Should I turn enemy scaling back the the default or leave it on maximum?

Hi, I'm on my first playthrough of the game and playing with the AI and scaling sliders maxed out because when i was around 5 hours in I was already having the usual RPG game problem of noticing an increasing number of quests where I was already overleveled due to having explored around the map before doing them.

Now the problem I'm feeling is that, due to the EXP inflation caused by all enemies being my level, I am probably well above the intended level for the point in the game I'm on, so the designed enemy/area level progression is getting buried as everything is having to scale up to me.

I'm level 44 with 5 captains and 3 archangel fights and Kayleigh is the only companion whose quest I've done so far. Should I try to go back to the default scaling setting? How bad would the level difference be if I turned scaling to default?

Regardless of levels, it still does feel like the enemies are progressing in dofficulty since the encounters are higher remasters and their movesets are more complex than before, so maybe there's no need to worry about the levels, but I had this doubt in the back of my mind ever since I realized that basically all my encounters for the past few hours have been scaled up lol. I don't remember the last time I fought an enemy of higher level than me at this point.

If anyone who has experienced the game on both default and max scaling can comment about the difference, I would greatly appreciate it.

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u/RandomGuy-4- — 5 days ago

Rental upgraded shells for newbies? Feedback as a new player.

I'm a new player and I've been having a ton of fun since I started getting a basic grip on the game even as a mostly solo player, but the first few hours where, on top of being clueless, your shells can't take 3 steps without overheating, can only use their abilities once in a blue moon and take forever to loot anything feel absolutely miserable. The deck feels so unbeareably stacked against you (especially since you don't know yet how strong runing free kits/rook on high tier maps is to get some gear after some heavy loss) that it's almost like the game doesn't want you to play it.

In my case, I'm the type of person that's fine with getting destroyed a bunch when I'm new to a game, but I'm pretty sure a lot of people won't make it past that first experience without refunding or having their opinion on the game irreversibly damaged. It's one thing to die a lot but feel like you had the chance to win if you were just a bit better, but the game starts out so fucking rough that it just feels hopeless when someone kills you.

I think having some sort of system where you could play a rental shell with at least 30-50% of cradle updates would make the new player experience significantly better. Some sort of "sponsored kit" system but for shells basically.

They could make it so that the specific shell you can rent rotates every week so new players are incentivised to try out new shells (I've been sticking to Vandal the whole time, not gonna lie) but they are still also incentivised to upgrade their cradle so that they can run the specific shell they like instead of the rental one.

Or maybe just make the Rook be fully upgraded from the get go? Or extend the newbie perimeter matches so that, instead of going up to level 12, they go up to a certain cradle upgrade level? idk... but I think something is sorely needed.

I feel people in this sub who already know the game inside and out are always talking about how {insert X Y Z things that newbies don't even know about or are affected by} are the reason the game doesn't grow, but IMO it is these sort things contributing to a hostile af first contact experience that are keeping the game down (on top of a very weak/questionable marketing strategy, but that's a topic for another day).

Thoughts?

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u/RandomGuy-4- — 27 days ago

[Spoilers] Got the regular ending for the first time. Question about the house sequences and items for secret ending.

I have read something about needing to collect an item from each biome, but also needing to do the house sequences. I have only encountered the house three times. The first (light on) and second (light off) were at biome 1 and the third (light on) was at biome 4.

Do the sequences alternate between biome 1 and 4 or are they random? And can you start collecting the biome items for the secret ending before completing the sequences?

Also, I must say that the final boss is hilarious if using the pylon gun at maximum adrenaline haha. Poor guy didn't stand a chance.

u/RandomGuy-4- — 29 days ago

Bought a pack of this game on accident and pulled this fella.

Was buying some Gundam and SWU packs online and must have missclicked a digimon pack into my cart without noticing. Was my best pull of the day too lol.

u/RandomGuy-4- — 2 months ago

Formula HLTV World Players' Championship

Saw the post earlier today about trying to create an all time HLTV ranking using a triangular points system where people mentioned that the results gave too little value to top results, so I tried throwing together a similar all time ranking but using the Formula 1 points system, which starts giving points more or less linearly at 10th place but goes exponential towards the top.

The results turned out to be surprisingly good IMO. The main changes are Coldzera and Get_Right taking their deserved spot among the csgo/cs2's biggest legends. Unfortunately olof still can't quite get into the top 10 despite his number 1 result.

The ones near the top most hurt by this ranking are probably GuardiaN and Ropz with both getting zero points from three of their appeareances. GuardiaN's case is specially funny because it pushes him out of the "greatest player to never win a major" spot, which is instead taken by Ax1Le.

The biggest outliers in the top 10 are Donk and Colzera, both of whom have made it up there with just 2 and 3 appeareances.

