



I implemented stage select area with multicart dset(), but I think this is not enough...
So I would like your opinion for these stage select things.
Thanks in advance!
Just wanted to share some progresses for BGRH, my WIP speedrun platformer.
The added features;
① SFX and BGM. How do you feel them?
② Brake and drift. Drift can keep Banana boost state when turning.
③ Parallax scrolling. I think I can improve the looks of these mountains...