil 🇧🇷 // 5 // 7 // 6

Colombia 🇨🇴 // 11 // 5 // 8

Mexico 🇲🇽 // 10 // 12 // 11

___ ___ ___ ___ ___ ___ ___ ___ 16

Uruguay 🇺🇾 // 20 // 21 // 20

Ecuador 🇪🇨 // 25 // 17 // 21

Usa 🇺🇸 // 15 // 31 // 23

Paraguay 🇵🇾 // 34 // 24 // 29

______________________________ 32

Canada 🇨🇦 // 30 // 38 // 34

Venezuela 🇻🇪 // 47 // 36 // 41

Chile 🇨🇱 // 49 // 41 // 45

Panama 🇵🇦 // 44 // 52 // 48

Peru 🇵🇪 // 50 // 46 // 48

Costa Rica 🇨🇷 // 51 // 62 // 56

______________________________ 64

Honduras 🇭🇳 // 66 // 68 // 67

Bolivia 🇧🇴 // 77 // 58 // 67

Jamaica 🇯🇲 // 71 // 79 // 75

Haiti 🇭🇹 // 88 // 81 // 84

Curacao 🇨🇼 // 82 // 91 // 86

Guatemala 🇬🇹 // 97 // 82 // 89

__________________________________________ 96

Trinidad & Tobago 🇹🇹 // 102 // 103 // 102

Suriname 🇸🇷 // 125 // 92 // 108

El Salvador 🇸🇻 // 100 // 121 // 110

Guadeloupe 🇬🇵 // -- // 124 // 124

Nicaragua 🇳🇮 // 131 // 126 // 128

___________________________________ 128

Martinique 🇲🇶 // -- // 133 // 133

Guyana 🇬🇾 // 150 // 137 //143

Dom Rep 🇩🇴 // 144 // 145 // 144

F Guyana 🇬🇫 // -- // 154 // 154

Cuba 🇨🇺 // 164 // 151 // 157

Puerto Rico 🇵🇷 // 154 // 165 // 159

___________________________________________ 160

St Kitts & Nevis 🇰🇳 // 152 // 182 // 167

St Vincent & Grenadines 🇻🇨 // 170 // 164 // 167

Bermuda 🇧🇲 // 167 // 169 // 168

Grenada 🇬🇩 // 163 // 174 // 168

St Lucia 🇱🇨 // 166 // 185 // 175

Belize 🇧🇿 // 180 // 176 // 178

St Martin 🇲🇫 // -- // 180 // 180

Antigua & Barbuda 🇦🇬 // 200 // 162 // 181

Montserrat 🇲🇸 // 176 // 191 // 183

Aruba 🇦🇼 // 189 // 188 // 188

Barbados 🇧🇧 // 199 // 179 // 189

Dominica 🇩🇲 // 196 // 182 // 189

St Maarten 🇸🇽 // -- // 190 // 190

_______________________________________ 192

Greenland 🇬🇱 // -- // 193 // 193

Cayman Islands 🇰🇾 // 197 // 210 // 203

Bonaire 🇧🇶 // -- // 208 // 208

British Virgin Islands 🇻🇬 // 209 // 213 // 211

St Eustatius 🇧🇶 // -- // 214 // 214

Bahamas 🇧🇸 // 207 // 224 // 215

Turks & Caicos 🇹🇨 // 205 // 226 // 215

Anguilla 🇦🇮 // 210 // 227 // 218

US Virgin Islands 🇻🇮 // 208 // 229 // 218

St Barthelemy 🇧🇱 // -- // 219 // 219

Saba 🇧🇶 // -- // 223 // 223

St Pierre & Miquel 🇵🇲 // -- // 225 // 225

Falkland Islands 🇫🇰 // -- // 235 // 235

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u/Mic161 — 1 month ago

Which Gold cards to include in an uncube?

I use all from unfinity, unstable and unsanctioned as well as unglued and unhinged. Some colors are underrepresented (3 in comparison to 6) so im trying to add a few more for those so that most ar at 5 and only a few at 4 or 6.

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My favorites at the moment but im sure im missing some good ones.

