▲ 6 r/ParentingTech+2 crossposts

Tap-to-speak app for kids who don't speak yet

Talking Cards — kids tap picture cards and the app speaks complete sentences in a human-recorded voice, with next-word suggestions as they build. It features 72 interactive storybooks, 5 languages, works offline, has no ads, and requires no accounts.

I started it for my own kids. It's free on Google Play: https://play.google.com/store/apps/details?id=com.plapl.talkcards

It's a simple communication board, not a replacement for what an SLP would prescribe — if your kid is in therapy, show their therapist first.

I'm happy to answer anything.

u/PlaplGames — 6 days ago

Talking Cards -Arabic for kids

Hello everyone,

Some of you gave me hard, useful feedback on Nujoom's Arabic a few weeks back. This is the other app — Talking Cards.

For the past few weeks, I've worked on an update focused on bilingual use — for kids or adults picking up a second language, mainly Arabic. It's not a full teaching app like the big ones. It's simpler: tap picture cards, hear real spoken sentences. Full tashkeel, human-recorded voice, RTL interface.

The app started as a speech tool — the main goal was helping kids with speech delays have a voice. The bilingual side grew out of that.

It's now on Play (Android):

https://play.google.com/store/apps/details?id=com.plapl.talkcards

If you're new to Arabic and want to hear full sentences instead of drilling isolated words, it might be worth a look.

Tell me What you think .

I will keep improving the app over the coming weeks

u/PlaplGames — 7 days ago

my son took 5 years to start talking, so I built an app that speaks Arabic sentences out loud

السلام عليكم

Not a teacher, not a company.

My son took 5 years to start talking. Five years of him having things to say and no way to get them out. I struggled to speak when I was little too, so I knew that feeling from the inside.

So I built Talking Cards. It's a picture-card app. Kid taps cards, app speaks a full sentence out loud. Tap the card for "want" and the card for "water" and it speaks the whole sentence, conjugated properly. Not word by word like most of these apps do.

Why I'm posting it in a learning sub and not just an autism one:

The Arabic in it is done properly. Full tashkeel on every card. Complete RTL interface. Every single word has a real recorded human voice, no TTS. And there's an actual grammar engine behind it, so it conjugates the verb, adds the pronoun, handles agreement. It doesn't just glue words together.

That turned out to be useful for anyone starting Arabic, not only for kids who can't speak. You see the word with harakat, you hear a human say it, then you build a sentence and hear that too. Same for a kid growing up abroad who's losing the language.

Being honest about what it isn't. It's not an Arabic course. No lessons, no grammar explanations, no levels. It's vocabulary, pronunciation, and sentence building. Past beginner it probably won't do much for you.

The five languages, all built the same way, each with its own grammar engine and its own recorded voices:

Arabic

English

Spanish

French

Turkish

Flip the language and the same cards you already tapped re-speak in the new one. Good for mixed-language houses.

Rest of it: 1,500+ cards, 60+ categories including Arabic food, fully offline, no ads, no accounts, no tracking, no permissions at all. Android only right now, no iOS yet.

It's $4.99.

I'm the developer so I have Google Play promo codes. If you want one, comment or message me and I'll send it. No strings, not asking for a review or a rating, Play doesn't allow that anyway.

I just want people to actually hear the Arabic.

Video is the Arabic running.

https://play.google.com/store/apps/details?id=com.plapl.talkcards

u/PlaplGames — 16 days ago

my son took 5 years to start talking, so I built an app that speaks Arabic sentences out loud

السلام عليكم

Not a teacher, not a company. Warehouse manager in Ohio, I build apps at night.

My son took 5 years to start talking. Five years of him having things to say and no way to get them out. I struggled to speak when I was little too, so I knew that feeling from the inside.

So I built Talking Cards. It's a picture-card app. Kid taps cards, app speaks a full sentence out loud. Tap the card for "want" and the card for "water" and it speaks the whole sentence, conjugated properly. Not word by word like most of these apps do.

