
I maaaaaay have an addiction to a certain farm
Not sure if this counts as an addiction, but it's basically all i've been doing for 400 hours lmao.
Guess which one is my addiction.

Not sure if this counts as an addiction, but it's basically all i've been doing for 400 hours lmao.
Guess which one is my addiction.
Been using this company for over a year. Mainly with BPI before it got discontinued.
Ordered Hallandale PGRrx this time around and a slightly stronger dosage. I received one vial for a 12 week program in my delivery. I didnt think anything of it until about four weeks in when I realized the vial was almost empty.
Looked at the packaging (I keep everything other than the ice pack)
Looked at the bottle container
No where did it say that I was supposed to receive two vials.
Contacted support and they told me there is a strict 48 hour policy to report issues. The problem was that I did not realize there was an issue until the vial was almost out for a 12 week program.
Apparently there were supposed to be two vials. No where in the shipping order. Purchase order. Packaging. Labels and even order form does it say there are two vials.
These medications are expensive and one vial is basically 250 dollars down the drain.
I feel cheated and honestly I feel like this is somewhat shady on their end.
I was offered a discounted price.10%... ill pass. Going to try and find a company thats more reliable if anyone has suggestions.
edit: I'm stupid, It was PGRrx not Hallandale i got the programs mixxed up. I ordered the 12 PGRrx and only got one out of two vials.
To your eternity is not my idea of a relaxation checkpoint lmao
Going to start off by saying the rework was a massive success in my book. I know there will be more skill tuning and balancing and more ascendancies ect so I will not touch on those.
Here are my top items that I believe need a rework.
1) Tweak campaign.
I know that you will never give campaign skips, and I'm fine with that. But after leveling 5 characters to lvl 97/98 it is pretty clear that the campaign is a slog for anyone invested in playing long term. .5 did a really good job making it go a little faster, but it's still not there.
Act 1 being doable in about 45 minutes should be the goal for every act. A fresh campaign should really take about 5 hours to do with subsequent retries being twice as fast.
Make bonuses account wide unlocks and allow us to change them. When I start a Second new character, let me have all the passive points/resistances from the campaign and put the other choices, liek Shark Fin, Charm, Chapel, ect as a dropdown or checkboxes in the character menu or skill tree. This way we would only have to campaign rush.
Lower attribute requirements by about 20%. In the early game especially, attribute requirements limit builds significantly until we hit enough passive skill tree points to get comfy with it. Lowering or removing attribute requirements on skills/armors on the lower end would greatly help with build diversity and the feel of the campaign progression.
2) Rework Mapping
Right now, mapping is not in a good spot for several reasons.
-Temple tablets make maps feel boring and empty. Ritual alters Temple rituals that gain charges need to be beefed up so they are more interesting to do
-Add 4 tablets to every map through the atlas tree. Although city clusters are fairly abundant, it devalues every other map significantly. Every map should feel fun to go through but right now "travel maps" are boring. Make clusters of biomes, similar to city, and attach some kind of farmable value to each of them, like city biomes have more effect on Temples, swamp biomes have more effect on breach, forest biomes have more effect on delirium ect. this way while you are traveling to your desired biome, you can still farm effectively
-Get rid of the grand project irradiated tablets and make towers have this function baseline. Revealing a tower should not only reveal vision, but it should give you a travel boost into a certain direction by making all the maps around it unlocked. This way towers would be more valuable.
-Make tablets baseline and standard. Rerolling way stones is already enough of a chore. Tablets should not be expensive, they should enable a certain type of farm and thats it. Stacking tablets should increase the effectiveness of that specific farm. Rerolling tablets is just a gigantic chore that no one wants to do.
My ideal mapping would be rolling a good waystones for certain types of farm and then just opening my map, throwing tablets in to the cluster i am farming and blasting.
3) Rework Temple
Temple is the only end game that did not get a rework. For 1.0 it should get a rework. Right now the placement of rooms and the rules behind them are convoluted, confusing and just frustrating to set up. Paired with how boring running temple maps are, this makes temple one of the least fun farms.
-Reworking temple alter farming should help. Make it beefy like abyss or delirium where you can unlock up to 6 charges in fully juiced 4 temple tablet maps.
-make rooms connectable to anything. These invisible rules where one room cant connect to another room or a path cant connect to another path are frustrating and unintuitive.
-LET US NUKE OUR TEMPLES. If we build a temple and end up hating it, let us nuke it for like half the cost of charges. Or let us remove rooms with charges as a cost. Let us cook our temples more freely.