I considered giving points for majors but chose to leave it as is to make it as close as posible to the F1 system. It results on some pretty funny stuff like 4 times major winner magisk and 5 times major winner Dupreeh being surrounded by players with 0 majors lol.

I noticed late that I messed up some of the point ties. The way it works on f1 is that if tied on points, the driver with the highest result wins. If tied on results, then the driver with the highest number of that result wins. So, per example, Ax1Le actually comes out on top against kennyS and Elige beats Magisk.

u/RandomGuy-4- — 2 months ago
▲ 7 r/3DS

Do these pins look FUBAR?

Do these pins look damaged enough for the game to get stuck on Nintendo 3ds screen? I already tried cleaning it with 99% alcohol but still can't get it to boot.

It's strange because, although that rightmost pin looks kinda bad, I certainly own carts with way worse looking pins that start without issues. I got this cart on a pack with other games, all of which work, and it's not like its a super pricy game so I doubt the seller was trying to pull a scam by having specifically this one be a dud, so I'm guessing it must have worked fine the last time he tested it (the seller was a regulsr bloke who clearly played his carts as multiple came with savegames with his name, so he must have played this one too).

Maybe a different 3ds where the reader's pins allign slightly differently could read it? I only have 1 system so I can't test it at the moment.

If it was a more expensive game or came individually I'd probably just return it, but I have no clue what the policy of the website I used is when it comes to returning a single piece of a pack is and I'd rather not have to do it and deal with sending it back just to save like 20 bucks.

u/RandomGuy-4- — 2 months ago

Obligatory League Champion Post (and some thoughts about the game)

This was my first finishing a mainline pokemon title in... 10 years? Had a lot of fun! I had played some fan games since which implement a lot of the QOL from newer games, but nothing in platinum bothered me much. My only real complaint is that the Cyrus/Creation Trio storyline ending felt like a traincrash because of the stakes shifting from "Holy shit he's going to destroy the world" to "Well, lets get that 8th gym badge I guess lol" so abruptly, especially since the 8th gym in this game is an absolute pushover because there are like 4 ground type lines that can solo it.

Also, I know this is nothing new but this game's pokedex really almost forces you to use certain pokemon unless you want to work 2x harder. Just missing Garchomp would have made the elite 4 and Cynthia way, way harder (at least on set combat mode). Honestly he's so op for the league fights that i might as well have used Giratina. At level 58 he could pretty much solo 3 of the elite 4 fights and killed both spiritomb and garchomp without issues.

Same goes for starraptor. Close combat and brave bird plus his speed make him so amazing at nuking most troublesome pokemon after they faint one of yours that he became an indispensable member of the team very fast. Those two and leafeon were able to handle the entire E4+Cynthia fights alone even while slightly underleveled.

On the other hand, platinum's Empoleon has to be the most akward starter I have ever used on any pokemon game/fan game by far. This game is so filled with strong ground types and pokemon with strong fighting coverage moves that I almost never could get him to work properly despite his many resistances. Because of this, he is the lowest level member of my final team at 49. He did come in clutch at a gym or two that the rest of the team severely struggled at though but I still kinda wish I had levelled up a Milotic and replaced him as he ended uo being little more than a surf HM mule.

I really should have switched that Floatzel for my Pachirisu for the photo since she was the actual 6th member of the team for the entire playthrough as my Pickup and Superfang/Charm machine and Floatzel ended up not even seeing any play on the successful attempt lol.

Leafeon was a really nice addition to the team that put a lot of work in and was able to sweep almost every time that he got room to do a sword dance or two. I did EV train his Attack though so that he wouldn't fall off a cliff late game due to his very limited STAB move pool.

Finally, King of Kings God Emperor Chimecho was the actual GOAT of the run and my main Pokemon for around 80% of the game especially during double fights as the partner for Gabite/Garchomp to hit some strong neutral psychics on things that earthquake couldn't oneshot. The amount of times it barely tanked a strong move to deliver a clutch crucial final blow was amazing and his speed was high enough to still outspeed many pokemon until lvl 40 or so. By the elite 4 it had already fallen off a cliff and was seeing basically no play but couldn't get the legend off the team. He'll be enjoying sweet retirement after this and be replaced with a pretty good Gardevoir I hatched for post-game content.

I want to do the full dex on platinum eventually, so I'll be running through Diamond and Pearl at some point. I'm planning on doing a nuzlocke in one and either a mono-type run or a run where I try not to repeat any of the pokemon I used on platinum's main team, though I feel that would just end up making me use Infernape, Roserade and a bunch of previous gen mons.

u/RandomGuy-4- — 2 months ago

Adamant 31/31/31/30/20/31 Shiny Giratina catch

Got this nice fella as my second ever rng manipulation catch (well, technically the first as the other one was a perfect IVs mistery gift fateful encounter arceus haha).