Why I'm posting it in a learning sub and not just an autism one:

The Arabic in it is done properly. Full tashkeel on every card. Complete RTL interface. Every single word has a real recorded human voice, no TTS. And there's an actual grammar engine behind it, so it conjugates the verb, adds the pronoun, handles agreement. It doesn't just glue words together.

That turned out to be useful for anyone starting Arabic, not only for kids who can't speak. You see the word with harakat, you hear a human say it, then you build a sentence and hear that too. Same for a kid growing up abroad who's losing the language.

Being honest about what it isn't. It's not an Arabic course. No lessons, no grammar explanations, no levels. It's vocabulary, pronunciation, and sentence building. Past beginner it probably won't do much for you.

The five languages, all built the same way, each with its own grammar engine and its own recorded voices:

Arabic

English

Spanish

French

Turkish

Flip the language and the same cards you already tapped re-speak in the new one. Good for mixed-language houses.

Rest of it: 1,500+ cards, 60+ categories including Arabic food, fully offline, no ads, no accounts, no tracking, no permissions at all. Android only right now, no iOS yet.

It's $4.99. I'm the developer so I have Google Play promo codes. If you want one, comment or message me and I'll send it. No strings, not asking for a review or a rating, Play doesn't allow that anyway. I just want people to actually hear the Arabic.

Video is the Arabic running.

https://play.google.com/store/apps/details?id=com.plapl.talkcards

u/PlaplGames — 16 days ago
▲ 3 r/ParentingTech+2 crossposts

I couldn't speak as a kid. So I built an app that speaks for kids who can't.

Warehouse manager by day. This one's personal, though.

I struggled to speak as a child. I had things to say and no way to get them out. That feeling never really left.

So I built Talking Cards. It's an AAC app, basically a talking picture board. A kid taps cards, and the app speaks a real sentence out loud. Tap "want" + "water" and it says, "I want some water," not "I... want... water" like most tap-to-talk apps do.

The part I'm actually proud of: it does this in 5 languages: English, Arabic, Spanish, French, and Turkish. Each one has its own grammar engine, so Arabic actually conjugates, Turkish builds its suffixes, and English handles articles and plurals. And every single word has a recorded human voice in every language—about 7,700 clips.

Also, zero permissions—not "minimal," none. There's no internet code in the app at all, so it can't send data anywhere, even if I wanted it to. It works in airplane mode forever.

Kid Lock pins it to the screen so your kid can't wander off into YouTube or settings.

Android only right now, no iOS. Solo project, built at night. One-time $4.99, no subscriptions, no ads, no accounts, nothing to buy inside.

https://play.google.com/store/apps/details?id=com.plapl.talkcards

Happy to answer anything,

u/PlaplGames — 16 days ago
▲ 26 r/googleplaydeals+5 crossposts

I couldn't speak as a kid. So I built an app that speaks for kids who can't.

Warehouse manager by day. This one's personal, though.

I struggled to speak as a child. I had things to say and no way to get them out. That feeling never really left.

So I built Talking Cards. It's an AAC app, basically a talking picture board. A kid taps cards, and the app speaks a real sentence out loud. Tap "want" + "water" and it says, "I want some water," not "I... want... water" like most tap-to-talk apps do.

The part I'm actually proud of: it does this in five languages: English, Arabic, Spanish, French, and Turkish. Each one has its own grammar engine, so Arabic actually conjugates, Turkish builds its suffixes, and English handles articles and plurals. And every single word has a recorded human voice in every language—about 7,700 clips.

Also, zero permissions. Not "minimal"—none. There's no internet code in the app at all, so it can't send data anywhere, even if I wanted it to. It works in airplane mode forever.

