I've seen hype around TLOU2 multiplayer mod, but beware, its not a free mod.

Just to save some dissapointment from all of you, the guy who is making this mod and other TLOU mods in the past wants a patreon subscription for his downloads. He is one of 'those' people. So dont get overly too excited because even if it drops, it wont see any player numbers since most wont spend money on some website to download a mod on top of a 50 dollar game.

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u/Shadowsdeepx6 — 9 days ago

I do not seem to understand the philosophy of PvP's design.

I cant help but be confused regarding the PVP portion of the game. It seems that the PVE is a very thoughtout core design, followed by experimental mutators, difficulty choices and a lot of customization to allow players to fit their classes to somewhat of their playstyle.

On the PvP side, I cant understand what the meat of the game is. We have a game that has nearly no movement tech, extreme corner peaking and lacks some of what I would consider fundamental things. For example, melee attacks have essentially no impact other than just removing health points. Unless its a heavy attack, there is no stagger, knockback or anything of the sort to justify using it unless you play a bulwark.

We have assault, that seemingly is impossible to deal with due to 3 jumps and stun on landing, spammable 3 times.

The parry system does not exist, its just something that simply delays damage with no real counterplay, you parry or block someone and you just delay the inevitable.

Movement tech does not exist, therefore if you're caught in the open you are pretty much dead, even worse if your enemy plays a heavy and can shield up.

70% of the arsenal seems rather useless, from melee weapons to many guns themselves, there's no talent streamlined talent tree to allow customization of playstyle.

When I get shot, nothing happens. I dont get aim punch, I dont get anything. I can just keep shooting.

Am i missing the appeal here? Because I dont think this is good design, like at all. Space Marine 1 was broken in pvp but it had some tech you could utilize and I am not claiming it was good, but it did not mean certain death on many situations.

reddit.com
u/Shadowsdeepx6 — 12 days ago

SOD3 gameplay video shows hardly any evolution. And this, to me, is an issue.

Probably not a popular opinion in this sub, but to me personally Brian's (thank you by the way big B!) gameplay video shows my worst fear. A SOD2.5 with hardly any evolution and also retaining some bad parts of SOD2.

Graphics wise, I think the game looks good enough when it comes to lighting, anti alias, texturing and models, so let me get this out the way.

Animation wise, though, the game looks extremely stiff and outdated. The jog animation looks a bit funky, the sprinting one looks good enough though. While you're aiming, the animation and pose of the character looks extremely stiff, almost like using the unreal engine asset store animation that you see in 1000s of indie games. There is no visual feedback or waist motion. The katana clips through the character multiple times (probably because thats not how you hold a fucking katana since you're gonna poke your eye out) and the executions in general feel weightless. Even reloading the shotgun felt wrong, not sure why you hold it up instead of sideways as you reload it. Climbing animations have to be pre-pre-pre alpha because most of them are just climbing over air and hover over the object that you try to climb. Another gripe to me is that there is no looting animation, like not even the effort for it. Its a looting game, man.

Regarding weapons, same thing different day. They dont have personality or feel specialized. You get a pistol? You do the same thing with the SMG, but its slower faster rate. Very binary upgrade/downgrade system. There is no recoils, patterns or sway. Its just arcade shooting from the games of early 2000s. The katana felt identical to the bat, what are we doing here exactly? Brian also did a knife attack at some point which I guess was a sprinting attack where he jumps to the air and stabs with 2 hands. What is this jackie chan shit? This is meant to be a zombie, immersive, survival game.

I really liked the car and the mutilation system, I loved when he shot the legs of the zombies to slow them down. That is good, stun and falter mechanics go a long way in this type of game.

Overall the game feels too arcady, too stiff and badly animated to me personally. I am not 100% dissapointed and I still wait to see more but I doubt they rework the animations and combat that deep into development.

While I do understand that the sub loves SOD as I do, I cant help but giving my critique to some things because this IS going to be a full priced game. And with the recent rumoured bloodbath of lay offs coming to microsoft, I really want SOD to be the best it can be, but of course its all a matter of opinion.

Lastly, we didnt see any base building gameplay and thats understandable but moment-to-moment combat, scavenging matters aswell, and arguably more for some people. And what I saw did not 'wow' me or shocked me in a good way. I felt like watching a SOD2 remaster.

reddit.com
u/Shadowsdeepx6 — 18 days ago

NEW E-DAY footage on State of Unreal.

Just scroll back a bit on the time of the video, you gonna see the tech showcase and a new cutscene with the squad on a bird.

youtu.be
u/Shadowsdeepx6 — 19 days ago
▲ 54 r/Empulse

Empulse is a good base, but not a good game or attractive world.