I managed to do the catch itself surprisingly fast in just 4 attempts where I only actually missed the seed timing once and by a single frame. The other 2 fails were due to hitting an odd delay instead of even and thinking that opening the menu was enough to progress the 11 distortion world frames instead of having to open your party/bag. The desired rng frame was the 100th, so i was able to do it without using chatots just by advancing till 99 with the menu. Saved me from having to run through the mount and distortion world again lol.

The setup took me multiple hours though haha. I found my SID through a shiny kricketot I got randomly at the start of my playthrough before knowing anything about rng manipulation and had used it for some fighting and exp sharing so had to figure out how to both level him up 20 levels to a point that I could get his precise IVs while also keeping track of his EVs.

Ended up feeding him the few stat ev down berries I had in case any EV was over 100 and then pumping all his stats with ev items up to 510 so that I could do exp sharing without messing them up. Now that I think about it, I could have maybe just used the daycare after doing the evs lol, though pulling hin out after every level up to note down the stat increases would have been pretty anoying.

Is a perfect ivs shiny possible with certain trainer IDs? This one was the best one I found on PokeFinder even when using huge delays. Same for 0 speed iv ones. I think the best I saw were an Adamant 31/30/28/4/24/2 or a Modest 31/31/29/30/22/3. There were a couple good others in bad natures but didn't have synchronizers ready for them and didn't feel like hitting them eggs, so didn't may them much atention.

u/RandomGuy-4- — 3 months ago

Newest member of the PC (plus bonus pic of my current team)

Had an active Arceus mistery gift (this is the one where they give you a lvl 100 one with the "fateful encounter" origin, not the azure flute one) that I got with through the DNS method and decided to try my hand at doing RNG manipulation for a perfect IVs one using a video I saw some time ago. All in all it took me like 2 hours to get him but could have been much faster as I didn't remember that the npcs moving around at the pokemart advance the rng frame causing me to miss a couple attemps on the right seed.

He's basically useless though haha as I'm not going to use him on the playthrough and can't use him on battle frontier, so he's going to sit in the pc forever unless I try and move to the latest game for online play (afaik he should count as legal), though I don't own a 3ds with pokemon bank... or a switch... or the latest game lol.

u/RandomGuy-4- — 3 months ago

Any way to make him usable for the League/final gyms?

Got him randomly while playing regularly. He's my first shiny ever (on legit hardware at least haha) and would like to get some use out of him in the late game so he earns his right to be on the final photo.

He's got pretty decent phys/sp defense IVs and mid IVs for everything else but his nature is awful (Quiet) and looks like the elite 4 in this game is really tough even for better bug pokemon.

u/RandomGuy-4- — 3 months ago

Thoughts on my Pokemon Platinum?

I think everything checks out, but posting to get an expert opinion. Got it two years ago and I've always had the doubt in the back of my mind because of it being a USA cart that somehow ended up in Spain.

u/RandomGuy-4- — 3 months ago

Quintessential DS games?

What are some good DS games that are truly best played on DS? I'm not talking about popular games that first released on DS, but games that make use of the second screen like the map drawing system in Etrian Odyssey and things like that and where the experience is very different compared to playing a remaster/remake for another system.

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u/RandomGuy-4- — 3 months ago
▲ 13 r/aoe2

Hi there.

I completed the Joan d'Arc campaign on hard just now. I had seen the 6th mission get mentioned in multiple threads about the hardest misions in the game, so I was kinda scared that I would get stuck on it (for reference, I am the guy that posted about thinking that Montezuma 3 was quite hard early this week). And, my fear was kind of right. The first time I played the mission I got demolished by a three pronged attack right after I took over the central Burgundy base. If I was a better player that doesn't lose half their units to random mangonel shots, I might have tried grinding out this method until I won, but in my case I'm terrible at the game, so I tried to get creative.

The strat I figured out and ended up beating the mission with makes the mision way easier than any of the strats I saw mentioned online I checked the wiki and reddit threads (after the I completed the mision. I did it fully blind aside from resigning to see the map) to see if someone did the same as I did and I was surprised to find no mentions of the exact same strat. Some parts of it are mentioned, as well as other more difficult strats, but not this one, so I thought I'd write this post in case some hardstuck players have no luck with the other strats.

So here's how it goes (TL;DR at the bottom if you don't want to read about it in detail):

At the start, imediately put all of your army but the cavalry into the little pocket of forest area that the cart with the flag. Put your paladins in front of the exit and the arbalests behind them in case some random cavalier unit goes around there, but for now these units can just chill for a few minutes.

Take all of your cavalry (hero units, paladins and hussars, all of it) and immediately send it for the southern burgundy base. Unlike the base in the middle of the map that the scenario really wants you to lose half your army to at the start, this southern base, which functions as Burgundy's base once you kick them from the center one, starts with just a few building and villagers and has no walls, castles or units protecting it. You can just run under the TC and tank the arrows till it dies. Make sure to kill all the villagers you see. This will make Burgundy functionally defeated, or even get them to surrender after you destroy their other TC at the main base.

