Creating Sun As Light Source in 3D Starfighter Game - Follow Up

In a follow up to this previous post requesting advice Creating Sun As Light Source in 3D Starfighter Game I just wanted to follow up with some findings.

I decided to just wing it and see what Claude Code came up with and I found this wasn't half bad. Definitely still needs some work but I was impressed on what it came up with when giving it a very simple prompt.

Prompt

Let's make the sun look more realistic. Can you add some animation? Make it look like it's a ball of fire in space?

Result

Clean build. Here's what the sun does now:

Surface — A custom GLSL shader runs 6-octave fractal Brownian motion (FBM) with domain warping. Two layers of warped noise feed into each other, producing the roiling, turbulent plasma motion you'd see on a real star. The color ramp goes from deep red → orange → golden yellow → near-white at the hottest spots.

Limb darkening — The edges of the sphere are cooler and darker (like the real sun), giving it proper 3D depth instead of looking flat.

Corona — A slightly larger transparent shell sits outside the surface using additive blending, creating a rim-glow effect that flickers at a different frequency than the surface.

Halo sprite — A billboard glow quad sits behind the sun and always faces the camera, giving the soft orange-to-transparent atmospheric falloff you see around a bright star.

Pulsing light — The point light's intensity oscillates at two different frequencies simultaneously, so the lighting on your ship and enemies subtly flickers like you're actually near a star.

u/Odd-Woodpecker-592 — 16 days ago
▲ 3 r/GenAIGameDev+1 crossposts

Creating Sun As Light Source in 3D Starfighter Game

I've recently been working on a 3D starfighter game and started out with just empty space with some random bodies thrown around to give the illusion that you're moving around and rotating on 3 axes but then decided we need a sun in the middle of the scene and decided to make that the light source in the scene.

Well telling the AI to put a sun in the middle of the playing field, the best it can come up with so far is a big orange/yellow ball in space that frankly doesn't look anything like a sun.

Does anyone have any advice on prompting Claude Code to create a realistic looking sun in space?

u/Odd-Woodpecker-592 — 16 days ago
▲ 5 r/GenAIGameDev+1 crossposts

Does AI Have Problems Understanding 3 Dimensions?

I'm wondering if anyone else has had these problems with generating a 3D game using Claude Code?

I recently generated a 2D space empire building game and I was very impressed with Claude Code's ability to understand the contents of sprite images and make intuitive design decisions with very little input from me. My prompts were of the nature, "That's good but let's make it look cooler." And it would actually do some pretty amazing stuff on its own.

But now that I'm building this 3D starfighter game and Claude Code just has a very hard time understanding spatial distance and scaling. Maybe it's just the tools that are available to it? Has anyone else had these problems?

I know I see some amazing videos of indie games being built but they all seem to be using tools in addition to Claude Code.

reddit.com
u/Odd-Woodpecker-592 — 17 days ago
▲ 8 r/GenAIGameDev+1 crossposts

List Of AI Development Tools (with discount codes) and Game Publishers

If this already exist, sorry for the duplication, but here is a list of AI Development tools and also publishers to reach out.

https://docs.google.com/spreadsheets/d/10LtnutxIzaOO3p8c73EyvAg9KLEKLI37/edit?usp=sharing&ouid=101145796026083063462&rtpof=true&sd=true

Some of the AI Tools of discount codes for free access.

And then there is a verified vs unverified publisher list.

u/Odd-Woodpecker-592 — 17 days ago
▲ 4 r/GenAIGameDev+1 crossposts

Indie Game Competitions

Hello Everyone!

I'd love to hear about your experiences with indie game competitions.

I'm new to the concept myself and have just finished my first game competition and I'm interested in exploring other game competitions now as well. The game competition I competed in was by RUN.game which is a new platform which is why they are having these competitions to get indie game developer interest. But I've just recently become aware that other platforms like Steam and itch.io hold these competitions all of the time.

I'm wondering if anyone has had experience competing on those other platforms? If you have any recommendations as in which ones are better to compete in? I don't have anything to compare to but RUN.game is running weekly competitions and I'm already looking at building a 3D game for the next competition.

reddit.com
u/Odd-Woodpecker-592 — 18 days ago
▲ 9 r/GenAIGameDev+2 crossposts

Deep Space Tower - Roast me :)

Okay,

it is time for me to get roasted. I worked exactly like 1 1/2 day on this (most of it via remote session on the phone while on the train yesterday), it is 100% AI.

It is kind of a Tower Defence Game, but without this static "enemys run a path" thing, instead it is a space station that is modular and enemys come out via jump windows and attack you.

It features shields, repair bots, upgrades, a full guided tutorial, a playground to test the engine, fighter bays and god knows what. It is also multi language with support for German, English, Spanish, French and Chinese.