Kid Lock pins

Android only right now, no iOS. Solo project, built at night. A one-time $4.99, no subscriptions, no ads, no accounts, nothing to buy inside.

https://play.google.com/store/apps/details?id=com.plapl.talkcards

Happy to answer anything, especially about building five grammar engines without losing my mind.

play.google.com
u/PlaplGames — 9 days ago
▲ 63 r/learnArabicSecular+2 crossposts

My kids were losing their Arabic, so I built them an app

Not a teacher, not a developer by trade. I manage a warehouse and write code at night.

My kids speak English all day—school, friends, everything. Arabic was becoming a language they heard but didn't use, and I could see where that ends up.

So I built Nujoom Kids: games, stories, letters, the stuff that makes a kid actually want to open it instead of being told to.

It's completely free. No ads, no purchases, no account, nothing. It works offline. I built it for my own kids, and there's no version of this where I charge someone else's family for it.

https://play.google.com/store/apps/details?id=com.plapl.nujoom

I'm mostly posting because I figure some of you are in the same spot—raising kids somewhere Arabic isn't in the air around them. If you try it, tell me what's wrong with the Arabic. I want it right, not just working.

play.google.com
u/PlaplGames — 17 days ago
▲ 2 r/promoteMyApp+1 crossposts

304 animated lessons in a 1.6 MB HTML file — my offline kids' app has no ad SDK, no billing lib, and no internet permission

Star Quest — offline learning app for kids, $2.99 one-time on Google Play.

The build, since this crowd will care more about that than the pitch:

304 animated lessons, 2h39m of runtime, 1.6 MB total. No video files. Every frame is drawn in Canvas 2D at runtime, roughly 5.5 KB per lesson.

No INTERNET permission in the manifest. Not a privacy policy — Android blocks sockets at the OS level when the permission is absent. The app couldn't phone home if I wanted it to.

94 games, mixed Compose / Canvas / OpenGL, landscape-locked.

61 storybooks with device TTS narration, 390-card talking board, full EN/ES localization.

Shipped Friday. A paying user reported that some games needed scrolling on his phone within hours. The root cause was a good one: in a landscape-locked app, screenWidthDp is the long edge, so a 20:9 phone reports 914dp against a tablet's 800dp — my control-scaling code was sizing buttons up on exactly the device with the least vertical room. Fixed with a uniform fit-to-viewport scaler and a size class keyed off the short edge.

https://play.google.com/store/apps/details?id=com.plapl.quest

Happy to talk about the Canvas-based animation approach if anyone's curious — it's the reason the whole thing fits offline.

u/PlaplGames — 16 days ago
▲ 7 r/googleplaydeals+4 crossposts

I built an offline learning app for my own kids because everything else was a slot machine

I manage a distribution center by day and write code at night. This started because every "educational" app I downloaded for my kids turned out to be a slot machine — ads between levels, gem currencies, a nag screen every 90 seconds. I got tired of handing my kid a tablet and immediately regretting it.

So I built Star Quest.

The design bet was that boredom is the real problem, not engagement. Most kids' apps do one thing well and get abandoned in a week. So this one has several doors in: story mode if they want to listen, an open world if they want to roam, talking cards that speak when tapped, and a pile of classic games mixed in with the learning ones. The classics are the on-ramp — a kid comes for something familiar and ends up somewhere educational without being marched there.

Store listing says ages 3-8. In practice I've watched kids from 4 up to 11 stay in it for hours, tested on my own kids and a few of their friends. I built it expecting to buy myself 20 minutes of quiet. I've watched a kid sit with it for an afternoon.

Fully offline. No ads, no IAP, no data collection, zero permissions. Pay once and that's the whole transaction — no account, no email capture, nothing phones home. Works on a plane, works in a car with no signal, which is most of why offline mattered to me.

$2.99 on Google Play: https://play.google.com/store/apps/details?id=com.plapl.quest

Honest question for this sub — is paid-upfront dead in 2026? Every piece of advice says free-with-IAP. Every parent I talk to says they'd pay to avoid exactly that. I picked the parents. Curious whether that's naive or just early.

u/PlaplGames — 17 days ago