r/Daggerfall

â–Č 32 r/Daggerfall+1 crossposts

Here is how updated art style of Broken Dagger looks like

We've significantly reworked the art style of Broken Dagger, and we're really happy with the direction it's taking.

Combat has also evolved, drawing inspiration from the environmental and physics-based action of Dark Messiah of Might and Magic.

Your thoughts?

u/ENginee777 — 5 hours ago
â–Č 194 r/Daggerfall

Beautiful to Explore...

Sadly i don't remember my mod list because my laptop is getting weaker and this will be the last post....

u/CodApprehensive686 — 1 day ago
â–Č 176 r/Daggerfall

A little piece of happiness returned 💚

Some people are decent human beings, and others throw an original complete Daggerfall PC game box worth $500 that you’ve been holding onto since 199-goddamn-7 or somethin’ out in the snow with all your stuff because you have the audacity to finally stick up for yourself. Welp, at least I have everything but the box now for $20. Thanks fella on eBay! 💚

u/Webhead916 — 4 days ago
â–Č 296 r/Daggerfall

Just started the game for the first time, I didn't know daggerfall has the best drip in the series

u/Bronstar72 — 4 days ago
â–Č 593 r/Daggerfall

Beautiful World isn't it?

What mods? i forget....These are some old screenshot, my laptop no longer can handle it without turning into a jetđŸ˜„

u/CodApprehensive686 — 7 days ago
â–Č 120 r/Daggerfall

Does this screenshot still has a lot of retro vibes?

Hi everyone! We've been continuing to experiment with the art style of Broken Dagger, and we've finally created our first NPC.

What do you think? Does this style work? We'd really appreciate your feedback!

u/ENginee777 — 7 days ago
â–Č 21 r/Daggerfall+6 crossposts

Balanced Scrolls RPG

A gameplay of a elder scrolls inspired rpg/hero defense map.
A set of two teams starts defending fountains from co-op invasions and hostile enemies. Losing the fountains means game over. Not a save load game more an pvp rpg open world hero siege map with a blend of mazes, obstacles, and quirky place. Described as a map with more maps within a map the game always has the players on the move and places to discover.

youtu.be
u/Datts — 5 days ago
â–Č 49 r/Daggerfall

Is it looks good enought?

So, in the previous post most of response was that NPC is a way too detailed. Plus, pixels on walls\floor in a way too big. So that fixed, and is it feels better now?

u/ENginee777 — 7 days ago
â–Č 94 r/Daggerfall

Found this vampire lady just... chilling. Couldn't interact in any way. Is this normal?

u/KariPinkPearl — 11 days ago
â–Č 34 r/Daggerfall

How many hours do you have in daggerfall and are you playing it consistently?

I downloaded it some days ago just for fun and hardcore because i like oblivion and skyrim but i didnt imagine it is actually a good game, like fun to explore so my question is how many hours did you spend in it (considering i played for 3 hours nonstop the day i dowloaded it and i think ill continue)?

reddit.com
u/_Praetorius — 12 days ago
â–Č 79 r/Daggerfall

Art of my Breton Duelist, Sandavast Ralion, over the years

Class: Daedric Duelist

Skills:
Primary - Critical Strike, Long Blade, Destruction
Major - Daedric, Dodging, Etiquette
Minor - Mysticism, Thaumaturgy, Streetwise, Running, Backstabbing, Mercantile

Advantages: Expertise in Long Blades, Bonus Damage to Humans, Adrenaline Rush

Disadvantages: Forbidden from Using Blunt/Missile Weapons or Any Shield, Phobia of Daedra

Loadout:
Armor - Daedric Right Pauldron, Daedric Greaves, Casual Cloak, Sash, Wrap, Sandals
Weapons - Daedric Saber
Spells -

Lore:
Sandavast Gerard Ralion was once a musketeer in King Lysandus’s army who was publicly bested in a duel by a long-time rival—a fellow musketeer who disarmed him a mere 4 seconds into the fight, forcing his surrender. While Sandavast was an expert marksman whose skill with a magic musket (a rifle-shaped staff enchanted with a fireball spell) has saved his life on many occasions, his handling of a rapier left a lot to be desired. Embittered by the humiliating defeat, Sandavast communed with Clavicus Vile, Daedric Prince of bargains and trickery, and proposed a deal: his soul in exchange for unmatched expertise in swordsmanship.

Vile gladly agreed, and with that, Sandavast’s soul was damned to be sent to Vile’s realm—the Fields of Regret—after his death. With this newfound skill, Sandavast promptly won against his rival in a rematch that attracted an impressively large crowd in Daggerfall’s town square.
After King Lysandus met his demise at the Battle of Cryngaine Field, his son and successor, King Gothryd, disbanded his father’s musketeers, citing the sourcing of enchanted wood used in the construction of their magic muskets as being much too strenuous on the kingdom’s budget. Luckily, Sandavast’s exceptional sword prowess easily landed him a new career in the Knights of the Rose, protectors of his affluent home province of Wayrest.

However, like all faustian bargains, there was a caveat to Sandavast’s Daedra-granted sword skills: he was forbidden from using any other type of weapon, including his trusty magic musket—which exploded in his hands after an attempt to harvest a petty soul from a rabbit one morning.

Angered at this deception and deeply regretting the deal he made with Vile, Sandavast hatched a plan to save his soul from eternal torment. When he sensed his death was imminent, he would cast a Soul Trap spell on himself, trapping his own soul within a black soul gem amulet worn around his neck—before Clavicus Vile had the chance to collect it for himself.

