
r/Daggerfall

How can I automatically order the mods?
Hi! I've been reading through the internet and it seems DFU has a feature of automatically sorting the mods in the correct way. Thing is, I don't find a single way of doing it, and vortex doesn't let me do it neither.
After testing a lot I think I kinda "managed" to do it via entering and exiting the "mods" menu on DFU, but.. it only works sometimes?
For example I installed the beginner modpack which, strangely, makes me download the outdated 2022 Unofficial block, location and models fixed. When that mod is active, doing the process i described effectively order the mods. But, for some reason, after upgrading it to the 2026 version not only does the mod divides himself in 6 parts, DFU doesnt recognise any problem, puts in the very last positions and changes nothing, which obviously is a wrong placement. I really don't know what to do and how to properly set the load order so i'll apreciate some help
Custom race
I wanna do a playthrough using all skills that allow me to pacify an enemy (I.e streetwise and etiquette).
I need a custom parrot race so I can name my character "Polly Glot" ASAP
(For legal reasons this is a joke)
I don't know why I love Daggerfall and hate Morrowind.
A lot of the stuff I hate about Morrowind is stuff I like in Daggerfall. Dice room combat sucks in MW but it's cool in DF. Both games feel like they're made to require people to play optimally but MW feels much more restrictive about it. Melee builds are at a disadvantage in both games compared to magic builds but it feels much less punishing in DF. I think part of it is that DF has fast travel but that alone shouldn't account for why I love one and hate the other.
I'm not really sure where I'm going with this I'm just curious what your thoughts on this are. I really want to enjoy Morrowind but every time I try to play it I'm pulling my hair out and it sucks cuz I want to understand why people are still saying it's the best one.
Here is updated trailer of Broken Dagger
Sorry for bothering you again! We've continued polishing the combat, and here's how it's looking now. We'd love to hear what you think!
a porting for switch/switch 2?
how cool it would be the a daggerfall unity port on switchs console? I would pay even 5 or 10 bucks for it, it seems a natural hardware to play with for the game. What do you think?
Just another Beautiful postcard from daggerfall
Going to visit the mother in law of Daggerfall's Queen and i have to take a picture of this
If TES VI actually plays in High Rock and Hammerfell...
Shouldnt it be decently easy to make a daggerfall mod where you play the Story of daggerfall on the map they made in tes vi? Are there already people planning to Do that? Do you think it would work well? Or is your interest in daggerfall mostly inspired by the game mechanics being different from newer games and/or nostalgia, so you wouldnt be interested to play the Story in a modern game?
Daggerfall Unity - Astrid's Guide to Vampirism
Hey guys! This is my new vampirism overhaul for Daggerfall Unity. Put up your hood to survive sunlight, spend blood points on new spells, hunt with fully voiced narrative scenes, and struggle with your humanity. I hope you guys enjoy it!
Download it here: https://www.nexusmods.com/daggerfallunity/mods/1343
Anyone know which mod causes this bug where all npcs, including quest npcs, have all dialogue replaced?
Does anyone know which mod has been causing this? Occasionally, all npcs in a building are all changed to behave differently. They must be left clicked instead of interacted with, all given the same portrait, only have access to a couple dialogue options, and I am not given an option between tone. If there is a quest leading me to a character, that character will not continue or finish a quest with a monologue. Their flats will change textures occasionally as well, though I haven't noticed a pattern with that. Anyone know what could be causing this?
im new and dont usually like complicated magic, is this good?
im hoping my advantages make up for the stats i picked, im just gonna chop any wizards in half before they can do anything complicated
Today I started my project to build the capital of Daggerfall in Minecraft
Thank you Daggerfall modders
Never really could get into Daggerfall before. This weekend I got super baked and played it a bunch and I finally get it now. Modding has made Daggerfall into the RPG I've always dreamed about.
Anyway here's a screenshot I took with the selfie cam mod.
"Mom, what were teenage girls like in 1996?" Ok well first of all, here's my 30-year-old handwritten lists of my Daggerfall inventory -
It's so good to have such friends or family... Otherwise I had to pay in order to sell it 🤣
reddit.comSmoother weapon and combat animations
Sorry if this has been asked before. New to the thread actually, but are there any mods which make the weapon combat animations smoother and faster? Applying to all weapons including the ranged ones.
Currently the only thing un-modded i have in my game is the combat and it feels vanilla. The weapon swing animations look quite jerky which i understand, is due to the them being rendered in very low frames. So just want something to improve that. A mod or maybe something inside the game’s settings.
[Tamriel Reorchestrated Final Update] I Rewrote Swim from Daggerfall as if it were in Morrowind
This is going to be the last video before the project becomes a mod for morrowind as well as an album for streaming!
Got the Sax out again to Play Swim from Daggerfall!
if you guys like this you should check out my orchestral cover of swim too!
Gortwog, King of the Orcs - hi-rez portrait
This dude looks a bit odd in the game so I tried to update his appearance to the modern TES standards. He also has a ponytail on a full body image, but it wasn't visible on a portrait (the top of his head is cut off by the border of the image) so I decided to not paint it. Let's say it is not visible from this point of view.
Also check a little making of video on my instagram.
Thanks so much!