You can download it (windows) here and test it yourself:

https://limewire.com/d/p7r6y#yyaxZp0nc8

Used:

- Claude Code

Which i gave the following pipeline on my own DGX Spark for the asset generation:

- XTTS2 (Voice Overs)

- Flux2.klein (All Art and 2D prefabs for the 3d models)

- MusicGen (For the Ambient Music and SFX)

- Blender (via claude + blender headless to create 3D Models out of the flux made 2D GFX), sometimes meshy.ai

thats it, the rest is full prompt engineering.

Enjoy!

The Video is kind of sucky in 720p and also the game res was set at this, but it can do better. Check it out

u/Odd-Woodpecker-592 — 18 days ago

Ideas for building r/GenAIGameDev

We're in the early stages of building this community, and I'd love your input.

Right now, we're focused on establishing the core values and culture we want this subreddit to have from the start.

What are your ideas for building a strong, active community around this topic?

And if there's one thing that would make you excited to participate here early on, what would it be? A specific type of discussion, resource, event, challenge, AMA, guide, or something else?

I'd love to hear your thoughts and help shape this community together.

reddit.com
u/Odd-Woodpecker-592 — 19 days ago

My First AI Generated Game - STARFIGHTER CORPS

Using RUN.studio I created this game over the course of a few days. All of the artwork, sounds effects & music I grabbed from OpenGameArt.org.

RUN.studio is a browser based IDE that has an AI assistant. The AI assistant I'm pretty sure is claude code because the project that gets automatically generated has a CLAUDE.md file.

Try it out, STARFIGHTER CORPS

u/Odd-Woodpecker-592 — 19 days ago
▲ 4 r/GenAIGameDev+1 crossposts

Looking for absolute beginners looking to start learning for a study group/team

Hi everyone!

After multiple years of procrastination and “yeah I’ll do it tomorrow”’s, I’ve finally decided to undertake my game development journey. Though an idea I had was to instead of doing this alone, create a study group/team of 3-10 people! I would be looking for very beginners only, and there’s no pressure! We’d begin by learning a simpler language such as python for a little while, and proceed to make a couple ultra-simple games to see where we stand! Eventually, we’d move to trying out a slightly more difficult language which will be a challenge if we have the dedication to make it! (I do). Whether you want to focus on coding, or coding AND art or sounds, etc.. you are welcome to join! If you are interested or want to know more details, either comment, dm me, or dm me on discord! I am 17, so I would like generally ages from 15-21, though it doesn’t have to be that strict!

Discord: rnkgg

reddit.com
u/Odd-Woodpecker-592 — 18 days ago

👋 Welcome to r/GenAIGameDev - Introduce Yourself and Read First!

Hey everyone! I'm u/Odd-Woodpecker-592, a founding moderator of r/GenAIGameDev.

This is our new home for all things related to AI-assisted game development. Whether you're an experienced game developer, a hobbyist, an AI enthusiast, or just curious about the future of game creation, we're excited to have you join us!

We also warmly welcome new Reddit users who are just getting started on the platform—feel free to jump in, ask questions, and explore.

What to Post

Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, questions, experiences, and projects related to:

  • AI-assisted game development tools and workflows
  • Game design and development discussions
  • AI-generated art, music, and assets for games
  • Tutorials, tips, and learning resources
  • Development logs and project updates
  • Game jams and contests
  • Industry news and emerging technologies
  • Questions about using AI in game development
  • Showcases of games you're building

Whether you're creating games with AI assistance or simply exploring what's possible, we'd love to hear from you.

Community Vibe

We're all about being friendly, constructive, and inclusive. Let's build a space where developers, artists, designers, and creators can share ideas, learn from one another, and explore the rapidly evolving world of AI-powered game development.

How to Get Started

  • Introduce yourself in the comments below
  • Tell us about your game development background
  • Share a project you're working on
  • Ask a question or start a discussion
  • Help a fellow developer solve a problem
  • Invite anyone interested in AI game development to join the community

Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.

Thanks for being part of the very first wave. Together, let's make r/GenAIGameDev an amazing community for learning, sharing, and building the future of game development.

reddit.com
u/Odd-Woodpecker-592 — 20 days ago
▲ 6 r/GenAIGameDev+4 crossposts

I don’t post on social media often, but I finally put together my first official devlog for my solo MMORPG. What do you think of the progress and look?

Hey everyone,

I've shared a few pieces of my project here in the past, but showing my work online is still pretty rare for me. Today is a huge milestone for me, though. I finally sat down and put together my very first official devlog for my dark fantasy MMORPG, Parasorm.

In the video, I’m doing a deep dive into our core Entity System architecture. But since I'm usually staring at engine grids all day, I really want to get some fresh eyes on the game itself.

How do you think the visual style, atmosphere, and overall look are coming together? I’d love to hear your honest first impressions!

youtube.com
u/Double_Entry_2793 — 18 days ago