I built a browser-based criminal space MMO in 3 weeks — here's what it looks like
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I built a browser-based criminal space MMO in 3 weeks — here's what it looks like

A little over three weeks ago, I began working on a project that had been screaming through my head for a while.

Today, I have a persistent browser Textual MMO with a player-driven economy, multiple rank tiers, several combat zones, more than a dozen ships, named intractable NPCs, a crafting system, ship insurance, a black market loan system, PvP with consequence mechanics, and a "guild" system.

It's called "Void Syndicate", and it's free to play in your browser right now.

*What kind of game is it?*

Think Torn meets Eve Online, but browser-native (for now) and designed around async play. Yes, it's a text based game, there are some visual elements, and more are planned. You're an independent starship captain in a lawless void sector — no governing authority, no morality system, everyone is a criminal by default.

Core Game Mechanics:

Scavenge derelict ships for raw materials and Reputation Points.

Run missions and train skills (they complete offline while you're away)

Fight NPCs and rival captains for loot and reputation

Trade on both a fully player-driven market and fallback NPC market.

Build or join a Syndicate to pool resources and influence

*What makes it different?*

The main economy is entirely player-driven. No NPC price floors on the deep market. Supply and demand are real.

Progression is gated by rank, not just credits. You can't buy your way to the endgame — you have to earn it.

Consequence matters. Ships break and stay broken until repaired. Stealing another player's wreck flags you for PvP.

Named Fixer NPCs with their own personalities and exclusive contracts. Build standing with them over time — at Partner level they give you access to skills you can't get anywhere else.

Current status: Alpha, Free to play, no download, runs your browser.

https://voidsyndicate.net

I'm one developer, doing this by myself, doing my best to keep up with the discord feedback. Happy to answer any questions about the game or how I built it.

u/PipReborn — 6 days ago

Alpha state achieved

Hello everyone. I've been working on a game for a little while and I finally have it in a full working alpha state. It's currently able to be played in a browser or on a phone/tablet, but I'm hoping to eventually give it a full and proper exe and steam release if I can get enough support behind it.

The game is called "Void Syndicate" and if you're interested, it can be found at

https://voidsyndicate.net

It's a text based MMO space-noir crime game with scavenging, skill training, ship combat, pvp/pve, missions, player run market, even manufacturing. There's a discord with some current players and dev-blog, roadmap, and other useful information as well (discord is under the settings tab).

If you happen to stop by, I appreciate you taking the time!

-Pip

reddit.com
u/PipReborn — 23 days ago

I made a space management MMO with combat and other fun stuff

Hello!

So this is still in Alpha, but it's going well. Replit has been amazing to work with. I made a game that took some elements from some of my favorite games over the years and put them into one place.

It's evolving and has a lot on the roadmap.

Check it out if it's your thing.

Currently browser based but hope to eventually move it to something like Steam -

https://voidsyndicate.net

Feedback welcome and appreciated!

u/PipReborn — 25 days ago

How best to promote text game?

Okay so, does anyone else feel like vibe coding can get slightly addicting?

I've spent way more money than I want to admit making this, however, it actually feels pretty good to me, and I've gotten some feedback along the lines of "Feels like a paid game." "This is good shit bro!" "Feels incredibly sophisticated for what it is."

So, now I'm trying to figure out what to do. I know a lot of people suffer with this "syndrome". We make stuff then we have no idea how to actually show other people what we made.

So, here it is, for all the people to see:

Https://voidsyndicate.net

It is a text based game. Cyber-Noir would be the best genre descriptor I think. Space theme, with management, salvage, combat, and pve/pvp mechanics. I put in 2 markets as well as an NPC market limiter to drive player market development.

I made it in replit. Which, considering I've made other stuff in lovable, was actually pretty nice to use. I'm working on another game project using it as well, but that one will probably be next year at the earliest as it's got someone else involved with it.

If you decide to check out Void Syndicate, first off, thank you. Please send me feedback if you have any. I will be getting a discord set up for it this weekend and putting the roadmap there. I have a lot of big plans for this, but I really want some sort of player base before I start investing too much more time and money into it. (Seems logical right?)

reddit.com
u/PipReborn — 28 days ago