u/Mr_Presidentle

Stop Killing Games Just Got Real in Parliament

Stop Killing Games Just Got Real in Parliament

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Today, Stop Killing Games was debated in plenary session in Strasbourg, and the support from Members of the European Parliament was not just good this time: it was overwhelming.

The video you can find here

There were direct calls for legislation even from members of the Commission President’s own political family, the EPP, including MEP Marion WALSMANN (EPP).

There were honestly too many people saying too many relevant things to do justice to it all, so here are some highlights, followed by a list of all political groups and individual MEPs speaking in support.

MEP Markéta GREGOROVÁ (Greens/EFA, Pirate Party), SKG’s longest-standing supporter in Parliament, also took some shots at the Commission:

“So I am happy to hear from you, Commissioner, you take it seriously. However, at the last 3 public hearings, Mr. Abbamonte, on behalf of the Commission, repeated the arguments of a handful of the largest publishers almost word for word. [...] These arguments do not reflect how games actually work, and they do not reflect what these citizens are asking for. [...] The only thing standing between a paid-for game and its destruction is not technology, it is a business decision.”

MEP Catarina VIEIRA (Greens/EFA) pushed back against the familiar “this is a transparency issue” argument, and even mentioned the GTA 6 wait:

“weve been waiting for european laws for a while to come, I just hope we dont have to wait as long as weve been waiting for GTA 6”

MEP Tiemo WÖLKEN (S&D) made clear that this very much concerns major publishers, especially when a successor title is ready to replace an older game:

“Unfortunately, this practice is especially widespread when a successor is ready to replace the game. This is completely unfair. Commissioner, I must say I am disappointed by what you have said. You say you see the problem, but you do not offer any solution. The problem is that we continue to treat games as digital services, rather than as products.”

MEP Lukas SIEPER (Renew) gave a very personal perspective on video games and why game preservation matters:

“I was not only Lukas Sieper, I also was Willhelm von Bergern (no joke, thats apparently is name tag in a game).”

The sentiment can be summarized neutrally as follows: only two MEPs were somewhat in opposition, while some others argued for a “balanced approach.” The majority were strongly in favor and directly called the Commission out for new legislation, even from governing political groups.

Overall, the Parliament’s sentiment is clear support. The Commission continues to be mixed. MEP Markéta GREGOROVÁ and many others summarized it well: there seems to be a lack of actual willingness by the Commission to engage with the substance of the issue.

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There was one remark from the Commissioner that concerned us, maybe it was a slip-up, maybe not:

>„As I said earlier, we are working to present a proposal, a communication, the soonest possible“

If “communication” was meant literally, that would point to a non-legislative response.

That is something we have been expecting since the Euractiv leak last year, and it is exactly why we have prepared and diversified our strategy: the POG Act, the legal case, work in more countries, pressure through Parliament, and national-level routes as well.

The goal is simple: make sure SKG can still become reality, with or without the Commission. Still, if that wording was intentional, it is not good to hear and it is especially disappointing for the Commission President’s own political family, whose MEPs directly called on the Commission to move toward actual legislation. And some good news, we have pledges from groups to take this up via amendments, even if the Commission pulls a nuh uh.

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Political groups in support of SKG, without major reservations:

On behalf of the S&D group: Sandra GÓMEZ LÓPEZ

On behalf of Renew: Nikola MINCHEV

On behalf of the Greens/EFA: Markéta GREGOROVÁ

On behalf of The Left: Leila CHAIBI

Political groups in support of SKG, while arguing for a balanced approach:

On behalf of the EPP: Pablo ARIAS ECHEVERRÍA

On behalf of the ECR: Piotr MÜLLER

Political group intervention that was supportive in tone, but in my view somewhat missed the point:

On behalf of ESN: Milan UHRÍK — just check for yourself.

