Not sure if this take is hot, but I went back to TCM after playing a bunch of FH6... and I'm just enjoying it much more?

I played FH6 for a while but at some point I was feeling like... Not having fun and bored?

Don't take me wrong, the map is amazing... but then I was complaining in my head about a bunch of stuff, so I decided to try TCM again after some years.

Not sure how to explain it... but to me it just instantly felt like an actual "game" compared to FH6. It's like in FH6 I'm driving around in a screensaver, while in TCM I'm actually playing a videogame. I'm addicted again and I just don't care about going back to FH6.

A couple of pro and cons from the point of view of a mostly single player enjoyer:

  • FH6 customization sucks as usual, nothing new besides Forza aero and liveries. TCM customization is actually pretty great, both in terms of car parts and over the top cosmetics. Yes it feels more arcadey but whatever.
  • Loading screens! Everything is just faster in TCM. FH6 felt like a slideshow at times, so many transitions, loading screens, waiting for stuff
  • Content and variety. Lot of different playlists properly themed differently. Also yes Ubisoft sucks, but one thing can be said about them: they keep updating their games. Found a bunch of new stuff when I logged back in: RC Cars? NASCAR? I didn't even try these yet but I'm looking forward to it.
  • Driving physics are not the best in TCM I admit it, but they're OK. I still have fun driving around and racing. FH driving feels much more grounded and makes more sense.
  • Upgrading cars is controversial, it's like NFS Payback but way better. Not sure which one I prefer, but I've seen people calling FH a Car RPG, and I think TCM is much more that then Forza.
  • Progression. FH is more like here it is you can do whatever, enjoy. TCM I feel has a nice structure with the playlists, challenges, unlocks and such. I always find myself wanting to progress some parts of the game
  • Map and Graphics in TCM are not amazing, but still enjoyable. The map has a lot of variety actually, and not sure why, but feels way more alive. That said FH6 looks amazing in comparison for sure. 60FPS lock in TCM sucks, but I play on PC and using Frame Gen just fixed that for me.
  • Multiplayer is a bit lacking in TCM. I wish it had some normal and spec racing, and other fun activities. That said, Grand Races are still lots of fun.

I know nobody asked for this, just wanted to share my opinion. I think if a game would have both pros from FH and TCM, it would be the perfect festival racer...

reddit.com
u/PM-Me-Your_PMs — 23 hours ago

My A1M battery is getting destroyed after the latest updates

Wondering if anyone else got similar issues?

After the latest Intel/Windows/MSI updates my battery is getting depleted super fast even just while idle. Like 10% in 10 minutes.

I've got my A1M for a long time but I don't use it that often, and I always treated the battery and its charging cycles carefully.

Any advice? I tried to switch to AI mode for the battery management but it doesn't seem to do much.

reddit.com
u/PM-Me-Your_PMs — 11 days ago
▲ 0 r/BuiltFromTheGroundUp+1 crossposts

Is a game like this ever going to exist?

I feel like I've been wanting this type of game for years and years and it never happens.

I saw other people looking for something similar, it's like we are all lost souls looking for that racing game that doesn't exist...

My wish would be FH world / handling with NFS customization and progression, or a similar progression system. I would even accept a Forza Motorsport / Gran Turismo type of game, no need for it to be open world... But there are none with the NFS customization.

I mean, if FH would have NFS customization, progression and police, I think it would be incredibly fun... Sadly that's not what it is.

It feels impossible to find something like that with a proper playerbase, and I'm not sure we will ever get it, since the trend seem to be around festival themes, shitload of cars and no zero to hero progression.

Is there maybe something in the indie scene? But then of course you don't get the playerbase / map / graphics of a game like Forza or GT...

reddit.com
u/PM-Me-Your_PMs — 30 days ago
▲ 7 r/Diablo+1 crossposts

I had fun this season, but the Battle Pass' Favor Token system feels terrbile and is driving me away from playing the game

Edit: to clarify since everyone is focusing on my hours played, I checked properly and have 55 hours on the character, paragon 212 and I'm at Torment 10, which I'd like to consider end game, even if not aspirational. I've been grinding war plans for hours and hours.

---

Don't take me wrong, I know Battle Pass is optional... But I still had 2 tokens to use from my pre-purchase of the game and an expansion. Since this season was fun and I've not played the game for a long time, I decided to use one of my battle pass tokens.

Well... I find it quite ridicolous. I think D4 is the most full priced greedy game I ever played, and makes me feel kinda bad to spend time in it.

I played 40+ hours this season, and I still can't finish the battle pass. I tried to measure it today, and I get around 4/5 Favor in 1 hour. I'm still missing a bunch of the armors (11 tokens each?!?), and to get them I would need to spend a bunch more hours in game (around 2 hours per armor set), even if I don't have anything to do anymore or want to move on to something else.

Even if I wanted to, the fact earning tokens is connected to the amount of kills forces you to spend time in specific activities where you get the most kills as fast as possible, so I wouldn't even play the game the way I want to.

This game seems completely based around spending as much time as possible in it, all guided by artifical road blocks and FOMO, so that you end up giving up and spending money instead (reason why there's the option to unlock battle pass items with real currency instead of tokens).

It's literally asking you: do you want to spend hours in game grinding tokens to earn this armor set, or would you like to pay 5$ for it?

Other than that, the season was fun but I don't think I want to keep playing just for FOMO. I unlocked armors for 3 classes and maybe that's enough...

reddit.com
u/PM-Me-Your_PMs — 1 month ago
▲ 1 r/mac+1 crossposts

Universal Control and Tahoe: completely broken.

I used to share my mouse from my Mac Studio to my Macbook or iPad all the time, but since I updated to Tahoe, when i move the mouse to the second device's screen, the pointer just disappears from both devices, and it stays like that for a long time, unless, for example on a MacBook, I manually retake control back using its trackpad.

We are now at 26.5 now, so we had multiple updates, and I still have the exact same issues.

I can't find much about this looking online. Anyone else having this issue? Is Universal Control not a popular feature?

Thanks

reddit.com
u/PM-Me-Your_PMs — 1 month ago

Mac Studio M2 and UI lag on Live 12, is it just me?

I noticed Live's UI lags a lot for me, but this mostly happens when transport is playing. Not sure if it's just a problem I have, or a common issue.

What I noticed:

  • While moving the mouse the UI starts freezing. Stop moving the mouse and it's smooth again. You can mostly notice it if you have some LFO devices open, you can see the LFO curves freezing
  • Scrolling tracks with the scroll wheel also is affected, if I try to do it when the transport is playing I can't scroll properly, it's all clunky, so I have to drag the scrollbar
  • Editing clips and working on stuff while the transport is playing is very tedious, at times nearly impossible, so I have to stop transport to work properly.

I'm on latest version, M2 Mac Studio on a 144hz display. Also, I only use built-in and M4L devices and work in arranger view, if that matters.

Anyone else having the same issues?

reddit.com
u/PM-Me-Your_PMs — 2 months ago