Knowing an eternity trapped inside a soul gem was simply another form of torment, Sandavast employed the help of the Necromancers of Scourg Barrow to specially enchant the black soul gem amulet to allow him to walk the earth in spirit form—he saw wandering Nirn and defeating worthy foes in duels for eternity, building his legend even in death, as an ideal afterlife. He spent his remaining years obsessed with producing as many heirs as possible, knowing that one day his soul would depend on his descendants protecting the amulet. He also devoted himself to the worship of Stendarr in hopes the God of Mercy would protect him in the afterlife.

It is said that in Sandavast’s last days, fearing greatly of death and Daedra, he exiled himself to the deserts of Alik’r to distance himself from the countless challengers that wished to claim the glory of defeating the great swordsman of Wayrest. It was in those desolate dunes where Sandavast met his fate at the hand of none other than a fellow Knight of the Rose—a bitter brother-in-arms who pursued him not only to claim glory, but to prove that Sandavast’s skills were nothing but Daedric trickery. Sandavast killed them, though not before taking a fatal blow to his stomach. Running on pure adrenaline, he trekked for a mile back to his villa in the secluded village of Mesopada where one of his wives and sons resided. Once there, he cast Soul Trap on himself, placed the bloodied amulet in his young son’s hand, smiled, then died—and his plan to deceive a Daedric prince was set in motion.

Of course, while Sandavast’s bloodline benefitted from his ghostly counsel and, throughout the ages, produced many renowned swordsmen, they were forever doomed to be hunted by Daedric hellhounds who sought the soul promised to their master all those years ago.

In recent eras, the legend of Sandavast has spawned a sort of quasi-religion among swordsmen from all walks of life, from cutpurses to knights. His descendants set up “churches” all over High Rock where he is worshipped and his skills are passed down, free of charge, to anyone willing to learn—the aim being to build an army to fight against the forces of an angered Daedric prince.

u/PrideConnect3213 — 14 days ago
â–Č 2 r/Daggerfall

Where do you find the Night Blade in Masterton Grunge?

I have spent 3 days in there, please tell what i'm supposed to do? I tried to get to the door in front of the elevator cube, didn't work, killed the slaughter fish and it wasn't there either, found one secret door wasn't there either, i reached the stupid fake brick wall and it wasn't there. Did i miss something else?

reddit.com
u/Farol23 — 12 days ago
â–Č 29 r/Daggerfall

Can you bribe your way up the ranks of your Temple

I read something, somewhere, that seemed to imply that donations to the temple you belong to generate faction rep (at 2k/pt), so I donated a 100k to the Temple I jointed, but I'm not sure if I'm making any progress (using DOSBox, so with only 6 saves, I don't know exactly when I joined, or made my donation for that matter)?

reddit.com
u/JAFANZ — 13 days ago
â–Č 11 r/Daggerfall

How hard/feasible would it be to create a modern Daggerfall Unity Co-op mod?

These past few days, I have been thinking about what it would be like to have a multiplayer mod for DFU. Friends could be grouped in a "party". When the host/leader of the party accepts a quest, that quest is activated for everyone in the party at the same time. And when the host/leader receives an update or message about the quest, everyone else also receives the same message and progress.

For travelling, maybe the leader of the party could choose a location (if no enemies are nearby), and a message for the leader would say something like "Waiting for other players" Then, a message would pop up for the other players, asking them to accept or not. For resting, it could be similar, the leader choosing to rest and waiting for the other players to accept or to also choose "rest".

For dungeons, maybe the enemies could have different health/magic values, or the amount of enemies inside the dungeon could increase to account for the number of members in the party. Maybe most enemies could still be easy, but each dungeon would have one superpowered enemy that takes a lot of hits to kill.

For more fun, imagine the XP and level increase is slowed down, people would have a limited amount of points/growth for their stats, so the strategy for the party would be for everyone to "Specialize" in something, so there could be a specialized mage, a specialized fighter, a specialized assassin, an archer, etc. Obviously, this would be optional but highly incentivized since it would be hard to become a character that can do absolutely everything.

So, imagine you find a high-level locked door. Someone would call their mage, "Hey Alex, can you open this door?" Then, after not being able to, they would call their fighter with high strength to try to break the door down. Or imagine having that one friend who is well-spoken, and everyone is friendly towards them, so they can get you quests and other things.

If someone dies while fighting, they could be "downed" but not dead and would need someone else to try to "revive" them. The only way to trigger the game over would be if everyone in the party is downed, and only then would everyone truly die.

What/how long would it take to create a multiplayer mod like this? Is it impossible, or could a group of dedicated modders do it given enough time and working together?

I know nothing about modding/programming/coding, so I'm clueless about whether this is possible or not. Please, be nice in your replies. Thank you

reddit.com
u/Plus-Way-4455 — 13 days ago
â–Č 9 r/Daggerfall

Help can i get back my strength?

My character is a knight lvl 2 that had like 70 strength.

But one day after a dungeon I look my stats and now I have 46 or something like that in strength.

I searched info, and I already tried to unequip everything in case some equipment was cursed and nothing changed.

I tried to rest but didn't work.

I checked my status and it says I am healthy.

I went to the temple of Stendarr to get healed but it says that I am not deceased.

In that dungeon I fighted against mages, warriors, imps, and other things.

How do I get rid of my debuff?

Edit: Also my strength is marked in red.

reddit.com
u/OkSyllabub4883 — 14 days ago