Night schemes?

Night schemes?

I dry brushed some new models for a game tomorrow and I've convinced myself they look kind of moonlit, as though the hunt was taking place at night. Of course I still intend to paint with actual colours, but I'm wondering if you have painted or seen any examples of night-time models that might give me some pointers?

u/Shectai — 11 hours ago

TTM ball carrier hitting multiple players

A thrown player who lands on another player will crash land (p.78), meaning they bounce to another square. If that square also contains a player they bounce again. Do you know where it explicitly states when they drop the ball? As I'm typing this I'm feeling the ball would bounce from the thrown ball carrier once the player comes to rest after all bounces, however I think I've been thrown off a little by the statement that the thrown player will "bounce from the occupied square and will Fall Over" which makes it sound like they shouldn't really be retaining the ball through subsequent bounces.

How do you feel about this?

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u/Shectai — 2 months ago