what do you mean tkc is sorry
"sorry about this" about what? what, did he want to eliminate the team to stop ballkind ir something?
"sorry about this" about what? what, did he want to eliminate the team to stop ballkind ir something?
what are youre hot takes on game mechanics? mine is that stuff like roll to move is not very good. in monopoly, its entirely luck based where you end up, thus you can get screwed over just beacuse of bad luck. it can be fone well, but imo, to do it well you need to let the player have partial control over the rng
just started the game. what should i do? shouldve also asked what cards i should make with extra energy(or whatever it is)
why doesnt the object move when the code is run?
its supposed to just get flung foward, but currently doesnt move
the script is attached properly and everything else works fine
the only time humans had a video analysing them was in the ape tierlist, where they werent that deeply analysed, simce it was a tierlist and other apes had to be talked about to. i think a dedicated video breaking down just how op humans are would help, especially since the meta has changed alot, mainly beacuse humans keep changing stuff like climates, as well as region and biome sizes, eithout the devs. they literally can partially control the meta and am surprised why they dont have their own video. would also help noobs learn their strengths and (few) weaknesses if they wont main him
What do y'all think of exploration gimmicks? I say this cause we have the extinction one right now, who's gimmick is that to progress to another generator, the previous one becomes useless via extinction
I'm curious. The reason I'm asking this is cause of how a lot of the recent matchups have proven how unbalanced the League is. Do you think it's gotten better or no/are channels like spenn better than earclacks for you? If other channels are better, why?
Is it just me or does earclacks just hate specific defensive balls? Like, he gutted both dagger and shield, barely puts them in matches and then uses that as an excuse to not buff them. Like, katana didn't get anything and they're technically a defense. Don't even get me started on wrench. Why are stallers also getting so much love? They're just a worse version of defense balls, since they're matches take forever(unless it's torch). Like, torch got a full rework. I mean, she definitely needed a buff, but I think a full rework was a stretch. Why not give the rework to dagger, or even crossbow?! They're not even a defensive balls, but they need a rework the most! In conclusion, defensive balls need reworks to either make them viable or more offensive, since earclacks doesn't seem to like them very much, but won't change them
I think mega charged enemies are not balanced. Myain gripe is that you need 50 to get mastery, when they spawn like 20 times less than overcharged monsters. I think having these superbuffed enemies is fun, but they're way to rare and also are required for completion
I was looking in the wiki and I saw the secret achievement for the dodo hunt. Is the dodo hunt a yearly Halloween event or was it a one time thing?
I just noticed the nanobots skin shop is still there. Are nanobots still in the game?
The fanart is very disproportionate, with Niko, knightxmadeline and midusara taking up like 80% of it(knightxmadeline sucks btw). Also, everyone keeps saying v1 solos(holy glazers)the rogues. No he's not, he will lose. Stop being baby's. Same with Niko. The fucks and eight year old furry gonna do?!(Dont you dare say TWM or the player. Both aren't even in the picture so shut up). Anyways, give me your hot takes
Mines that rapier is not an entertaining weapon. All they do is speed blitz and become unlikable