









I like to think that when the Wretch was crafting the Praetor Armor, the Doom Slayer gave him the remains of Serrat to work with for materials, as a way to mourn the one person who sacrificed their life for him specifically, allowing the dragon to essentially join him in his eternal crusade against the legion of the damned.
After 2016, when upgrading his armor into the Eternal Variant, the Slayer would also add a flame belch to commemorate him.
Personally, I’d want Blur Studios to work as the main animation studio of it, given their already deep ties to the game industry (their Halo 2 cutscenes are gorgeous) and Hugo’s own connection with them.
I think that if we ever got a game set during Classic Doom (maybe as a prequel to 64 or a sequel to 64 before Doomguy landed on Argent D’Nur), a good way to visually distinguish it from something like Zdoom Eternal which basically translates all the classic enemy sprites into 3D is to go for a “practical effects” look.
Make it look like it came straight from Evil Dead or Alien, with demons that look like real people with a bunch of makeup. Or demons that look like movie props. Hell, if they want to go a little more out there with the art style, animate the demons on twos so it gives them a stop motion look.
I think aesthetically it could look great and help give the game its own unique feel.