- The art style is horrible, I dont know who likes korean parkour clothing but whoever made this art choice: Your taste sucks. This is the most generic thing I have ever seen. The art is horrible, the world is not attractive. How is this inspired by the great military themed Titanfall?

- No ADS, no patters, nothing to learn. Just a glorified aim trainer.

- The mech is unsatisfying and useless.

- The maps are uninspiring.

- No attractive world. Who are we, what are we doing?

- Dedicated melee weapon with magnet gap closer. Just no, delete that shit.

- The movement has no tech. Its aim, go there. No manipulation.

- Large HP Pools, no recoils and no punishment when I get shot at. If my enemy killed a friendly and lacks 10 hp, I automatically win if I have decent aim.

+ I enjoyed the modes.

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u/Shadowsdeepx6 — 21 days ago

Wall bouncing sucked, stop claiming ''iTs GeArS oF wAr''

Wallbouncing, one of the most terrible mechanics I have ever witnessed in a video game, similar to jump attack cancel from GunZ was NEVER an intended mechanic, or even good.

Gears of War 2006's multiplayer was rushed by the developers so they can get the game out and then on the sequel, Gears of War 2, they toned down the gameplay to a somewhat more tactical approach that compliments the game instead of changing its whole personality precisely due to the exploit that was bouncing from the previous game.

The difference between 'bugs' or 'exploits' like this, in comparison to bunnyhopping from Counter Strike or Air strafing from Quake was that these 'bugs' were not in advantage in the direct combat sense. Bunny hopping and Air strafing both give you a speed advantage but can also destroy you if you are caught on the action of doing them. Bunnyhopping (CS) gives a speed advantage for positioning but if you get hit, you are 99% dead because you get slowed down and also lack the accuracy on air to make quick adjustments. Air Strafing in quake gives you an advantage for speed navigation in order to control areas since that was the whole niche of quake and unreal tournament, control areas, get rewarded.

Wallbouncing in Gears is the direct bread and butter of the game, an ugly abomination that makes the game look like a bunch of cheerleaders roller skating around, with broken frame animations and transitions to side-to-side animations, extremely fast rotating movements that make 0 sense for the weight of the game. The massive advantage of controllers and certain control schemes over others is clear evidence of how flawed bouncing was and will always be. Apart from that, there are a plethora of other dogshit mechanics that were introduced accidentally like wrap-shots, sliding while picking up weapons at the same time which takes away from the risk of controlling actual areas for pickups and things I wont even bother listing.

The arguement of players is ''Oh thats what makes Gears unique''. Unique does not mean good and unique does not mean not-shit. Gears was a top seller for the trilogy, yet it never attained any worthy multiplayer fanbase in numbers.

I have played Gears 5 since its release, reached masters multiple times and I moved to Reloaded because I have very fond memories of og Gears. That turned out to be shit, but regardless, I wholeheartedly welcome the changes to the game. Roadie run never made sense with its nausea inducing camera shake, bouncing never made any sense since it promotes directly a huge difference of pace from what gears actual is which can be seen in single player, and favourites gnasher by all means and accounts.

Do I think e-day will be the multiplayer we deserve? No, because 4v4 is a dumb down and arena shooters are dead in general. I'd rather play 10v10 or 20v20 on large maps. Also the consistent philosophy of weapons having 0 recoil and 0 sway is very outdated.

With all that said, I still think the gameplay, movement changes are a massive step to the right direction.

Lastly to all the people who say ''GEARS IS NOW COD'' shooters had slide mechanics back in 2012. And COD was not the first. At least get your shit right before shouting cheesy lines. COD's slide has nothing to do with E-days, the differences are massive in both cancellations, jump syngergy and weight.

edit: The usual whinebabies of course have to come at me saying ''YOU AINT GOOD SO YOU HATE IT''. Multi masters in Gears 5, diamond in Gears 4, 16k kills in RELOADED (didnt bother with ranked on reloaded cuz its dead). I can bounce, I can slide, I can snipe easily. The fact this community cannot take their personal feelings away from what could potentially be ACTUALLY good game design with E-day, only tells us one thing:

Coalition, dont listen to the competitive community, in fact do the opposite. These people are hopeless. They would drag down the game to the bottom of the barrel JUST because they dont want to adapt to actual skill, positioning and game design. Hell, if you give these people fortnite with wall bouncing, they will forget about GOW. Do not wonder why gears multiplayer is not popular and never been popular. The same people who claim bouncing is good are probably those who bought concord aswell.

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u/Shadowsdeepx6 — 23 days ago

Dear coalition, rethink the goofy skins for E-day. Please.

So far E-day is everything I ever wanted for GEARS ever since we got Gears 4 and Gears 5. A serious tone, mute colors where color exists where it matters, dialogue that is mature and gritty, portraying the feelings of soldiers who are under siege in their city. The deadly calmness on their voices, with Mags Carter so far doing a great job on it from the few lines we have seen, along with the more explosive Lucas Reyes who says ''HOLY F*CKING SH*T'' in the trailer but in a desperate, surprised way as opposited to many games that have the same line in a quirky hurr durr humour way.