If you are good at the game and can do two things at the same time, now could be a good moment to start attacking the central base with the rest of our army. In my case, I left that for later and sent our cavalry on their second adventure: defeating Shrewsbury (orange).

Yep, they can also be defeated at the very start with just our starting cavalry units. What you want to do is head for their base, but make sure to skirt as far away from the central burgundy base as you can so that you don't aggro the Burgundian army. If you aggro it, they will chase you to the end of the universe. Once you make it to the Shrewsbury base's gate, give it a love tap so that his cavaliers aggro to you, including some that will be inside. Don't worry, your cavalry army can take them on and just lose a unit or two (for reference, after that small fight I had 14 units of cav at this point). The important part is that you need to run into his base when one of the cavaliers opens the gate. England might send some longbowmen after you, but your cav will shred them without an issue.

Once you deal with the annoyances, head straight for the TC. One of the corners of the tc isn't in range of the castle, so just stand there. Once the tc is down, start picking off the villagers. They will keep trying to garrison into the castle but will come out as soon as you step away a bit, so you can easily take bites at them until they are all dead which will cause shrewsbury to surrender (or if you are like me, you can get distracted for a second and lose half your cav to the castle I guess). Some of the vills at the start are outside chopping wood, but they came into the town when I was hitting other villagers. If that's not the case then you might have to break the gate to go kill them. Either way, this completely knocks out this AI and we get a nice empty base with huge gold mines that can be of use later.

At this point the game is practically almost won, as long as you don't fumble the third step (like I did once): taking the center base and killing Burgundy for good. The easiest way to do this is to hit one of the towers that you can trb from the place where the flag cart is at the start of the mission. You just need to hit the tower once, then pack the treb and put it in the corner so it doesn't die to the enemy trebs that will come out. This will make the entire burgundian army make a bee line to your trebuchet, so you can easily kill it by patroling your champs and handgunners and microing the arbalests to kill the monks and mangonels. It's better to leave the BBCs on no fire stance and put them in a corner so that they don't kill your own troops. Use the hero canon unit to snipe the trebs that will try to range yours across the forest.

In my case, the english AI also attacked right after I was done with the burgundian army, but they just have a few longbows and trebs, which you can easily deal with as long as you didn't lose many arbalests and paladins to their mangonels. Once the attacks are done, all you have to do to fully kill Burgundy is to destroy his TC at the central base. In my case, I destroyed the keeps and then cut through the forest using the treb so that my army never had to leave the forest chokepoint in case the English AI attacked again. After the TC goes down, move all of your units into their new home. Try to not destroy any of the houses because they will become yours and you will be like 15 units deep into being housed.

If you reach this point, the map is basically 90% won. Depending on how many units you have left after the previous steps, the first english attacks could be very dangerous (if you were as slow as me, they will attack once immediately after you blow up the Burgundy TC. They have a trigger that I think requires a certain ammout of time to have passed AND the burg TC to be destroyed to trigger). To survive this attack, again, focus on their siege units using your arbalests and cavalry and then clean up the longbows.

After the initial attack and with your TC up, you can start pumping out vills. All you need is just enough wood for a few houses and a stable and you can send all the other vills into food and gold. Start pumping out knights. Once you have a few start getting their blacksmish upgrades and such.

At this point the map is basically GG. The English AI is a total pushover against knights since it only ever makes longbows, some siege and some cavaliers. Their base is still super fortified so you might have to take it slowly, but there's basically no reason you can lose at this point unless you go AFK or stop queing knights. After you have a solid group of 20-30 or so knights with a few upgrades, you can start moving vills to stone, get a castle, go to imp and start making trebs and slowly just roll over England will your paladins and trebs.

The strat to go for the killshot on Shresbury and to make the burgundy army do a conga line are on the wiki, but surprisingly I didn't see any mention of also going for the killshot on Burgundy's southern base at the start. Make sure to save after you destroy each TC as a lot of things can go wrong before you get to your unlosable position, but overall if you are a bit cautious and know the map this can be done without needing to reload.

So that's how a semi lobotomized person with the APM of a grandpa's clock's pendulum beat this mission quite easily. Did anyone else do the same?

TL;DR: Rush burgundy's southern base with your cav and kill the TC and vills. Rush Shrewsbury's base with your cav and kill TC and vills (Shrewsbury will surrender). Kill central Burg base and take it over (Burg will either surrender of have 1 useless vill stay alive doing nothing). Survive 1 England push. Easily kill England with knights/paladins and trebs like on the rest of missions in this campaign.

u/RandomGuy-4- — 4 months ago