r/Daggerfall
Build, yeh or neh
First time playing Daggerfall, chose ti be an argonian spellsword
Dedicated to Julian. Forever in our hearts.
reddit.comshortest dungeon I've ever had
no I don't have shorter dungeons on. it's genuinely this short. four bats in that 'big' room and one more at the end of the hallway. literally nothing else.
Daggerfall unity mod WIP flintlock pistols some info on how im making it
so want to see what the it in game here vid link https://youtu.be/ibptF545p8s?si=AEKCJTsAqH9ORB0F
But this post is more about how I made — or am still making — this mod, so let’s start.
First, I had to look for a good toy flintlock pistol. There were some good ones, including one that was around $30, but I didn’t need anything that expensive. I found a $2 one instead.
Next, I had to figure out how I was going to animate it. I put the toy in front of a green screen and took about 168 images of it to get the frames I needed. I then edited the images and prepared them for animation.
Next, I found a good royalty-free 3D model, since the toy’s hammer doesn’t cock or move.
Credit to:
Author: djonvincent
https://opengameart.org/users/djonvincent
I used Photoshop to cut out the part I needed from the 3D model and then used Krita to make it look right with the toy.
Then I used Aseprite to color-index everything so I could use Daggerfall’s original color palette.
I also used GIMP to remove the background from the toy flintlock pistol and make the muzzle flash and fire effects for both the toy and the 3D model.
Next, I installed Unity, got the correct version, and downloaded the source code from GitHub.
Then came the fun part: testing the code, building the mod, looking at what broke, and trying to figure out how everything works. I also used the Daggerfall Unity modding wiki to get a basic understanding of what I needed to do.
After that, I got Daggerfall Imaging 2, which I used to work on the weapon sprites. I resized the pistol to the right resolution and sprite size and tried to get the pixel look and feel to fit Daggerfall Unity’s art style as best as I could.
And that’s basically how I got from a $2 toy flintlock pistol to something that can actually be used in Daggerfall Unity.
rn i still have no idea how daggerfall unity modding works I’m just figuring it out as I go.
Que recomiendan a un principiante?
Soy nuevo en el juego, y me llamó mucho la atención la libertad para crear tu propia historia que te otorga el juego, me gustó el sistema de combate y el sistema de "chat" con "npc's", pero me siento muy perdido, débil y abrumado, este sentimiento irá después de jugar un rato? O es mejor que descargue algún mod?
Daggerfall anniversary edition (not really)
For those poor souls who are discontent with how Daggerfall Unity handles retro mode and movement, I've drafted some QoL goodies for DOS version of the game.
The most important one - support of 640x400 renderer resolution.
Other noticeable mentions - quick save support, diagonal run support, unlocked camera rotation when jumping/falling.
Also a couple minor ones like better fog rendering, better water depth fog handling and sprite clipping fix.
https://github.com/toomuchsalt/dfpatch
P.S. Don't get me wrong, Daggerfall Unity is absolutely awesome. I'm just an old jeezer who doesn't like new things
Daggerfall online texture bug
Hello there!
Trying right now to play daggerfall online with some mods, including the excellent "Paperdoll Enhanced", working un daggerfall unity.
I loaded the dfmod file in the textures mod menu in DF online and i got this weird bug of texture resolution, got any idea how to fix it?
Thanks!!!!