Teaching network intrusion in the funnest way possible
▲ 31 r/redteamsec+1 crossposts

Teaching network intrusion in the funnest way possible

I wanted to share a project I’ve been working on that I’m super excited about:

Project RedTeam: Contract Offensive

There’s a free Demo that provides a tutorial and lets you play a few contracts (no time limit, play as much as you want). Some players are already pulling some serious hours in the demo!

At its core, this is a game about using MITRE ATT&CK adversarial techniques against procedurally generated networks. It's delivered in a gameplay loop that plays a lot like Balatro and other card based Roguelike games. In Project RedTeam, you need to earn money to pay off debts after every contract within a run. Earn money by completing objectives, side bounties, or executing exfiltration/ransom against targets- the choice on how to be profitable is always yours.

It's a challenging but fun and fast paced take on network-intrusion cybersecurity concepts. It's entertaining in a deliberately gamified way.

A goal of this project was to create a hacking game that is realistic enough to keep it meaningful as a tool to teach intrusion concepts and stages to anyone- but not be overcomplicated and slow-paced like most hacking games.

I've put a lot of thought into the design and dynamics of how to capture the core-loop of network intrusion and turn it into a game that's approachable. The design direction of this project is an outcome of having over a decade of training and experience in cybersecurity.

Feel free to AMA! I'm happy to answer any questions about the game and/or development process :)

Give the game a Wishlist on Steam or share this post if it's something you support and want to see further development on.

Project background: This was implemented over the past 3 months using a modern development workflow (yes, modern AI tools make this possible- I'm not hiding that fact!). That being said, this is by far the most complex software project I've built as a solo developer and it was not an easy or simple development task. There's a Steam Community with a Dev Blog for this game that provides more history/progress updates on the project.

Mods: This will be my only and last post here, since it is promotional. I just wanted to share this since there’s been very positive interest from similar subreddits.

store.steampowered.com
u/ProjectRedTeam — 9 days ago

Update: Teaching network intrusion in a fun way

Hi,

I had posted about this before (a few weeks back) and the response was generally positive. So I wanted to reach out again and share an update on the current status of:

Project RedTeam: Contract Offensive

Specifically, I wanted to mention that there is now a free Demo that provides a tutorial and let's you play a few contracts (no time limit, play as much as you want).

Give it a Wishlist on Steam or share this post if it's something you support and want to see further development on.

At its core, this is a game about using MITRE ATT&CK adversarial techniques against procedurally generated networks. It's delivered in a gameplay loop that plays a lot like Balatro or other card based Roguelike games. In Project RedTeam, you need to earn money to pay off debts after every contract within a run. Earn money by completing objectives, side bounties, or executing exfiltration/ransom against targets- the choice on how to be profitable is always yours.

It's a challenging but fun and fast paced take on network-intrusion cybersecurity concepts. It's entertaining in a deliberately gamified way.

A goal of this project was to create a hacking game that is realistic enough to keep it meaningful as a tool to teach intrusion concepts and stages to anyone- but not be overcomplicated and slow-paced like most hacking games.

I've put a lot of thought into the design and dynamics of how to capture the core-loop of network intrusion and turn it into a game that's approachable. The design direction of this project is an outcome of having over a decade of training and experience in cybersecurity.

Feel free to AMA! I'm happy to answer any questions about the game and/or development process to support learning/understanding :) I encourage everyone to follow their passions, put in the time, and stay focused when you have a goal you want to achieve.

Project background: This was implemented over the past 3 months using a modern development workflow (yes, modern AI tools make this possible- I'm not hiding that fact!). That being said, this is by far the most complex software project I've built as a solo developer and it was not an easy or simple development task. There's a Steam Community with a Dev Blog for this game that provides more history/progress updates on the project.

Mods: This will be be last post here for a while, since it is promotional. I just wanted to provide an update since there was positive interest from this subreddit after my previous post.

u/ProjectRedTeam — 12 days ago
▲ 3 r/gametrailers+1 crossposts

Project RedTeam: Contract Offensive - Release Trailer

Free Demo now available on Steam. Wishlist the full game today.

