I struggle vs armor-rush veigar

I know veigar is a good matchup for zed but I feel like I always have a hard time laning against ones the rush some combination of steelcaps, roa, and/or seekers. My burst does nothing and he can still one-shot so I kind get pushed around. Feels like hes a pseudo malphite. Any tips?

reddit.com
u/ShadowKnifing — 4 days ago

The Elephant of 4.4

https://preview.redd.it/ixpogcx7lidh1.png?width=498&format=png&auto=webp&s=97603e8d447eb08541a4231df99ff555d6a2b1b3

Despite Welt's entire purpose of being in this universe in the first place and the 4.4 livestream poster that really indicated that he’s finally locking in, man didn’t do anything at all in 4.4 story. Heck if it wasn’t us interfering with Himeko’s wish, she would have died anyway- failing his mission in the first place…

Why has he been completely discarded as a character in this entire story? A world based around japan and mechs, himeko's fate in the balance, and no welt? This is deliberately beyond the potential man meme at this point.

They literally HAVE to do something with him in 5.x since he's the only one that doesn't have an SP yet, but man... I'm super disappointed in no welt story relevance at all

reddit.com
u/ShadowKnifing — 1 month ago

The Elephant of 4.4

https://preview.redd.it/pgwbry0wjidh1.png?width=498&format=png&auto=webp&s=1562c237805c59a211eeeed6541c4bf11ddd5c25

Despite Welt's entire purpose of being in this universe in the first place and the 4.4 livestream poster that really indicated that he’s finally locking in, man didn’t do anything at all in 4.4 story. Heck if it wasn’t us interfering with Himeko’s wish, she would have died anyway- failing his mission without even trying…

Why has he been completely discarded as a character in this entire story? A world based around japan and mechs, himeko's fate in the balance, and no welt? This is deliberately beyond the potential man meme at this point.

They literally HAVE to do something with him in 5.x since he's the only one that doesn't have an SP yet, but man... I'm super disappointed in no welt story relevance at all

reddit.com
u/ShadowKnifing — 1 month ago

Hard TR team improvements

Been grinding this team most of today with pretty decent success. Looking for potential improvements or how to fix glaring holes

I have noticed a lack of special attackers, and a bit of redundancy with 3 ghost types / two shadow sneakers, but it hasn't gotten in the way too much yet. Want to keep gallade and ceruledge if possible but open to suggestions.

Farigiraf: The go-to trickroom setter. Thunderbolt to help with water + flying types and psychic for more special attacking. It's a tank and helps against priority. More times than not brought either as a lead or in the back.

Scrafty: Seemed more interesting than something like mawile. Testing poison jab to catch fairies off guard, but also considering something like ice punch or rock slide instead. Open to suggestions on what's best here as any of the options have their pros and cons.

Gallade: One of the main reasons I made this team next to ceruledge. Stab moves and leaf blade for water/ground types. Iron ball to outspeed basically everything in TR. He's kinda the generalist and comes often in the back since it can hit a lot of mons for at least neutral. Unsure if leaf blade + protect is the way to go.

Sinistcha: Weakest link atm. Hasn't come often despite being the only other support and special attacker. Might just be because of the teams I've played so far. Idk if this slot should be a different pokemon or what yet.

Mimikyu: Probably the mvp of the team atm. Almost always has been a lead with a free hit or trick room in it's back pocket. Feels a tad weak offensively as I have destiny bond to catch some threats lacking I couldn't deal with otherwise, or deter them from attacking for a turn. Open to making this move Shadow Claw or something as it is super niche

Ceruledge: The other power ranger lookin dude I wanted to build around. Moves and evs are standard. Colbur to survive kingambit and such to get a return ko on. Has been useful against most non-rain teams and has fit nicely next to the rest of the team despite the many ghosts

u/ShadowKnifing — 1 month ago
▲ 3 r/VGC

Hard TR team improvement

Been grinding this team most of today with pretty decent success. Looking for potential improvements or how to fix glaring holes

I have noticed a lack of special attackers, and a bit of redundancy with 3 ghost types / two shadow sneakers, but it hasn't gotten in the way too much yet. Want to keep gallade and ceruledge if possible but open to suggestions.

Farigiraf: The go-to trickroom setter. Thunderbolt to help with water + flying types and psychic for more special attacking. It's a tank and helps against priority. More times than not brought either as a lead or in the back.

Scrafty: Seemed more interesting than something like mawile. Testing poison jab to catch fairies off guard, but also considering something like ice punch or rock slide instead. Open to suggestions on what's best here as any of the options have their pros and cons.

Gallade: One of the main reasons I made this team next to ceruledge. Stab moves and leaf blade for water/ground types. Iron ball to outspeed basically everything in TR. He's kinda the generalist and comes often in the back since it can hit a lot of mons for at least neutral. Unsure if leaf blade + protect is the way to go.

Sinistcha: Weakest link atm. Hasn't come often despite being the only other support and special attacker. Might just be because of the teams I've played so far. Idk if this slot should be a different pokemon or what yet.

Mimikyu: Surprisingly, the mvp of the team atm. Almost always brought with a free hit or trick room in it's back pocket. Feels a tad weak offensively as I have destiny bond to catch some threats lacking I couldn't deal with otherwise, or deter them from attacking for a turn. Open to making this move Shadow Claw or something as it is super niche

Ceruledge: The other power ranger lookin dude I wanted to build around. Moves and evs are standard Colbur to survive kingambit and such to get a return ko on. Has been useful against most non-rain teams and has fit nicely next to the rest of the team despite the many ghosts.

u/ShadowKnifing — 1 month ago

"Competitive Experience" changes via recent Dev Update are fake

In the recent dev update, Riot says they "recently adjusted how RR gains and losses are calculated, so that strong performances are rewarded more and weaker ones cost more" but like... I've still been consistently getting -23 +16 despite decent or good performances?

These changes are so fake man, and even if it wasn't, I hate they push KD as the apparent sole driver of RR. I'm a sentinel main, so even if I have a "bad performance" in a won game, I'm still punished despite winning rounds with site lockdown and info rather than one tapping the entire enemy team.

Anyone else have a better "competitive experience" and RR gains recently?

reddit.com
u/ShadowKnifing — 3 months ago

Haven and Fracture

I come back after a year and the only maps after 8 games are haven and fracture. Are there any other maps in this game????

Its just HavenFractureHavenFractureFractureHavenHavenHaven i hate these maps

reddit.com
u/ShadowKnifing — 3 months ago

Hello, I'm not a firefly main, but she's been on my bench for a while and I'm considering helping her a little. Would snagging Dahlia unbrick firefly at all or would she still need more investment? I dont have fugue or lingsha either. Ty

reddit.com
u/ShadowKnifing — 4 months ago