Movie night powered by SuperStation One

Finally got the DVD core working (used this one). I grabbed my old refurbished USB-DVD drive, plugged it in and it seems to work great. Had to customize the bouncing logo by drawing a custom "PS1 DVD" logo in aseprite :P I think it fits pretty well.

This is probably one of Leslie Nielsen's worst rated movies. Never seen it before. Wish me luck.

u/PocketStationMonk — 13 days ago
▲ 2.0k r/vintagecgi

Sample renders from Autodesk toolkit, 1993 (various artists)

There is just something really special in early 90s renders. Their simplicity leaves so much room for viewer's own imagination to fill the gaps and to imagine what lies beyond the virtual camera. All of these renders have this weird but inviting warmth to them, which I really enjoy.

u/PocketStationMonk — 1 month ago
▲ 250 r/psx

Found Legendary Designer™ Hideo Kojima's master-piece "Policenauts®™" (written & directed by the visionary game designer Hideo Kojima) for a good price and now playing it through for the very first time

I was lucky enough to find Policenauts™ + Private Collection (by Award Winning™ director Hideo Kojima) for the PS1 from a local collector at a reasonable price. I've known about this game for years but never actually played it. I knew it was pretty well regarded amongst Kojima fans and now I can see why.

I've only played maybe 2 hours total and I can already tell that it's got many of the Kojimanisms that his later games became known for :D Lots of intricate explanations of minute things, good world building, pervy view of women etc etc. Plus a lot of hidden easter eggs from his other games and popular movies of the era. And, it plays perfectly well using the official Playstation Mouse controller!

Have you ever played Policenauts and what's your verdict on it?

(Ludens for scale)

u/PocketStationMonk — 2 months ago

Feature request: make cropping setting per queued file

Description of the issue: so we are currently able to load multiple video files to the queue list that is on the left side of the app. Say I want to use cropping for all/some of the video files. I choose the first video on the list and set the cropping amount and position. I then move to the second file on the list and adjust the cropping for that file.

If I now select the first video file again, I see that the cropping change I did for the second video file has moved/changed the cropping for the first video file as well. This is a bit cumbersome currently because I have multiple video files in the queue which all have different content and require me to tweak the cropping per video basis, but Shutter Encoder won't allow me to do this.

So please consider adding a feature/setting that allows me to set the cropping per video, thank you.

reddit.com
u/PocketStationMonk — 2 months ago

Game screen misaligned

Hey guys. I just noticed a weird issue on my SSO/PSX core.

For some reason the rendered game screen is off-center to the right? Like if you look at the black bars at both sides of the screen you can see that there’s more empty space on the left than is on the right. The Mister menu itself is perfectly centered on the display, it’s just the game screen that’s off (I confirmed this with measuring tape lol). Can anybody check if their PSX core does this too? Does anybody know a fix?

I know I can align the screen content somewhat by using the TV’s own image settings, but that’s not enough to make it perfectly centered as it’s supposed to be.

Now that I noticed this issue it’s been bothering me like hell lol and I can’t unsee it.

Edit: I’m using HDMI output with all default settings.

u/PocketStationMonk — 3 months ago

Timeline in/out set glitch & a feature request

Hey. Since the last update I've encountered a glitch in the timeline part of the editor. Specifically, when setting in/out of the clip.

Issue: When I open a video clip, it shows the video timeline below it as well as its active clip range (in blue). I use hotkeys "I" and "O" to quickly set in/out while previewing the video. As you can see from the video, I can set the "in" correctly, but once I try to set the out-marker with "O", the active clip resets to some random location with the smallest duration possible. I then have to drag the clip end range marker manually by hand. In the past versions this used to work without any issues.

Feature request: if possible, consider adding a possibility to chop multiple clips out of one video at the same run. Currently we can make one clip per video by using the timeline tool, but what if we had the ability to add multiple timelines below the one we have by default, and set different clipping ranges to each timeline. This way we could export multiple different length clips of each video with one export run, instead of user having to do the whole export process again and again for each clip they want. Thanks!

====

OS: Zorin OS 18.1
Kernel: x86_64 Linux 6.17.0-20-generic
DE: GNOME 46.7
Wayland

u/PocketStationMonk — 3 months ago

Rebinding the menu/"open lid" button

Hey guys. Does anybody know if it's possible to rebind this menu/open button so that it would automatically load back to the PSX boot.bin when pressed? I use the PS1 bios menu often to organize my save files and it would make the "PSX experience" more authentic if this button would return me back to the bios menu when pressed.

Since this button has two functions, one for short press and one for long press, I think it would open up lots of cool options for customization if the user was able to change the function behind each type of action.

u/PocketStationMonk — 3 months ago

Did Twitch block Brave browser? Or is my installation just broken somehow

=== SOLVED ===

I've been using Brave browser for more than a year now. Been watching Twitch with no problem. Today, when trying logging in, I get an error message in the Twitch login screen telling me that my browser (Brave) is not currently supported? Is this some random error in my particular installation or is this an actual block by Twitch? Could somebody using Brave verify that they can still login to Twitch using Brave browser? Thanks

reddit.com
u/PocketStationMonk — 3 months ago

Latest update on linux refuses to install?

