Has anyone tried Unhinged, the new Netflix horror game?
▲ 70 r/netflix

Has anyone tried Unhinged, the new Netflix horror game?

I tried Unhinged today and I’m kind of fascinated by what Netflix is trying to do with it.

It’s not really a normal game in the usual sense. Your phone becomes the controller, flashlight, and lifeline while you’re playing through a home-invasion horror story on Netflix.

I recorded my playthrough because I wanted to see whether the format actually works, but I’m curious if Netflix users are even noticing these games. Did anyone else try it yet?

u/SignalVoidArchives — 6 days ago

Case file update: Woodbury Getaway is not beating the eating / toilet sound allegations.

I saw a random comment recently about the dev’s… very specific audio priorities when it comes to eating and bathroom sounds.

At the time, I figured it was just Reddit doing Reddit things. Then I started recording Woodbury Getaway and found this in the settings menu before the game even began.

As an unbiased investigator, I can only say this:

The evidence is concerning.
The toggles are real.
The archive remains open.

Honestly though, this is exactly the kind of weirdly specific detail that makes Fears to Fathom feel so uncomfortable in the first place. The horror starts before you even press play.

u/SignalVoidArchives — 8 days ago
▲ 2 r/u_SignalVoidArchives+1 crossposts

His Wife Died… Then the House Changed | Maple Ridge

I just recorded a playthrough of a neat little horror game built around a damaged mind ridden with guilt.

The core idea really worked for me: horror from within, where the fear is less about what’s chasing you and more about what’s already broken inside the character. The messenger/conscience angle was especially interesting, and I honestly think the game could have gone even further with it over a few more nights.

It’s a shorter experience, but the concept stuck with me, so I put together a full playthrough for SignalVoid Archives.

If you’re into grounded indie horror, psychological horror, and smaller games with interesting ideas, you can check it out here.

youtube.com
u/SignalVoidArchives — 11 days ago
▲ 270 r/Onimusha

First time playing Onimusha — enjoyed the demo.

I mostly play horror/indie horror stuff, so Onimusha was a bit outside my usual lane, but I tried the Way of the Sword demo during Steam Next Fest and honestly had a good time with it.

I had basically no history with the series going in, but once the first encounter started, the combat clicked more than I expected. The parry/deflect timing, heavier sword feel, and darker fantasy tone all worked for me.

I recorded my run, so I was probably paying closer attention to the pacing and how well it introduces new players, but I’m curious what longtime fans think.

Does this feel like a proper Onimusha return, or does it feel too modernized? Whats next? Wait for the September release or are there other horror adjacent entries?

u/SignalVoidArchives — 13 days ago

Do road trip horror games hit harder because they feel more believable?

There’s something about a horror setup where the danger starts with something completely normal — your car breaks down, and suddenly the whole night feels off.

I’ve taken enough road trips myself that this kind of setup feels very relatable. There’s always a bit of uncertainty when you’re somewhere unfamiliar, especially at night — strange roads, random stops, no real sense of what’s nearby if something goes wrong.

I’ve been getting more into grounded indie horror lately, and road trip horror might be one of the better setups. No monster needed, no huge supernatural explanation — just bad timing, no help nearby, and the feeling that you’re stuck somewhere you shouldn’t be.

I played Tales Beyond the Tomb: No Witnesses recently, and it’s very much in that lane. A road trip goes wrong, people end up stranded, and things escalate from there. It made me think about why this kind of “wrong place, wrong time” horror can feel more tense than something bigger or more paranormal.

Do you prefer grounded horror like that, or does supernatural/paranormal horror still hit harder for you?

Any other recommendations for games like this? I've run through most of fears to fathom at this point.

u/SignalVoidArchives — 15 days ago
▲ 24 r/HorrorGaming+1 crossposts

Has anyone played the BrokenLore: DON’T LIE demo yet?

I played it earlier today and I’m still not totally sure where I land on it. The atmosphere is strong — creepy apartment setup, weird visual moments, love the loft bed, and that Japanese psychological horror tone — but it’s so short that it almost feels more like a teaser than a proper demo.

I recorded my run, so I was probably paying too much attention to the pacing, but it came in under 20 minutes, which feels too short to really draw a conclusion. Curious what other people thought. Did it sell you on the full game, or are you waiting to see more?

u/SignalVoidArchives — 18 days ago

Why do “normal life” indie horror games feel scarier than monster horror? (Fears to Fathom - Scratch Creek Post)

I’ve been playing through games like Fears to Fathom lately, including Scratch Creek, and I’m starting to think this style of horror works so well because of how normal it feels at first.

It’s not really the jumpscares — though they definitely work. It’s the everyday stuff: driving somewhere, grocery shopping, watching a house, getting stranded, checking a room you probably shouldn’t be in. Things that feel close enough to real life that your brain buys into the situation before anything extreme happens.

That grounded setup makes the horror hit harder for me than a lot of monster/paranormal stuff, because it starts in a place that feels familiar.

Curious where people land on this: do you prefer grounded indie horror like Fears to Fathom / Chilla’s Art style games, or more surreal monster/paranormal horror?

Also open to good examples of either — always looking for something new to play.

u/SignalVoidArchives — 24 days ago

Played Scratch Creek with a random tonight. How has matchmaking been for you?

Jumped into Scratch Creek tonight with a random since none of my usual group was around.

I was honestly expecting matchmaking to be a bit chaotic, but it ended up being a pretty good experience. We had mics, stayed together most of the time, and it actually made some of the later moments a lot more tense than I expected.

I recorded my first playthrough and it got me wondering if I just got lucky.

How has everyone else's co-op experience been so far? Good teammates? Silent teammates? Trolls? Any memorable stories?

u/SignalVoidArchives — 25 days ago