4) Bossing Rework
Removing boss tiered difficulty was wild. Bosses are just... lame now. rework bossing. Also make chase items come from bosses. A voices sapphire shouldn't come from Simulacrum, it should come from the boss for instance. Make it so the more boss items you use (up to 4) beef the difficulty of the boss up and also give us a higher drop chance.
This way we are rewarded for progressing our characters and making them strong enough to fight the end game bosses.
5) Either delete this jewel crafting that was added in .05 or delete the adorned diamond. Jewels with the adorned diamond are far too OP and they need to be heavily nerfed.
6) Rework Crafting
I liked the old crafting. This annul chaos spam is just tedious and unfun. Essences are useless and mid tier crafting has disappeared. I'm not a pro crafter so I might get a lot of pushback on this, i don't know, but I genuinely hate the crafting right now. I don't want it to be easy, but I also want it to be more fun? I guess that's what I'm trying to get at.
And that's it. On that note thank you for making poe2 my favorite game GGG. your quality work is always appreciated (>! FIX THE OATH RUNE ALREADY PLEASE!< ) And I look forward to getting more shoes thrown at my head from my wife for playing this game a little too much.
Edit, some great ideas from comments below:
-Put the bonuses in early mapping (maybe quests) instead of in the campaign.
-Make waypoints account wide so Alts have access to waypoints after unlocking originally
-Atlas point choices to allow being able to choose a bonus when you clear a tower. Unlocking maps, irradiating maps in the radius, or adding a random modifier to them
So I am in need of some advice on my build. - https://poe.ninja/poe2/pob/2637c
It's basically a CoC x2, CoA, Trinity, Archmage, Blink build.
My Main questions are in regards to Ignition and Dominion. It seems that my build is pretty sketch at procing Elemental Archon. First clip it procs back to back, second clip it does not proc at all. Not sure where the inconsistency is. Is there a better way to proc it or should I just not use dominion
Edit: Thanks to u/TreeeToPlay I just respecced 5 passive points from conservative casting to Archon of the storm. It is up all the time now!
I'm using COA with powered by verisium to generate infusions along with the elemental equilibrium node. -Edit: Is this even worth it now that I proc Archon from the passive tree?
Mana sustain is fine although I would really love more mana somehow, runic ward sustain is fine. Although should I replace any of my gear? Not sure what gear moves I should make.
Also feeling that since Trinity seems to only have 2 of the bars full at a time that it might not be worth it.
Not sure how else to optimize this build. Would it be worth to path to Eldritch battery, replace grasping mail chest with a spirit chest, drop trinity and put aztziri on archmage and then pick up a mana/energy shield spirit chest and a mana/energy shield/+2 skills focus?
Any advice would be appreciated.
Hidive only has season 1 and 5. Hulu has 1,3,4,5. What the hell is going on with the licensing man....
https://poe.ninja/poe2/pob/2500e
Here is my current gemling twister build.
I'm trying to make it stronger for juiced expeditions but I feel like my damage/defenses are lacking.
Any advice?
As the title suggests. I am leveling my fourth character and I am so burnt out on the campaign that I just want something so OP that I can just not worry about the campaign.
I am leveling a merc into gemling.
Has anyone figured out which of the uniques are good to use based on that update that let us scale them?
Trying to f8nd multiple guides on it to see what the strongest build is for scattering calamity. Oracle? Getting? Witch?
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Anyone play it this league?
POE2 is at contradiction with itself. It has a split personality so to speak.
On the one hand, it is clear as day that the developers aim to make this game skill/combo based. They want us to read mechanics and movements of bosses and avoid them and make most of what we press on our skill bars deliberate and calculated.
This playstyle lasts mid way through end game. Then it's ugly brother comes out to play.
The POE1 syndrome. The one to two button, screen vomit obliterators. Most builds in end game are like this. COC comet, minions, spark, herald skills, ect. All turn into screen garbling monsters that mask the machinations of bosses.
In ritual, on all three of my characters, I simply cannot see anything anymore. Same with Abyss, deli.... it's just lighting, frost, minion spam. And the reason for this is simple. When we Juice things we need builds to demolish them fast because there is an incredibly jump where defenses just stop mattering.
I feel like this game is having an identity crisis and I'm not sure it will be addressed prior to 1.0....if ever.
I cannot even SEE the loot on my screen because of these... AND I CANNOT PICK THEM UP.
Please for the love of god stop being stubborn blizzard and clean this mechanic up ffs
Looking to max my barb op ww build. Trying to follow someone's guide. Was following Rob but changes things so much and feels a little click baity?
Just roll roll roll for some blue or yellow GAs
Having a hard time deciding between the two.