Hey. The latest update (20.2.) refuses to install because of:

"The following packages have unmet dependencies:

shutter-encoder: Depends: libflac8 but it is not installable

Depends: libicu70 but it is not installable"

My package manager doesn't even find these packages?

====

OS: Zorin OS 18.1

Kernel: x86_64 Linux 6.17.0-20-generic

DE: GNOME 46.7

Wayland

reddit.com
u/PocketStationMonk — 4 months ago
▲ 60 r/psx

Here's to you, random japanese gamer 🍻 [story time]

A few months ago I found a nice Yu‑Gi‑Oh edition PocketStation™ at a local internet marketplace.

The seller said he had bought it from Japan long ago and hadn’t used it himself. All the saves were in Japanese, so I guessed it belonged to a Japanese gamer, probably dating back to the early 2000s. It had the original Yu-Gi-Oh special edition lanyard intact, which I was after, so my guess is that this gamer was also a Yu-Gi-Oh fan.

When I first tried to read the card, my console didn’t recognize it. The BIOS save menu was empty. Luckily, this was a PocketStation™. Small digital numbers on the screen revealed that there were indeed save files inside. Eleven, to be precise. Hopefully not corrupted...?

I tried the simplest fix first. I used an electronic cleaning solution, scrubbed the pins, and tried again... Voilà. Now the console’s save manager reads the files correctly!

The card’s saves showed that the player was a big Final Fantasy fan: Final Fantasy VII, VIII, and IX; Parasite Eve; Metal Gear Solid; and, curiously, Crash Bandicoot. But no signs of Yu-Gi-Oh? Maybe this wasn't the card's first owner after all? The Final Fantasy titles clocked for roughly 40 hours of playtime, though FF VIII was played for only about 3 hours. Parasite Eve had three separate saves with playtimes ranging from about 40 minutes to 5 hours. Metal Gear Solid was only 12 minutes, and Crash Bandicoot had just the first level completed, although the player did manage to obtain the first diamond — hence the 2 % rating.

Examining the save files filled me with nostalgia for a stranger I didn’t even know. I was surprised by this. I imagined who the previous owner might have been, what their life was like, and when they last booted up their PlayStation to play these games. Based on the hours spent on the RPGs, it was clear they were deeply invested in gaming. RPGs were their main priority, while platformers and action titles... not so much. More like side curiosities.

Seeing the Crash Bandicoot save stuck at 2 % saddened me. Perhaps the game was too difficult or just not interesting enough; it was clear they had no intention of finishing it. I felt the urge to do something, for them. This particular save file has waited almost three decades for somebody to finish it. Crash Bandicoot 1 being one of my all time personal favourite games, this was an easy choice.

So here we are. Fast forwarded 26 years. Some random guy from Finland gets a hold of this old relic from Japan and thinks, “I want to honor this player’s memory — literally — and finish what they started.”

I live and breathe Crash Bandicoot 1. It's my second nature. Well not quite, but almost. It took a couple of evenings to complete the game 100 %. All levels, gems, and keys were obtained. For me, it was a Tuesday. But for this unfinished save file, it was everyhing.

So here we are. This was for you, random stranger on the other side of the planet. Your Crash Bandicoot 1 save file from the late 90s is now completed.

I recorded a few clips to show you that your old save file has indeed earned the Tawna secret ending, and that she and Crash are now finally flying happily — 26 years later.

I don’t know who you are, but I hope you’re doing well, that life has treated you kindly, and that you may have created some new players in this world. Anyway, take care! Cheers!

PS: The remaining save files are also tempting. Maybe I'll have to finish MGS next time!

u/PocketStationMonk — 5 months ago

https://preview.redd.it/77z1xzlhyvyg1.png?width=1040&format=png&auto=webp&s=e0b9c2c5849ab78a685652ea071d18bf3ba31308

Hey guys. Has any of you managed to get C&C Remastered Collection (Steam version) to work on ZorinOS 18? I tried I think all of the "tricks" listed at https://www.protondb.com/app/1213210 but failed to get the game launch with any of these. Some of the tricks were:

  • Use proton 5.0.-10 -> Game won't launch and gives an error msg saying "Steam required! Authorization failed"
  • Use "PROTON_USE_WINED3D=1 %command% NOSPLASHPRELOAD" -> Game crashes trying to launch, giving a "could not init direct3d" error

If I try to run the game without any launch arguments, using different Proton versions (incl. Proton-ge), I get the pre-launch screen where I get to choose either C&C or Red Alert, and after choosing one, I get blank black screen with sounds but no visuals.

If anybody has any tips what to try next, I would be glad! Thanks.

Of all the games I have tried on my Linux setup, this is the only one to plain not work at all, which is sad.

==========

OS: Zorin OS 18.1
Kernel: x86_64 Linux 6.17.0-20-generic
DE: GNOME 46.7
Wayland
Nvidia driver version: 595.58.03
Steam native version (.deb)

reddit.com
u/PocketStationMonk — 6 months ago