Individual MEPs who expressed personal support:

Marion WALSMANN (EPP))

Joanna SCHEURING-WIELGUS (S&D)

Cynthia NÍ MHURCHÚ (Renew)

Maria OHISALO (Greens/EFA)

Marcin SYPNIEWSKI (ESN)

Thomas GEISEL (non-attached BSW member)

Idoia MENDIA (S&D)

Reinier VAN LANSCHOT (Greens/EFA)

Tiemo WÖLKEN (S&D)

Dóra DÁVID (EPP)

Maria GRAPINI (S&D)

Lukas SIEPER (Renew)

Vytenis Povilas ANDRIUKAITIS (S&D)

Catarina VIEIRA (Greens/EFA)

Kateřina KONEČNÁ (non-attatched)

Marcos ROS SEMPERE (S&D)

For SKG

Moritz Katzner

reddit.com
u/Mr_Presidentle — 16 hours ago
▲ 1.7k r/LouisRossmann+1 crossposts

Subnautica 2 just proved Stop Kiling Games right

This has to be one of the most “you own nothing” EULAs I’ve ever seen.

Just a few highlights from what people gathered from Kraftons EULA:

- You’re not allowed to tarnish Krafton’s public image
- You’re not allowed to use a VPN while playing
- You’re not allowed to go against “social norms
- You’re not allowed to sue them
- Any related art you make becomes Krafton’s property
- You waive your right to a judge and jury

Straight opinion from our lawyers: this is not binding in the EU and may even nullify the entire contract, if it is going at the basic nature of the usage.
Did someone ask ChatGPT again how to tank this game?

We are looking through is in detail with folks from the European Parliament right now and will get back to you with some more info soon.

u/Mr_Presidentle — 2 days ago

Stop Killing Games won against the ESA in California

10 minutes ago, the California State Assembly Appropriations Committee voted yes to move the bill forward to the Assembly floor.

This is a huge success. The gaslighting attempts by the ESA failed.

A massive thank you to Assemblymember Chris Ward and his team.

Back shortly before Christmas, when I flew to the U.S. to help set up SKG-US, I didn’t expect us to get this far this quickly. It has been an honor to take part in drafting this bill on behalf of the SKG community: gamers, developers, and publishers alike.

Next up is the floor vote, where every member of the California Assembly will have the chance to vote on it. We will need all of you once more for that. More on this shortly.

On behalf of the SKG team:

Thank you.

Moritz Katzner

GIT GUD, ESA

Stop Killing Games won against the ESA in California

The Industry is lobbying against Stop Killing Games (California Edition)

u/Mr_Presidentle — 7 days ago
▲ 1.8k r/fuckubisoft+5 crossposts

The Industry is lobbying against Stop Killing Games! (again)

Disclaimer: ESA’s statement and SKG’s response are part of the committee process and public record, or will be submitted as part of that process. This post is about the arguments being made against AB 1921, why we disagree with them, and why we believe the bill should move forward.

AB 1921, the POG Act, short for Protect Our Games Act, is coming up in another California Assembly committee this weeks Thursday (14th).

This is the bill backed by Stop Killing Games that says:

If a company sells you a paid digital game, then later shuts down the services needed for the game’s ordinary use, it needs to give notice and provide a remedy — a playable version, a patch, or a refund.

That’s it.

Not “run servers forever.”
Not “maintain every live-service feature until the heat death of the universe.”
Just don’t sell people a game and then make it unusable with no real remedy.

Now the Entertainment Software Association is lobbying against it.

For anyone unfamiliar: ESA is the big U.S. video game industry trade group. Think of it as the American counterpart to Video Games Europe, which recently pushed back against Stop Killing Games in the EU.

Their arguments are basically the usual ones:

  • games are licensed, not owned
  • online services are complicated
  • third-party licenses expire
  • security risks exist
  • this could be hard or expensive to enforce

Stop Killing Games has submitted a support letter that already looks inro these arguments. Why? Because none of this is new. We’ve heard the same talking points a thousand times. VGE, Commission, certain people on the Internet and so on.