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Selesnya: Fluttershy, Dyadrine

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Izzet: Melek, expressive iteration

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Golgari: odd acorn gang, deadbridge chant (Feeling like golgari calcutron)

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Dimir": Rusko, time sieve

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Simic: tawnos (toymaker), croaking counterpart

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Boros: pinkie pie, the jolly balloon man

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Orzhov: havent found anything that fits the unset vibe

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Any one among those you believe is a Bad fit?

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u/Mic161 — 2 months ago

Questions about the Draft Simulator in CubeCobra

In your experience, are there Archetypes that somehow dont get picked?

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Fir context: ive added 4 of the 10 Archetypes of my Cube to Cube Cobra (the 4 that include Green) and the draft Simulator Looks pretty good (GW Midrange at 27%; GR Welder at 23%; GB Reanimator at 18%) but then there is a big gap after which follow Mono Green ramp with 7%, GRB Value at 7% GBW Value at 6% and only then follow GB Ramp at 5% which isnt even the Archetype i planned for GB.

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Is there reasons for why that could Happen? Could a big Part of the Cube Being from Unstable/unsanctioned have to do with that? Or is that a pretty clear sign i have to remodel GB (the Archetype is meant to be rolling dice and creating a lot of Copy Tokens of Creatures that Roll dice and manipulating the results of dice)

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u/Mic161 — 2 months ago

Help with decisions making regarding 2 color cards

Although the comments ob my Last 2 Posts here were mostly negative, they helped me a lot to get a better understanding of what i try to acheve with my Cube and how to evaluate different aspects of it, so im Back again hoping for some critical Feedback.

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My Cube was meant to be a Unstable based Steampunk Cube, but after reevaluating the different Archetypes i wanted to involvement, i realized that the Unstable and the other parts wouldnt really overlap with each other, so i decided to Reduce flavor for playability. Now im working through the gold Cards and am Wondering how to decide what really fits.

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So for example Simic right now would consist of:

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Pippa, Duchess of Dice

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Tawnos, The Toymaker

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Combine Chrysalis

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Radagast, Wizard of Wilds

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Adrix and Nev, Twincasters

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The Archetypes would be Dice, Birds, Beasts since those 3 Synergize very well with the Unstable cards in blue and Green and the dice and pippa make it as "unset-like" as possible without using any Unfinity cards (I plan to do a second Cube with that one afterwards so No Unfinity Card will make it into the Cube) and they also Synergize quite well with each other.

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Would these 5 make sense as gold Cards for the simic strategy? Or should there be more variance in effect so the Deckbuilding is nit to streamlined? How can i achieve Synergy and variance at the Same time, or is that even the Goal? What do you all prioritize and why?

​

reddit.com
u/Mic161 — 2 months ago

How do i Balance a Cube that is build around flavor of the cards?

I am in the process of brewing a 540 Card Unstable based 1v1 8 Player Steampunk Cube and i have great difficulties to balance colors and decide for the 2 color cards. I think Part of the Problem i based in the fact that around 50% are Unstable cards and they arent aa well tested as other cards and dont have Salt Scores, or any other metrics, available anywhere as far as i know. In addition, i added cards that arent from Unstable, which arent even meant to Play against Unstable cards. I know that this is a Selfmade Problem, and probably Not the best Idea for my very First Cube, but im Not willing to abandon this Project.

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How do i get a grip on how the color pairs Work Out in a draft and what overlaps there are? How many cards have to be generic for all Decks that include that color? Are there some mathematical Formulas?

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How many cards does a mechanic need to be present enough in the Cube? Will it Always feels Like i can Just include half of the cards i want to include? Would you count the Unstable cards that are printed multiple time still AS different cards (some Just have different Artwork, some Just different effects, some Just different names)?

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Should every colour pair overlap in mechanic with all the colour pairs that share a colour with it? Do i have to Plan for monocolored strategis or do they come by themself If i overlap the dualcolor strategies? Should there be a colorless possibility to Play too, especially since the Cube is so heavily based around Artifacts?

