US$20 for the first person to make this mod

Overview: The mod will detect hot key presses (F14-F23). Each of these hot key presses will ready an item tied to a quick key and use it.

In the game itself, there are 10 quick keys, 1-0. These quick keys ready whatever item or skill is assigned to them but do not use it. The hot keys will each be assigned to one quick key and they will both ready the item/skill and use it.

Playing on OpenMW. This has to be a Lua mod.

The finicky part:

If the player character cannot use the item/skill at the moment the hot key is press is detected, the game will either immediately exit that state then use the item/skill or put the use request into a queue that will fire automatically when the character is active again.

Being in dialog, shopping, and looking at inventory are games states that the mod should immediately exit and and then use the item/skill assigned to the hot key. Save/load/option menu, being dead, not having loaded the game, and battle states where my character can't act (paralyzed, stunned) should trigger the queueing behavior of the mod. Basically, if the game can close the state and immediately fire off the item/ability, then the game should; if it can't, queue it.

Payment: I can pay in Steam (or other) gift cards or through Paypal. The $20 price was what the first person who offered to make this mod requested, and I think it's fair. I'll bump it to $30 if the mod is completed today, within the next 24 hours or so.

I've had a couple people offer to make this already, but they've both disappeared. One of the people even said the mod was basically done before disappearing. Meanwhile, I'm getting further and further into Morrowind while using a janky workaround that's making the game as a whole less enjoyable.

To be paid, post the mod to your Nexus account and link it here in a comment. First person to do that get the $20. Let me know if you'd like Paypal or a gc.

I've also tried looking up how to make the mod myself a couple of times -- I'm convinced it's simple enough that I could do it -- but I can't find any useful tutorials and I get lost when just trying to get started. Y'all should make some actual video tutorials for modding OpenMW with Lua, OK? They'd get bunches of views because there literally aren't any.

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u/Nerth_Woreholf — 8 days ago

I had an interview and they didn't show

It was on Microsoft Teams, so I just went back to the confirmation email and rescheduled for next week. :D :D They think they can get away without interviewing me! They'll see!

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u/Nerth_Woreholf — 14 days ago
▲ 3 r/OpenMW+1 crossposts

Can someone make a mod? How much?

I hope this post is allowed. Please let me know if not.

I posted a couple weeks ago asking how to make a mod and got some good help, but I haven't had time to learn Lua and my janky workaround is having some minor issues. I'm hoping someone is willing to make it. I can pay an insultingly small amount, but I'm also not interested in ownership rights or anything so hopefully that makes up for it.

The mod

  • When a key is pressed -- I'm thinking F14 and above -- my character automatically equips the spell/weapon/whatever is assigned to a particular quick key and executes the action.
  • Except for when in the game's menu (i.e. save, load, options, exit), if a key is pressed then the dialog/inventory/map/whatever should be closed and the action automatically executed.
  • When the game is in a menu state (e.g. paused to save/adjust options or before I load the game or I've just died), these key presses should be kept in a queue and then automatically executed when back in the game.

I doubt it would be an issue, but it would also need to be compatible with the mods in the I Heart Vanilla: Director's Cut mod pack.

The purpose

The purpose of the mod is to allow my Twitch chat to make my character take actions. I have another program, Streamerbot, that captures the requests from Twitch and can (after making sure the OpenMW window is in focus) simulate the key presses needed to use the mod. I only need the mod to sense the key presses and take action automatically and only when the character is "active".

Issues I've had / Why I need a mod for this

The issue with my janky solution is that Streamerbot has no way of knowing the game's status, it just hits the keys I tell it to. Since my viewers like the reward best when they're able to "get" me, it's always a bit disappointing for them (I think) when I have to manually fulfill their request because it fired while I was in dialog or a menu.

I have set up a queue system on Streamerbot that will pause/unpause the requests, but I have to remember to enable and disable it and I'm not very good at that. It's too much for my brain to keep track of.

I've also looked for quick casting or quick key mods, but these all seem to be focused either solely on casting or on changing the quick key visuals/amount. It's possible I've missed a mod that will automatically select and use whatever is assigned to the quick keys, but I didn't see it. I welcome links if such a mod already exists, though the issue of being in dialog or shopping etc. when the command comes through would probably remain.

How much would it cost to make a mod of this type? My hope is that it's the sort of project that could be done in an afternoon by an intermediate-level modder, but that's just my hope.

