
Random Traps & Puzzles - Random Table to Easily Come Up with Story Hooks
The topic for my next random table was kind of a user request. My approach usually is, to give GMs just a bit of inspiration to create their own things. This is what I tried to achieve here as well. You can roll three dice, to get the full scope of something that is trapped and the solution on how to avoid this trap. You can also just roll two dice to see what is trapped, assuming the trap can be easily disarmed without solving a puzzle. Or maybe your players approach something, that is only accessible by solving a puzzle, but it isn’t trapped. Everything in this table is intentionally vague, so you can fill the gaps with your imagination, and tailor everything to suit your games. In the Dungeon Master’s Guide, both the 5e and the 5.5e version, you can find guidance on how much damage a trap should do to characters of certain levels. I left all of this out on purpose, so you can always use this table in your games. Have fun with it.
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Random Traps & Puzzles
| d20 | Trap | What | Puzzle |
|---|---|---|---|
| 1 | Collapsing | Door | Find and press a button. |
| 2 | Falling | Room | Answer a riddle. |
| 3 | Fire-Spitting | Window | Offer something of value. |
| 4 | Dart-Shooting | Statue | Balance weights. |
| 5 | Poisoning | Walls | Follow light beams. |
| 6 | Snapping | Floor | Find an item only shown in a mirror. |
| 7 | Alarming | Lever | Activate orbs with the right elemental energy. |
| 8 | Netting | Roof | Find the fake statue. |
| 9 | Dropping | Pillar | Set lanterns in the right order. |
| 10 | Sleep-Inducing | Chest | Use the right lever. |