Here is updated trailer of Broken Dagger
Sorry for bothering you again! We've continued polishing the combat, and here's how it's looking now. We'd love to hear what you think!
Sorry for bothering you again! We've continued polishing the combat, and here's how it's looking now. We'd love to hear what you think!
We've significantly reworked the art style of Broken Dagger, and we're really happy with the direction it's taking.
Combat has also evolved, drawing inspiration from the environmental and physics-based action of Dark Messiah of Might and Magic.
Your thoughts?
So, in the previous post most of response was that NPC is a way too detailed. Plus, pixels on walls\floor in a way too big. So that fixed, and is it feels better now?
Hi everyone! We've been continuing to experiment with the art style of Broken Dagger, and we've finally created our first NPC.
What do you think? Does this style work? We'd really appreciate your feedback!
Hey everyone,
We've been reworking the visual direction of Broken Dagger, our old-school fantasy RPG inspired by classic games like Daggerfall and Morrowind, and we'd love to get some honest feedback from the community.
I'm considering releasing a complete UE5 template that includes:
Would this be useful to you?
Broken Dagger is a fantasy RPG where your decisions truly matter. Solve quests in multiple ways, explore a living world, and forge your own path. Heavily inspired by Daggerfall, it delivers a classic RPG experience with modern design.
Planned released data in early access is beginning of 2027
Please wishilst the game on Steam