The short version:

  • Expired third-party licenses may affect future sales or new versions, but they don’t justify disabling private use by people who already bought the game.
  • Security issues can be handled with normal warnings and unsupported-use terms. The bill does not require publishers to reveal exploits or sensitive technical details.
  • A refund is only the fallback. If a company won’t leave the game in a usable state, the buyer shouldn’t just be left with nothing.

This is the same fight as in Europe: a grassroots consumer movement asking for basic end-of-life protections, versus the industry lobby trying to preserve the right to sell games that can later be rendered useless while preserving control.

AB 1921 is narrow. It applies to paid games going forward and gives companies options: preserve ordinary use, patch the game, or refund the purchaser.

The industry wants people to think this is a demand for eternal server support, with endless costs and complications.

It isn’t.

It’s much simpler:

If a company sells people a paid game, it should not be able to destroy the game’s ordinary use later without notice or remedy.

!If you are an organization in the U.S., especially in California, please reach out to us or submit a letter of support directly to the Assembly Committee on Appropriations!

For SKG,

Moritz Katzner

A video going through this in detail is coming soon. In the pictures, you’ll find both ESA’s short statement (there are multiple ones) and ours, which we will be submitting to the committee, just as we did for the previous hearings. All statements can be found in the public records of the respective committees.

u/Mr_Presidentle — 11 days ago

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Hey everyone,

Summary: Stop Killing Games and Alderon Games signed and supports this joint statement because game preservation depends on the open web. Laws like the UK Online Safety Act, the UK Children’s Wellbeing and Schools Bill, and California’s Digital Age Assurance Act / AB 1043 show a growing trend toward age gates, access restrictions, and platform-level controls. These may be framed as child safety measures, but they can also make private servers, modding communities, fan projects, open-source tools, and preservation work harder or even impossible to operate.

Why SKG signed

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Stop Killing Games has signed a joint statement with groups including Mozilla, EFF, Open Rights Group, Tor Project, Proton, Big Brother Watch, Internet Society, and others about the risks of current UK online safety policy.

We wanted to explain why this matters to SKG specifically.

SKG is about making sure games are not destroyed when official support ends. That does not just mean “publishers should keep servers on forever.” It means players and communities need practical ways to keep games working after publishers move on.

That often depends on things like:

  • private servers
  • modding communities
  • fan patches
  • community launchers
  • forums, wikis, and Discords
  • open-source tools
  • independent hosting
  • preservation projects

Broad age-gating laws and access restrictions can put that whole ecosystem at risk.

Urban Dead shows why this matters

A recent example is Urban Dead, a free browser-based MMO that had been running since 2005. It announced a shutdown after nearly 20 years, citing requirements created by the UK Online Safety Act.

Whatever your view of that specific case, it shows the problem clearly: small, old, community-run games can become too legally risky or too difficult to operate.

That is directly relevant to game preservation.

If laws are written in a way that assumes every online service is a giant platform with lawyers, compliance teams, ID-verification systems, app-store integration, and moderation infrastructure, then small communities get squeezed out.

The result is not just inconvenience. It can mean servers shut down, tools disappear, mods become harder to distribute, and fan projects become legally unsafe to run.

This is not only a UK issue

We are also worried about similar trends elsewhere, including California’s Digital Age Assurance Act / AB 1043, which pushes age assurance into operating systems, app stores, and software distribution.

That could make independent software, Linux-based ecosystems, community launchers, modding tools, and private server hosting harder to maintain.

Child safety matters, but this is the wrong approach

To be clear: protecting young people online matters. A lot of us are from the generation these laws are supposedly about, and we know there are harmful parts of the internet. Nobody is saying those problems should be ignored.

But it is frustrating to see policymakers suddenly claim everything is “for our safety” while young people are often left to deal with bigger problems on their own elsewhere. And even when the goal is reasonable, this approach goes far beyond what is normal or proportionate. Mission creep is real and some actors dont just creep.

The issue is that blunt access bans and mandatory age checks do not fix the root causes of online harm.