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If i have one 3 colored Card for every 3 color combination that works with the cards of the 3 colors, can i Just add those and nothing Else to enable additional strategies? And If there is a wubrg legendary that works very well in the Cube (surgeon General Commander) should i include that one too?

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I know These are a lot of Questions and some of those i can probably find answers to in the Internet, but im so overwhelmed right now i dont even know where to start.

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I'd especially appreciate feedback from experienced cube designers, even if it's only on one aspect of the project.My Main concerns are how to evaluate multicolor Card value and how many of the cards have to be viable for each color combination.

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Regarding Questions i expect.

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There is only one Errata for the Cube, which is on Servo Tokens. They have an additional effect which reads: "{1}, Sacrifice this creature: Assemble a Contraption."

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For contraptions, im curating an additional Pack of 45. The Art and names based on the flavor of the respective Guild, the effects i borrow from Unfinity Attractions, since they Work quite similar regarding probability to be visited/cranked, so i dont have to do a lot of balancing/any balancing at all, depending on the Attraction.

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The guilds are:

Dimir: Agents of Sneak

Azorius: Order of the Widget

Rakdos: League of Dastardly Doom

Gruul: Goblin Explosioneers

Selesnya: Crossbreeds Lab

Boros: Dwarven Manufactory (Workname)

Izzet: Skyship Raiders (Workname)

Simic: Celestial Toymakers (Workname)

Golgari: Swarm of Decay (Workname)

Orzhov: Consulate of allocation (Workname)

​

​

There are already around 700 cards in the Cube, Singleton, so im more worried about Cuts than adds, but any flavourful add is worth a lot for me, so im very Open for ideas about that too.

​

​

reddit.com
u/Mic161 — 2 months ago

Ideas for a Steampunk Cube

Im building a 360 Card Steampunk Cube, loosely based on the Contraption mechanic but Not Limited to unstable cards. Im keeping the 5 fractions from Unstable, and am adding 5 more right now.

Boros will be Dwarfs who interact with vehicles, artifact tokes and Equipment, Izzet will be Pirates who interact with treasures, coin Flips and use pirate ships.

Im looking for ideas for the fractions for simic (thinking about Dice/Bird/Beast tribal with pippa and the toymaker), orzhov (No Idea yet) and Golgari (No Idea yet)

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u/Mic161 — 2 months ago

Mary O'Kill • Illegal Commander

I want to build all 57 illegal legendary creatures as Commander Decks as strong as possible.

For that i have sorted them from weak to strong, and im starting at the bottom: Mary O'Kill. Her Effect can be activated when she is in the Players Hand.

Deckbuilding Rules:

Engine has to Focus on Commanders effect.

Illegal Cards in the 99 only If they have high Synergie with the Commander.

Draw ramp and removal isnt added yet, will be added when Cuts are Made.

What should i Cut from this Deck? Any other ideas on how to Work with her ability?

archidekt.com
u/Mic161 — 2 months ago

Help me decide which ragavan will be my next commander

My absolute favorite deck, and it was the first i had too, is Kibo, Uktabi Prince. I always tried to find a commander who is at least close to the fun i have with kibo, but nothing ever came close. I tried tribals with Monsters and animals i like, like raphael, fiendish savior and runo stromkirk, or commander that were as funny, like flubs, the fool and blim, comedic genius and i like those 4 decks, but not nearly as much.

Then i realized, its the monkeys. It doesnt matter how cool i think a deck is, if monkeys are missing, monkeys are missing. For context, monkeys and apes are by far my favorite animals. Now, ive decided to build a second monkey tribal deck, with ragavan and ragavan tokens, as well as all goblin pirates, since they are basically monkeys anatomically. Now i wonder if i should play ragavan, nimble pilferer or rashmi and ragavan because ragavan himself would be more flavorful and i like his mechanic a bit more, but rashmi and ragavan is an aditional ragavan card, plus it allows me to play baral and kari zev as well as breeches, the blastmaker which would expand the tribe and the cardpool.

How fun are these two commanders in your experience? Would they both synergize well with the goblin pirates?

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u/Mic161 — 3 months ago