







I built a central bank for QBCore to stop the money printing. Here's how it works
On a stock QBCore server, every paycheck is created out of thin air every 10 minutes, and admin money commands leave no trace. After a few weeks the money supply only goes up and prices stop meaning anything.
So I built a central bank resource. The short version:
- One vault. Taxes, loan repayments, fees and fuel station sales go in; loans and police/EMS payroll come out. Salaries are the same for players; the money just comes from somewhere now.
- Credit scores (300–850). They price instant loans: 2–12% a week, $500k–$10M limits, up to 3 a day. The score moves with every payment.
- Wealth tax. Above $50M a player gets an official notice; once signed, 5–30% is collected every 7 days.
- Mint register. Every /givemoney, /setmoney and /removemoney is logged (who, for whom, how much, which account), with a Discord alert per entry. Console and txAdmin commands count too.
- Public ledger. Money supply, inflation and vault backing are visible to every player.
It runs on QBCore + oxmysql, doesn't edit qb-core, and works on FiveM and FiveM Enhanced. Everything is in one commented config.
Full disclosure: I'm the developer. Happy to answer questions about the design, the inflation maths or the code either way. What would you want a server bank to do?