My plea to the developers for multiplayer, please let this be a GEARS OF WAR game. Rethink the goofy skins, that dont fit the lore, environment. Simply because it is multiplayer that does not mean it needs to be fortnite or APEX garbage. We can still be immersed in the multiplayer, we can still appreciate the world you have built, we can still feel like we are the COGs or the Locust as we play.

Please do not make the same mistakes as many popular games do and gears did in the past. No funny skins. Please take example by recent backlashes of giants like battlefield and call of duty, where the communites got pitchforks and torches against all these non-fitting stupid skins. Call of duty is dying by a large margin as we see because it lost its identity, and mind you, all these stupid skins do not exist in campaign. They exist in zombies mode and multiplayer.

Battlefield 6 had a great launch, selling more than 10 millions and while there was some misteps with the colors, their skins still presented believable soldiers. After season 2 they doubled down on the seriousness and the community loves it.

Make players respect the world you have built, and stop ruining it after the initial release. Multiplayer is not canon lore by any means but that does not mean that we should be taken away from the immersion.

Thanks.

Lastly, because many people say things like ''Oh its a video game, it aint that deep''. So what? Imagine if you're watching Game of Thrones and Khaleesi is wearing an adidas suit with a razer cat-ears headset on top of the dragon who has the Ferrari logo. Forget it about it, man. If you want actual research, Battlefield and COD are 2 perfect examples to dive into their recent outcries by the community.

Edit: Some people say that this looks ok but wrestlers and rappers would annoy them. There is no difference. A marcus on a halloween costume like this (or he's supposed to be a grim reaper?) is the same immersion breaking as having nicki minaj in the game. You cant be selective with this. If we get this skin, be sure you'll get wrestlers and a lot of other shit in the game that dont fit. There are no layers, its either immersion breaking, or its not.

u/Shadowsdeepx6 — 25 days ago

LMAO competitive community already dooming

''yeah bro we want to slide around like roller skaters bro, all 100 of us who still play multiplayer are going to boycott the game!!!!!!!!!!!''

BAHHAHAHHAHHAHHAHAHAH

Gears e-day looks like the best shit ever.

Good job coalition (please remove the goofy skin from deluxe edition, make the game grounded).

reddit.com
u/Shadowsdeepx6 — 28 days ago
▲ 39 r/vtmb

As much as I am a sucker for WOD stories and narrative, Loose cannon was incledibly dissapointing in both scale and writing in at least 50% of it. Its very obvious that these DLCs cannot satisfy people who want the story part or the gameplay part. So you lose at both sides. I suggest the next DLC be focused on combat, repeatable arenas with progressive difficulty along with a general narrative on said arenas.

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u/Shadowsdeepx6 — 2 months ago

I've seen a lot of people on the sub clearly coping about the specs of the game, graphics and animations while ignoring the game itself and worrying more about romance options (for some reason) in a video game. Ignore these mass effect rejects and keep giving your feedback. You dont like X Y Z thing? Make your voice heard, the developers always listen and read. Maybe fixes wont happen for this title, but they will know for their next or future 'enhanced' editions.

We've already seen this play out on other games countless times, outer worlds 2, avowed, even highguard recently. They all flopped, and they all had feedback before their releases. Ignore the coping crowd and share that juicy feedback. The most vocal people are always the wannabe white knights who dont want a good product for their dollar, but for some reason they want to be 'part' of a community for a game that is not even out.

Do not stop voicing your feedback, it will literally save the IP.

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u/Shadowsdeepx6 — 2 months ago

I am pretty sure the game will have top tier writing, hopefuly similar quality to Witcher 3 along with some romance options that serve the theme and not serving the mass effect american crowds who want to find their next AI-chat partner.

Thats all good and dandy but the combat itself along with animations are not worth the price you're asking for. The combat itself is witcher 3.5, but its 2026. The animations are so stiff and standard, 100% NOT using motion match, and its also evident that they have been sped up in productions from their initial recording to accomodate whatever combat design the game has. There are so many attacks and moves that get abruptely cut so the next one can queue up, giving a feeling of 0 weight and impact on anything. The only impactful attack I've seen so far is the finishing move where the MC claws out the leg of an opponent. Everything else is floaty and weightless. Also it seems like we cannot escape the 'skills cooldown' system, the absolutely dreadful design. You could make feeding and combat feeding playing a heavier role other than just increasing HP. On another note, the skill tree is the typical ''Increase 10% damage or hp''. Everything feels so outdated and weightless, man.

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u/Shadowsdeepx6 — 2 months ago