Gdevelop bug ?

I haven't made any changes to my code; it was working perfectly fine. I opened the application and hit the preview button as usual, but I realized that the code for more than half of my game isn't working. For instance, the enemy AI is broken—it makes no sense, as I haven't touched the code at all. They still take damage from me, but they don't see me, nor do they move toward me or attack.

reddit.com
u/QXsjen — 6 days ago

Help with soldier AI, please :)

Hi everyone,

I’m having issues with the soldier AI—if you watch the video, you’ll see what I mean. When the soldier isn't with me, the enemy doesn't attack constantly; I had set a timer so it strikes every 1–2 seconds. However, when the soldier is nearby, the enemy doesn't stop attacking, and the soldier slides along the ground. I’d really appreciate it if someone who knows about this could help; I’ve been stuck on this for days and tried everything, but nothing has worked.

https://reddit.com/link/1vkyjzm/video/tcgryq4dcmih1/player

u/QXsjen — 10 days ago

Help with soldier AI, please :)

Hi everyone,

I’m having issues with the soldier AI—if you watch the video, you’ll see what I mean. When the soldier isn't with me, the enemy doesn't attack constantly; I had set a timer so it strikes every 1–2 seconds. However, when the soldier is nearby, the enemy doesn't stop attacking, and the soldier slides along the ground. I’d really appreciate it if someone who knows about this could help; I’ve been stuck on this for days and tried everything, but nothing has worked.

https://reddit.com/link/1vkybre/video/ma0b3dtpamih1/player

u/QXsjen — 10 days ago

The feature I added to the new market

Right now, you can only purchase soldiers; your money is spent, and the soldier follows you. For the time being, they do not fight enemies or die, but when they spot an enemy, they lock onto them and run towards them. What do you think of it?

u/QXsjen — 25 days ago

My first indie game as a solo dev (3 weeks in). What do you think of this shop & stats UI design?

Hi everyone! I'm currently working on the shop interface for my RPG, *Steel Oath: Price of Betrayal*. I've only finished the UI part so far (haven't created the actual items yet, but that's okay :) ). What do you think? I'm a solo dev and have been using GDevelop for about 3–4 weeks now. I'd love to hear your thoughts—is it looking good as is, or do you have any visual suggestions regarding the font, text style, etc.?

u/QXsjen — 27 days ago

Support regarding market interface code

Hello everyone!
I'm currently putting a lot of work into the in-game shop; this is how I'm coding the shop interface I've added to my game. Is this a beginner's mistake, or is this how it's supposed to be done?

u/QXsjen — 1 month ago

Game's Steam library image!!!!

I'm actually still in the very early stages of the game, but I got bored and this idea popped into my head, so I wanted to draw it. I drew it entirely myself—what do you think? I'm an amateur.

u/QXsjen — 1 month ago

STEEL OATH: SOLDEİRS MARKET

I’ve added these features to the game over the last day or two—specifically, the troop recruitment screen. I’ll be creating the item purchase screen within the next few days as well. For now, if you have enough funds (I’ve currently implemented this logic only for the Templar Knight), the unit is purchased and enters its walking animation; if you lack sufficient funds, the purchase does not go through. Entering the walking animation indicates that the unit has been bought and will move toward you on the map (though, of course, it doesn't actually spawn on the map just yet). What do you think of it? Your opinions are valuable to me!!

u/QXsjen — 1 month ago
▲ 38 r/TurkOyunSektoru+2 crossposts

Kendi oyunum olan STELL OATH: The Price Of Batrayal' ı geliştiriyorum !

SELAMLAR :

Daha önce hiç oyun geliştirme bişeler çizme tecrübem yoktu ve dedim ki neden hayal ettiğim bir evren oluşturup bunun oyununu yapmıyım ? yaklaşık 2 haftaya yakındır tamamen kendi başıma bu oyunu geliştiriyorum çizimlerin yüzde 50si bana ait gerisi hazır paralı oyunuma uygun bulduğum varlık paketlerinden oluşuyor (bunların çoğunu da bizzat ben tekradan çiziyorum veya renklendiriyorum)elimden geldiğince kendim yapıyorum çizimleri oyun şuan da çok temel daha yolun başındayken sizin yorumlarınızıda merak ettim açıkcası şuan ssadece bi video koyabildim ama şuan oyunda market tüccar markette asker satın alma yerlerinide yaptım merak eden olursa yorumlardan ona cevap olarak atabilirim

u/QXsjen — 1 month ago

STEEL OATH: NEW ELF ? HORSMAN

I added an elven archer to the game yesterday—well, I haven't fully integrated it yet, but I've finished the character's graphics. Now, for the three empty slots in the shop: the first is the elven archer, the second is this mounted elf, and I’d like to get your ideas for the third one.

u/QXsjen — 1 month ago

STEEL OATH: NEW SOLDIER!!!

I created this elf entirely from scratch—without using any references—based on an archer asset I originally had, and I plan to add it to the game as an elven archer. So far, I’ve only animated the walking and idle states; what do you think?

u/QXsjen — 1 month ago

Steel Oath : The Price Of Betrayal NEW Market foundation!!

It’s mostly a basic shop for now; the units, items, and visual animations haven't been added yet, but simply laying the foundation—even if it's a small step—might count as an achievement of sorts. :)

u/QXsjen — 2 months ago

ay 2 with GDevelop: Need help with Enemy AI logic (Orc)

Hi everyone, I'm a beginner with GDevelop and I've been working on a 2D prototype for the last 2 days. My player character is working great (animations, damage, and death state are all fine), but I'm struggling with the enemy logic.

Specifically, with my 'Orc' enemy:

  1. Attack Speed: It attacks way too fast; it feels like spamming.
  2. Damage/Hit Anim: The Orc doesn't take damage and doesn't trigger its 'hit' animation when I attack it.
  3. Attack Range: It has no attack range; it just walks inside my player character instead of stopping to swing.
  4. I've attached screenshots of my current event sheet. Could anyone point me in the right direction to fix these issues? Any advice on logic or collision variables would be highly appreciated!"
reddit.com
u/QXsjen — 2 months ago