when will Judge's will be held for accountability, Reforms in Judiciary

One of the thing that irks me is their arrogance, entitlement and they must be referred with "my lord", this British colonial practice is still being followed, To whom they are Lord's, They r not lord's of anyone, least and most they deserve is Sir , just like everybody else

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u/SadEmu1295 — 1 month ago

Help! With Blender simulation of ragdoll , It important, any valid suggestion highly appreciate

Hi everyone,

I'm looking for ideas or guidance on building the following Blender simulation pipeline. My end goal is to simulate a human sitting on a vehicle seat and generate contact pressure heatmaps.

Current goal

  • Start with a realistic human body mesh (e.g., SMPL-X or similar).
  • Generate a close-matching capsule/proxy body suitable for physics simulation.
  • Attach an armature/skeleton to the capsule body.
  • Configure the capsule body for Blender XRagdoll physics.
  • Initialize the body in a predefined sitting pose.
  • Let the body settle naturally under gravity onto the seat (seat pan + backrest).
  • Record the contact/pressure distribution (or an approximation) on the seat surfaces, possibly using Dynamic Paint or another method.

Questions

  • What is the best way to generate a capsule proxy from a human mesh?
  • Are there any existing tools or add-ons that automate this process?
  • What is the recommended workflow for rigging the capsule body for XRagdoll?
  • Is Dynamic Paint a good choice for generating contact heatmaps, or is there a better approach?
  • Has anyone implemented a similar physics-based seating/contact-pressure pipeline in Blender?

Any papers, GitHub repositories, tutorials, or suggestions would be greatly appreciated. Thanks!

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u/SadEmu1295 — 2 months ago