▲ 3 r/itchio

3D export for my Pixelart program.

A highly requested feature is coming to #PixZels (v0.05): "A 1-click Export 3D button"

-Turn your #Pixelart into a 3D model instantly.

-Exports as OBJ.

-Fully textured, ready for your engine.

Note: (The final geometry generates a clean, #voxel-style 3D model).

https://pixel-salvaje.itch.io/pixzels

u/Pixel-Salvaje — 4 days ago
▲ 276 r/PixelArt

Less time for repetitive work means more time for art. My daily struggle.

  • The Problem: Creating correct 8 or 16-direction pixel art isometric sprites requires hours of tedious manual projection work. As a pixel artist, I've been there...
  • The Solution: By converting 1, 2, or 3 basic orthographic images into a precise 3D pixelated model, it automates the entire process.
  • The Result: Massive batches of pixel-perfect sprites generated in a matter of seconds.
  • The reality: The results are not perfect... I need some time to clean up broken lines.
u/Pixel-Salvaje — 16 days ago
▲ 89 r/itchio

Isometric Office

I've been working a lot of hours on this asset... So many good songs and a lot of bad ones... Also, I hear hundreds of hours of YouTube about the latest news, and now I know everything about politics. Ask me about it, but not about pixel art, please. XD

u/Pixel-Salvaje — 26 days ago
▲ 3 r/itchio

Free isometric Pixelart Brushes for Photoshop at Itch.

At this point... When already exist so many good #Pixelart programs... I do not know why I continue working with #Photoshop...

People will think I'm crazy to continue with this program that does not allow me to create an isometric straight line easily... But I spend a lot of hours painting on Photoshop and I enjoy it like it is... Is not the tool but the passion behind that creates the art... or I do not know...

I do hate Adobe do XD.

For my #Gamedev work, I developed some #isometric brushes that help my daily work.

Here I share my latest best brushes:

https://pixel-salvaje.itch.io/pixelart-isometric-brushes

u/Pixel-Salvaje — 1 month ago
▲ 289 r/PixelArt

PHC Pixel Heat City

Sneak peek at the isometric PHC (Pixel Heat City) a modular pixelart city (WIP).

u/Pixel-Salvaje — 2 months ago

-Attention #Isometric pixelartists:

#Pixelart math is weird! While 64x32 or 32x16 or 16x8 is a "perfect" power of 2 isometric tile size... Do not work well! :(..... It leaves 1 pixel gap or either overlaps tiles within the isometric grids....
-The secret or the solution? Use 64x31 or 32x15. That odd missing pixel allows tiles to lock together for a seamless perfect look.

I have been using Tiled (the tiles map program) for some years and I discover that this program overlap one pixel each tile on the top of each other if user ...

#GameDev #Tips #IndieDev

u/Pixel-Salvaje — 2 months ago
🔥 Hot ▲ 11.8k r/PixelArtTutorials+1 crossposts

Stop drawing every angle. Start creating pixelart.

As pixel artists, we know the struggle: you’ve designed a perfect character or object, but now you need 8-direction or 16-direction rotations. Manually calculating isometric projections and top-down views takes hours of repetitive work. With Pixzels now by using just 1, 2, or 3 orthographic images (Front, Side, and Top), I can now generate a precise 3D pixelated model that delivers a large amount of professional, pixel-perfect sprites within seconds. :)

u/Pixel-Salvaje — 5 days ago