Clarity From the Bunge
That big gun bully enablement loop that Bungo announced was the clarity I needed. I’ve been playing since day one, a middling to low-tier dirty casual, and have been holding out hope that they would have the come to Jesus moment to attract and retain a bigger audience.
Despite having at least 3 to 10 blasts, I see the writing on the wall: this game was designed at its core to appeal to the sweats and psychopaths. Emphasis on psychopaths. Like, why/what/how does anyone benefit from eliminating runners with 5 seconds to exfil?! This isn’t a one-time occurrence. This is persistent toxic behavior that I simply can’t wrap my brain around.
Even the bone they threw with Vault Breakers wore off quick as the difficulty was tuned for sweat trios and solo sweats. I don’t have time for this. I can’t make Marathon my second job.
I’ve been told repeatedly in the subs and in-game to “go play a different game”. So… I will.
I really wanted to continue enjoying this game because of the blasts I’ve had with rare moments of victory/gratification, but there truly needs to be a way for filthy casuals like me to feel like part of something vs. being in the outside. The ticket to entry is too high. And - one of my biggest complaints has been that this game has no mechanics to strongly incentivize teamwork between strangers. The big explodey gun clearly communicates that Bungie truly doesn’t care about this.
I’m logging off until S3. If I see real signs that they are making an effort to (re)capture the casual crowd who can only spend less than 2 hours a day, then I might consider coming back.
Off into the void this message goes!