I've been working steadily on creating this game and getting it to a point where I'm excited with the gameplay and difficulty balance.

It's a fun hacking-based card game that's based on real cybersecurity network intrusion methodology and offers fast paced, high risk gameplay.

Project RedTeam is challenging and offers sweaty palm decision making moments... where everything is on the line.

It's made a ton of progress and I'll continue improving it based on player feedback.

Thank you!!

u/ProjectRedTeam — 15 days ago
▲ 20 r/learncybersecurity+2 crossposts

A game that teaches real-world network intrusion concepts

Hi, I’m sharing this for those who are interested in learning more about network intrusion methodology through a fun, fast paced, and gamified experience.

We’ve developed Project RedTeam as a way to introduce players to the MITRE ATT&CK framework in an enjoyable and interactive way. Emphasizing offensive security tactics and techniques and how the steps taken during network infiltration all relate to each other.

Im sharing it here because it can be a fun way for aspiring network security professionals to learn and understand how techniques such as recon, initial access, credential theft, privilege escalation, lateral movement, defense evasion, anti-forensics, exfiltration, and ransom activity all relate to each other.


We’re excited to begin sharing this game with the community, and have had a ton of fun creating it and coming up with the concept.

It will be available on Steam October 15th. A free playable demo will be release a few weeks before so you can see what it’s about.

Link: Project RedTeam: Contract Offensive

Mods: please remove this post if this type of promotional sharing shouldn’t be shared here

u/ProjectRedTeam — 1 month ago
▲ 4 r/u_ProjectRedTeam+1 crossposts

Dev Blog Update: Moving Beyond the Simulator Feel

Hey everyone.

I wanted to share a bit about where Project Red Team is heading as I get closer to launch. Playtesting over the last while has been super helpful, and it’s been pushing the game in a direction that feels a lot stronger than where it started.

The core systems are in good shape. The foundation is solid, and the loop feels stable.

But one thing became clear as more people got their hands on it. Real cybersecurity work isn’t exactly thrilling. Movies make hacking look like the coolest thing ever. My early versions leaned too hard into being an offensive security simulator. It was more accurate, but it wasn’t fun. It felt slow, dry, and sometimes just tedious.

This needs to be a game first. Not a simulator. It needs to be something people want to come back to because it’s exciting, not because it’s realistic.

If that means bending the rules of how things work in real life, I’m fine with that.

I've worked through new explosive animations, more rewarding tactic chaining, improvements to the UI, and much more pacing and excitement. The gameplay feels 3x as fast, the rewards are big, and actions are fluid.

Thanks to everyone who’s been following along and giving feedback. It’s been helping a lot. More updates soon.

I'll be updating the main game trailer this week to demonstrate this.

- Dev

u/ProjectRedTeam — 2 months ago

Would you play a hacking-themed card game rouguelite?

The game I'm solo developing out of personal/professional interest is a network intrusion simulator that uses real-world hacking techniques, tactics, and procedures.

It features single life runs, random events, and risk-taking/gambling type of concepts into the gameplay. It's turn based and easy to learn the basic flow of the game… harder to master.

I think it's cool, but I also do cyber sec professionally- so I'm definitely biased!

I'm curious on thoughts for this type of game's theme/concept for average non-cyber security people and what you think would help make it more approachable/enjoyable.

I'm not really at the stage where I'm doing a big marketing and play testing push yet. I have about a month's worth of game updates that improve UI's, add numerous additional animations, etc... that are implemented but I haven't turned them into Steam assets, etc... yet (I'm sure solo devs can relate to that!). Not in a rush with this, but want to get it right.

There is a trailer on the steam page that shows the gameplay loop.

Project RedTeam: Contract Offensive on Steam

https://preview.redd.it/frhi47kip1mh1.png?width=3838&format=png&auto=webp&s=5c599f730bd54ade955e27e7ef8a39b04e0d988c

reddit.com
u/ProjectRedTeam — 2 months ago