▲ 2 r/roll20LFG+2 crossposts

[Online][Other] Daggerheart first time DM

Hello! I am looking to run my first ever Daggerheart campaign. I've been playing since it came out and I've GMed some one and two shots this year, but I really wanna play and get more experience so we'll see where this leads!

About the campaign: These lands are famous for harsh treatment and punisment for criminals, especially those found guilty of treason and murder. Those unfortunate enough to be caught by the king's guard will rot in prison for eternity. But, if they do possess the appropiate skills, they are offered a choice: To reduce their sentence by enlisting on the iron legion, the king's elite taskforce. They take on jobs for the sake of the kingdom and it's citizens.

This campaign is mostly vanilla Daggerheart, the only guaranteed homebrew is Initiative during combat and weapons from new DH modules. Also, this party is more aimed towards new players of the system (Since we already have two that are newbies) but veteran players are more than welcome!

Organization: This will take in between 6 to 8 sessions of 3-3.5 hours, but I'll be cool if we deicded to keep going. The time will be anywhere in between 8 PM to 12PM GMT-3 on Thursdays.

We will play over discord using Roll20. Anyone interested please leave a comment.

reddit.com
u/Nerdyhistorian02 — 10 days ago
▲ 3 r/lfg

[Online][Other] Daggerheart-The iron trails

Hello! I am looking to run my first ever Daggerheart campaign. I've been playing since it came out and I've GMed some one and two shots this year, but I really wanna play and get more experience so we'll see where this leads!

About the campaign: These lands are famous for harsh treatment and punisment for criminals, especially those found guilty of treason and murder. Those unfortunate enough to be caught by the king's guard will rot in prison for eternity. But, if they do possess the appropiate skills, they are offered a choice: To reduce their sentence by enlisting on the iron legion, the king's elite taskforce. They take on jobs for the sake of the kingdom and it's citizens.

This campaign is mostly vanilla Daggerheart, the only guaranteed homebrew is Initiative during combat and weapons from new DH modules. Also, this party is more aimed towards new players of the system (Since we already have two that are newbies) but veteran players are more than welcome!

Organization: This will take in between 6 to 8 sessions of 3-3.5 hours, but I'll be cool if we deicded to keep going. The time will be anywhere in between 8 PM to 12PM GMT-3, the available days I have are anything between Thursdays to Sundays.

We will play over discord using Roll20. Anyone interested please leave a comment. (edit: We are full now )

reddit.com
u/Nerdyhistorian02 — 14 days ago
▲ 6 r/roll20LFG+1 crossposts

First time GM

Hello! I am looking to run my first ever Daggerheart campaign. I've been playing since it came out and I've GMed some one and two shots this year, but I really wanna play and get more experience so we'll see where this leads!

About the campaign: These lands are famous for harsh treatment and punisment for criminals, especially those found guilty of treason and murder. Those unfortunate enough to be caught by the king's guard will rot in prison for eternity. But, if they do possess the appropiate skills, they are offered a choice: To reduce their sentence by enlisting on the iron legion, the king's elite taskforce. They take on jobs for the sake of the kingdom and it's citizens.

This campaign is mostly vanilla Daggerheart, the only guaranteed homebrew is Initiative during combat and weapons from new DH modules. Also, this party is more aimed towards new players of the system (Since we already have two that are newbies) but veteran players are more than welcome!

Organization: This will take in between 6 to 8 sessions of 3-3.5 hours, but I'll be cool if we deicded to keep going. The time will be anywhere in between 8 PM to 12PM GMT-3, the available days I have are anything between Thursdays to Sundays.

We will play over discord using Roll20. We have room for three more players, so anyone interested please leave a comment.

Edit: Only one more spot!

reddit.com
u/Nerdyhistorian02 — 15 days ago
▲ 39 r/daggerbrew+1 crossposts

The craft domain homebrew

Because DH does not have a science based domain

(All the artists credits is on the cards)

u/Nerdyhistorian02 — 24 days ago
▲ 18 r/daggerbrew+1 crossposts

A new domain for the rangers, the insight domain!

I did this merely because I don't like the bone domain for the ranger. Let me explain:

If you look at all the domains in the classwheel, you'll see that every one is thought out with a class in mind. Not saying it doesn't fit with the other class, but it's features evidently go better with the theme of one of the two, like a primary domain. As an example, arcana is the sorcerers' primary domain, bc it's something that ressonates well with the class, and midnight is more of "They can use it" thing, like a secondary domain.

Now, with that logic, bone is the primary domain for rangers (bc sage is def the primary for druids) but I do not think it's a good choice for it. For clarification: I love the bone domain cards, I think there are a good set of skills that are necessary for martial characters, but that's the thing; When I saw it I thought "this is another domain for warrior". Half of the skills are defensive, and the ones that deal damage are only melee, not even blade was limited like that. There are no skills playing with traversal, perception, stealth, or any of a ranger's set of skills (except maybe the evasion ones, and even then...).

So, this is why I am making the insight domain. It's main themes are perception, advantage, vulnerability, and presicion. What do you think?

Btw the art is not mine

u/Nerdyhistorian02 — 26 days ago

Need a theme for a caster class

Hello everyone, first time here

Long story short: Me and my buddies are making a ttrpg to play in our local club and have ran out of ideas for our new class.

The system is honetly kinda versatile; It started as your usual DnD clone but it honestly could be used in a modern setting (with magic).

The main theme of this system is archetypes: You start with only one but the way we do subclasses is kinda like multiclassing: A few levels in you choose another archetype as your secondary, when the two mix you get your class.

So far the archetypes we have is: One that gives you nature powers, other with divine powers, dark powers, and technological powers. We wanted a fully caster archetype but we wanted todivide it in two, kinda like sorcerer and wizard, but with more difinely distinct themes. I wanted to go with "Order and chaos" but I struggle to find a name that conveys those.

So... any ideas?

reddit.com
u/Nerdyhistorian02 — 2 months ago
▲ 0 r/TTRPG

Me and my friends are making a ttrpg, and need class ideas

Yes, I know what you are going to say, "Another DnD clone"? And it is, but only thematically

However we are not planning on making it official, just something to play between us and at our local club, so rest easy on that front.

Now we are running out of ideas because we need a new class. Our plan was to fracture the mage class into two different things with different themes, and there lies the problem. So far we have a class that has nature power, a class blessed by the gods, and class of dark magic, the new two have to be entirelly different from those, and we've hit a wall. We tried an "Order and chaos" thing, but we didn't know how to apply it.

So... does anyone have any ideas?

reddit.com
u/Nerdyhistorian02 — 2 months ago