They often create new gatekeepers, collect more sensitive data, and make the open web harder to use. They also risk punishing the small community projects that are least able to comply, while the largest platforms adapt and become even more entrenched.

Read more about the issue

We encourage people to use this as an opportunity to inform themselves more thoroughly about the issue.

The joint statement responds to the UK Children’s Wellbeing and Schools Bill and the wider policy discussion around online harms, including proposals such as curfews for users and broader restrictions on online access.

Some of our co-signers have published more in-depth summaries, and they are worth reading.

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For SKG, the principle is simple:

Games should not become unplayable because a publisher flips a switch.

And communities should not be prevented from keeping games alive because the open web is being turned into a permissioned, age-gated, platform-controlled system.

A safer internet should not mean a more closed internet.

That is why we signed.

The trend is clear and we believe its time for a REAL debate on the issue, in that sense we announce:

#StopKillingTheInternet

reddit.com
u/Mr_Presidentle — 16 days ago

Following the launch of organised campaign vehicles in the EU and US, we are pleased to announce that Gamers’ Voice has launched as the NGO vehicle for Stop Killing Games UK. Around the world, Stop Killing Games is gaining momentum: the European Citizens’ Initiative, NGOs in the US and the EU, the California POG Act, and legal cases in France. And now, the UK has its own organisation to take the fight forward in Westminster, with regulators, and in the wider public debate.

Gamers’ Voice has been created to represent players, creators and developers in UK policy discussions around video games. Its campaigns will focus on digital ownership, the shutdown of purchased games, monetisation practices, online safety rules, and the fair treatment of players.

Gamers’ Voice will serve as the UK NGO vehicle for Stop Killing Games.

🎮 The UK faces its own version of this fight

Millions of people in Britain play video games, yet gamers are often talked about rather than spoken to.

Whether the issue is game preservation, live-service shutdowns, age verification, loot boxes, online safety laws, or proposals that could restrict young people’s ability to access, stream or socialise through games, the people affected are too often left out of the conversation.

Gamers’ Voice exists to change that.

🗣️ Some words from those involved

(funny quotes time for the press)

Ross Scott, founder of Stop Killing Games, said:

“While much of the SKG movement has been focused in the EU, the issue of game destruction is global, so the more governments that can achieve basic protections for customers and the medium, the better. We absolutely appreciate Gamers’ Voice pushing the issue forward in the UK.”

Tom Shannon, spokesperson for Gamers’ Voice, said:

“Gaming is one of the UK’s most popular cultural activities, yet there is no dedicated voice speaking for players and creators. We are seeking to change that.”

He added:

“Too often, conversations about gaming happen without input from the people who enjoy playing games. From questions of digital ownership and monetisation practices, to proposals linked to online safety laws that could require adults to show ID to access games or restrict younger people’s ability to stream gameplay or socialise online, we want to ensure gamers are part of those conversations.”

Gamers’ Voice has already begun engaging with parliamentarians from across the political spectrum, reflecting growing recognition that gaming policy and players’ rights deserve serious attention.

Tom Gordon, Member of Parliament for Harrogate and Knaresborough, said:

“Gaming is a hugely important part of how people relax, socialise and connect. Gamers’ Voice is doing valuable work to ensure that players are properly represented and that their voices are heard in decisions that affect them.”

🚀 We are not done yet

We have some massive news coming up. Yes, you heard that right: we are not done yet.

Some words we wanted to direct to you all, the people who are Stop Killing Games:

Gamers, as a community, as a medium, and as a form of human expression, have been beaten down for so long and so massively. We all know very well the thousands of videos over the last years about how gaming, and the internet more broadly, have gradually been made worse. And we complained, a lot.

That complaining, that anger, has finally turned into action, and by the gods did it do that.

There is a lot more to come, and we have only just started. Next big one tomorrow!

For Stop Killing Games,
Moritz Katzner

 

u/Mr_Presidentle — 18 days ago