





Remember that time "Zangetsu" cloned himself? Pepperidge Farm(Kubo) remembers
Remember that time "Zangetsu" cloned himself? Pepperidge Farm(Kubo) remembers
During turn 1-4, gain +5 Ide at the start of turn
During turn 5-9, gain +10 Ide at the start of turn
From turn 10 onward, gain +20 Ide at the start of turn
At the start of turn, you also gain a set amount of Ide based on your remaining health:
100% health -- +10 final Ide
61-99% health -- +20 final Ide
31-60% health -- +30 final Ide
1-30% health -- +40 final Ide
An allied unit shot down gives +10 Ide
Defending gives +3 Ide
Attacking gives +1 Ide
Entering a battleship drains -10 Ide
Defeating an enemy drains -5 Ide
At the end of each action, you gain Ide based on your current morale:
110-130 morale gives +10 Ide
140-150 morale gives +20 Ide
160 morale gives +30 Ide
170 morale gives +40 Ide
There seems to be a bug in regards to using parts that manipulate starting morale which would stop Ideon from reaching higher levels of Ide, needs more testing
(Ide starts at 100 points)
Ide level 2: 140 points
Ide level 3: 200 points
Ide level 4: 240 points
Ide level 5: Cannot be normally obtained aside from the stage where you fight Embryo (Beyond the Event Horizon)
We need more Benio, such a wholesome character
Lost Stories for next SRW plz.
We need more Maya.
Can't wait till these guys show up in SRW, Ash is gonna be so broken in it.
As a long time Yugioh enthusiast that's also a recent Getter Robo enjoyer after finishing Arc, I got a sense of Deja Vu upon the main Getter Trio of the show/manga & it just enhances it a lot for me that wants me to believe Zexal was maybe inspired but it's most likely just a coincidence, both are still phenomenal regardless
This cover everything out for now, will update as more comes out.
So yeah, I compiled this so now sharing it.
I really like the new cut in, also extra points for keeping Formation Zero.