Some random ideas for new magics
I saw many people asking for more magics in this game and am glad that devs also plan to change the magic system in 1.0. What kind of magics would you want devs to consider?
I'll add mine here:
- Some lighting magic: summoning a wisp that works like a torch.
- Trap magic: like Runic Trap in Outward.
- Geomancy magic: first click targets the ground/wall, second click targets an enemy to convert the voxel into a stone bullet/spike to skewer the enemy.