My old-school dungeon crawler needs feedback!
Hello everyone!
I just launched the Steam page for my upcoming dungeon crawler, Welcome to Deathtrap!
Check it out on Steam
My goal is to recreate that classic "Eye of the Beholder" grid-based feeling (no fake 2D or 3D tricks) and combine it with modern Metroidvania-style exploration: You will have to find artifacts that unlock new paths, hidden secrets, and unique puzzles.
The game is still in development, and I really want to build this alongside dungeon crawler and Metroidvania fans.
So I’d love to hear your thoughts:
- What do you feel has been missing from recent dungeon crawlers?
- Is there a feature, mechanic, or wild idea you've always wanted to see in one?
I am open to feedback, criticism, and discussion as I want to build the kind of dungeon crawler you actually want to play.
Thanks for taking a look!
Paradoks
PS: If you want to follow the dev journey, I'll be posting regular devlogs on Twitter/X, TikTok, and YouTube.