
u/OGSyedIsEverywhere

‘It’s been very tough’: hope of progress in gruelling battle against south Wales wildfire
theguardian.comScientists detect a surprising shift in human blood as atmospheric CO2 rises
sciencedaily.com2027 Will Be the ‘Worst Year in History’ for Memory Supply, Says SK Hynix CEO
pcmag.com‘Unprecedented’ rain kills five in Japan as thousands stranded at airport
theguardian.comNo mention of climate change in new curriculum until Year 11 in New Zealand. Children will learn about money management and the origins of Moriori but not about climate change in their first 10 years at school thanks to newly-published curriculums.
rnz.co.nzGen Z Redirects Retirement Savings Into Sports Betting, Survey Finds
thedeepdive.caEdinburgh Scientology church 'employing children to give massages'
thenational.scotN.B.'s balsam firs turning red, dying after last year’s record-breaking drought
cbc.ca'The lead investor behind Flock also funds a company that can hack cameras and change their footage.'
x.comWildfires Overrun NASA Deep Space Communications Complex in Robledo de Chavela, Spain
newscord.orgThe Resistance Liberal Lawyers Helping Trump Take Over The Media
thebignewsletter.comWhat was the Stranded Graveyard originally?
The Fringefolk Hero's Grave has a beautifully constructed lift entrance to the surface with ghostflame torches to light the path, but the Stranded Graveyard is off in a side room of rubble with only the most basic ornamentation. A great deal of coffins and boats have flowed in there from the sea in the way that death flows, but the whole place is just a naturally eroded cave complex. Did it predates FHG or did it erode after? Was it still in use as a way to supply FHG with bodies at the time of the Shattering?
Could the fact that death flows, and the ways in which it does so, be deduced from just the base game?
I'm wondering if the capacity of death to flow from place to place was introduced into the DLC as a massive expansion of a previous idea or if it was there from the initial release.
As far as I know, the only flows of death in the base game are the player's dead body flowing to the Stranded Graveyard, the coffins that transport people to places, the cut giant coffin in Deeproot Depths and the implications of what is going on at Summonwater Village. In the DLC, there's dozens of things relating to the flows of death.
Was it a planned lore component all along, or did they come up with it while developing SotE and adapt previous imagery to fit it?