Thanks!

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u/Nerth_Woreholf — 23 days ago

Guidance needed with reading JSON

I stream Elder Scrolls and part of my schtick (for lack of a better word) is that I read all the books I find aloud. I'm about to begin a new game and I thought it would be fun for my chatters to be able to look up my character's book reviews. Right now I have it working so that I can record a book review and it's saved in a JSON file. Each entry has this format:

{
  "timestamp": "2026-07-14 04:07:01",
  "title": "This is an example book",
  "volume": "0",
  "scores": {
    "education": 8,
    "fun": 10,
    "nostalgia": 3
  },
  "aggregateScore": 21,
  "note": "A note about the book"
}

I want to create a command that finds books by title (and optionally by volume) and returns the variables stored with that book. I found the Parse JSON Utility in the documentation, and I have imported it, but that alone doesn't seem to be enough since it looks like it will spit out variables for every entry, and I only need them for one entry. The JSON file will likely have 100-200 entries, maybe more, by the time I'm done playing.

I'm grateful for any help, even links to guides. I'm just a little stuck at the moment. Thank you!

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u/Nerth_Woreholf — 1 month ago
▲ 11 r/OpenMW+1 crossposts

I want to make a mod, but I need a little guidance

I'm going to play Morrowind for the first time while streaming on Twitch. My chat suggested today that I add the ability for them to make my character cast spells and such. I'm wondering what the best way to go about this is.

I use Streamer.bot to handle some automated stuff on my stream, and I know I can make it so that it simulates a key press, so right now I'm wondering if I can make a mod that will bind certain spells to keys I don't use. But maybe there's a better way?

Sorry if this isn't the right place to ask. My googling for modding help keeps bringing me back to Reddit and info on installing mods rather than making them. I'm happy even for links to beginner information. Thank you!

Edit: In case anyone's interested, I think I've managed to get it working without the need for a mod after all. Right now I have 3 rewards set up on my Twitch that I've described simply as "cast a spell", "swing a weapon", and "throw a punch". Here's what I did.

Each reward triggers a Streamerbot action which then simulates a keypress of F13. This runs an AutoHotkey script that simply checks to see if Morrowind is my active window and makes it active if not. Then Streamerbot sends another keypress for the in-game hotkey to ready the weapon/fists/spell and, after a short pause, it sends another keypress to use the readied weapon/fists/spell. I have pauses between each keypress to account for animation time and such, but in my testing it seems to work great. I did have to swap my jump and attack (I couldn't get mouse clicks working for some reason), but that'll probably be better for my carpal tunnel anyhow.

I could conceivably have 10 rewards, one tied to each of my in-game hotkeys. So I think this should work pretty well.

Thank you everyone for your help! :)

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u/Nerth_Woreholf — 1 month ago

Where should my character be from?

Hello! I'm going to start playing Morrowind soon for the first time. (No story spoilers, please! I have played Oblivion and Skyrim.) I'm playing with OpenMW and using the I Heart Vanilla: Director's Cut mod pack. Edit: The mod pack includes Tamriel Rebuilt, Project Cyrodiil, and Skyrim: Home of the Nords.

I'm thinking I want to play an orc who hits stuff with a big weapon. I like to play immersively with some light roleplaying, and I need to pick a hometown for my character. The hometown must be one that I can visit in game with my setup and it must have a cemetery/other place where my character can visit dead family. It would also be nice if my character growing up in that town/city makes sense in the world/society of Tamriel.

What town/city would you recommend and why?

Thanks!

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u/Nerth_Woreholf — 1 month ago
▲ 1 r/obs

Audio looks like it's playing, but it's not (Browser and Media sources)

I've been having an issue where Browser and Media sources will look like they're playing audio -- I can see it on the mixer -- but there is no audio. This is the same whether or not I have monitoring and/or output on or off. I've tried all the combinations of those and I've recorded to test that it isn't just my output devices. Other sources (e.g. game & mic) handle the audio correctly. I've searched to see if this issue is solved elsewhere; it looks like others have had this issue as well, but I couldn't find a fix (or possibly a fix that I understood).

I'm using Windows 11. OBS version 32.1.2.

Edit to add log: https://obsproject.com/logs/zVcOQu8i2ciUNV3Q

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u/Nerth_Woreholf — 2 months ago