Image 1 — Anyone else have these weird terrain glitches? (Collector trench between vents and observatory)
Image 2 — Anyone else have these weird terrain glitches? (Collector trench between vents and observatory)
Image 3 — Anyone else have these weird terrain glitches? (Collector trench between vents and observatory)

Anyone else have these weird terrain glitches? (Collector trench between vents and observatory)

I remember the floor of this part of the map looking way different, more rocks and so. I assume this is in preperation for the coming Scorpio Trench update.I upgraded this safe from an older version, so I guess it broke in the process...

u/OstinatoOstrich — 5 days ago

Advice on Switcher/Signal Blender for parallel routing?

So, I want to build a board with two parallel loops that operates in two different switching modes. I am looking for a switcher that can do both, so far Ive found the Sonicake Portal and the Boss LS-2, but either can do only one of these modes:

Mode 1: the loops can be switched independently of each other (A, B, or A and B at the same time), for this the Sonicake Portal Signal Blender would work, which has independent volume controls and footswitches for each loop. Think Royal Blood, maybe just faux guitar signal, just Bass or both at the same time for the full broadside.

Mode 2: switch between Loop A and B, so there is only one loop active at a time, like with the Boss LS-2 A/B-Mode. The LS-2 does have parallel mix mode, but you canonly switch between the A/B mix or the clean signal. Think a bit like Tool, either some swirly modulation for the verse and then a nice gridy drive for the chorus, if that makes sense.

Is there a Mixer/Switcher pedal, that can do both? Basically a Portal Signal Blender but Footswitch C switches between A and B. Ive looked online for quite some time and havent really found anything, any recommenations?

Maybe there is a reason why you cant really do this because of the wiring, I have no experience with electronics/pedal building.

PS: I realize this might fall into the cliche of bassists over-engineering their signal route, but Ive been hung up on this problem for a while now, so...

u/OstinatoOstrich — 2 months ago

What is the new bass Mike is playing in the Ten over Ten video?

My first guess was the Gibson Gene Simmons Signature Bass (slide 3), but the pickguard shape and the knob placement is different. Maybe a smaller custom manufacturer, any ideas?

u/OstinatoOstrich — 2 months ago

Anyone else who would like a game that mixes Stormworks, Naval Art and Seafarer?

DISCLAIMER: I know full well that this is not the games fault, this is more of a thought I want to put out there, maybe other people feel a similar way. Im writing this with currently 1.7k hours game experience. Probably just yelling into the void, dont have any experience or motivation to do game design.

Recently Ive been kinda "frustrated" with SWs physics and voxel/block-based building system, since I want to build large ships (specifically offshore construction ships) but its too time consuming, tedious and the physics are eating my PC alive. Skill issue, I know.

Ive been looking at alternatives and have found games like Naval Art, which looks promising, unfortunately its pretty much only for warships. The hull editor looks good, but I would love the ability to just have paste pre-made components like cranes, bridges, A-frames, Pipe-lay-towers etc and paste them on without having to fiddle with physics and Logic for hours.

Would also be nice to have a dedicated mechanic for subsea construction, like laying actual cables/pipes, install oil well heads and other pump equipment. Maybe even a progression system where you start out with a simple small plattform supply vessel and then work your way up to a medium subsea construction vessel with large cranes and ROVs until you make it to the 250m long drilling ship with a huge drilling tower. Probably similar to Seafarer - the ship sim.

What are your thoughts on this?

reddit.com
u/OstinatoOstrich — 3 months ago

Got Remote subsea drilling to work!

Almost didnt notice it, since it appearently doesnt do the funny splash animation underwater, only when I looked at the oil tank gauge. For explaination see my previous post about the remote subsea drilling idea in picture 3.

u/OstinatoOstrich — 4 months ago

Thoughts on the new Tech21 Bass Driver Elite? Where did it go?

EDIT: ok youre right guys, its not really available yet, I saw a wrong listing on Thomann, but now it says 2-3 weeks delivery.

Thoughts on the new Tech21 Bass Driver Elite? Came out some month ago if I remember correctly, its pretty much broadly available, yet I havent seen any greater amount of coverage, reviews and pics (like on this subreddit), which is strange since Tech21 is quite the name in the bass pedal world, or at least it used to be.

I remember an interview with Doug Castro (founder of Darkglass), where he said the Tech21 people probably regret helping him out in the early days of Darkglass, since he kinda took their spot in the market.

Opinions?

u/OstinatoOstrich — 4 months ago

Think I found a easier way to do Subsea drilling, no long string of rods neccessary

As I said in the title, this should do away with the long string of drill rods if you drill in 300 meters of water, which takes a long time and is honestly mindless busy work (see second picture of my original design from a month ago).

It also eliminates the danger of the rods jumping out of the well head with little to no possibility of reconnecting them, destryoing a lot of work and effort.

In this version you just lower the whole drilling complex down to seafloor and controll it via a seperate control pod as shown in the drawing, it is hanging from three huge winches with 500 meters of hose, which also run slurry, saturated slurry and oil from and to the ship on the surface.

The drilling rig would be controlled from a seperate controll pod, which can be hoisted up and down from the ship for visual inpection of the drill tower and feeding the rod into the rotary table. Unfortunately that neccessitates remote control via Radio/Composite because of all the different controlls of the drill rig, which Im not very experienced in, but Im trying to learn...

What do you guys think about this? Good idea or nah?

u/OstinatoOstrich — 4 months ago

When your stupid little Stormworks projects gains a little too much traction online.... #flex

Yeah thanks for showing me own stuff, I was actually trying to find more info, ideally something I didnt already know.

u/OstinatoOstrich — 5 months ago
▲ 55 r/ModelShips+1 crossposts

Recommendations for offshore/research ship kits?

I know there kits of certain famous research ships like the Calypso or the Meteor by Revell, but Im looking more towards the offshore work ships. Last picture is a custom 3d printed one from someone else on Reddit.

u/OstinatoOstrich — 5 months ago
▲ 285 r/Tyranids

Is Dex Jettster from Star Wars Episode II a Tyranid/Genestealer?

The Chitin Plates on his head and the four arms remind me of something.... also he looks like he ingested a lot of Bio-Mass

u/OstinatoOstrich — 5 months ago