The Discord challenges are not specific enough on what "Shop item" actually means.

The Discord challenges are not specific enough on what "Shop item" actually means.

So they added this new (it's new right? well anyways I only noticed it yesterday) "challenges" thing in your profile which you can earn orbs for. I haven't found any official news reports on this, so I have a few questions:

Firstly, does anyone know how often these will refresh? Or is it just gonna be like "you have to do this one to unlock the next"? In that case it's hot garbage because:

Secondly, IS IT JUST PURE FALSE ADVERTISING? I went to the shop, bought an item for 4100 orbs and didn't get shit. I reckon they meant you need to buy an item from their cringy Halloween shop (it is cringe for 30 bucks per pack) for real money. Pretty neat huh?

u/SpiritedAd1837 — 4 days ago

How do I know what exactly is causing this stupid light flash behind my model?

Images descriptions:

1 - 300 samples (render)
2 - 600 samples + tweaked the lighting (viewport)
3 - 600 samples + tweaked the lighting (render, not final result but the dot is still visible)

Hi everyone, I'm making a ramen shop following Polygon Runway's tutorial and just can't understand why the hell there's a random dot of light in the top right part of my render image. It does not appear in the viewport but for some reason does in the final render.

I use Cycles as my engine; the viewport samples are set to 32 for optimization (integrated graphics card is a pain in the ass), while the render samples in the given render photo were 300. Later changed them to 600 and the dot was still there. To be clear, my scene floor is a plane with no additional shading nodes.

I've edited the light colours, world colour, my volumetric fog cube around the scene, I added a couple more lights under the ramen shop, but nothing changed.

My question: is there a way I can determine the reason of this problem AND solve it without moving my camera / lights from the initial position? I really don't wanna start my whole lighting setup over. Is there some kind of setting to change in my plane / world color / volumetric fog so that stuff like that doesn't randomly appear?

u/SpiritedAd1837 — 1 month ago

I'm curious, can I get Simon alive in the end this way?

>!By not shooting the human employee at the tower, which is ideal for the pacifist route imo, Simon gets shot and you can either kill him or leave him on the rooftop. If I choose to leave him, can I later ignore the rooftop part as Connor (by for instance going to the kitchen or leaving before finding any clues) and deliberately NOT find him, thus allowing Simon to survive?!<

>!I've seen an outcome where Markus meets Simon in Jericho during 'Crossroads' & they hug each other. Can I achieve it that way?!<

u/SpiritedAd1837 — 2 months ago

Subnautica, Terraria or Hello Neighbor?

What's up guys, this is probably quite a weird question but still

Context: I LOVE puzzle games. My recent experience with Portal and Portal 2 showed that I am a huge fan of gameplay that has some tricky features, yet relies on logic and common sense in problem solving. I'd like to try out some more puzzles in the near future, so here's kinda my current wishlist (in the title).

My main requirement is perhaps logical and structured environment. For instance, with Portal, by the time you'd get to a certain test chamber, the mechanics used in that chamber would've already been at least briefly explained by the game OR would be more or less intuitively understandable on the spot.

I am a big fan of Minecraft, so I figured it'd be nice to try Terraria and maybe Subnautica, as they do have some similarities with MC. My question regarding both of those is, how bad are they at explaining themselves to new players? How difficult is it to figure out wtf you're supposed to do? I heard Terraria does a terrible job there, but what about Subnautica? (I'm asking cuz I'm not much of a cheater and I want to be able to solve problems / levels on my own mostly) Also I know they aren't specifically- puzzle games- but they still have some tricky survival / building / crafting elements etc. where you're left to yourself.

Regarding Hello Neighbor, I've seen some walkthroughs and it seemed really fun, but again, is the gameplay really annoying, as in the puzzles take ages to comprehend and provide zero preliminary instructions?

Worth noticing that I've lately tried out Besiege, which kinda clicked with me- but also didn't. The tutorial tips only appear for the first couple of levels, and then you basically have to rely entirely on your real-life physics knowledge (which I don't have much of rn) to discover COMPLETELY new mechanics. Because I haven't studied uhh... the entire science curriculum for every school year yet, all I have left is:

  1. youtube tutorials (which are total moodkillers)

  2. randomly clicking random blocks on the screen hoping for a miracle

And that really pisses me off.

TLDR: To summarize, I just want a game with some complex mechanics, but not overly complicated and annoyingly difficult. I'd love to play something like Portal, where the game explains most of the stuff before you start a nominal level, and then you just have to figure out how to put the information together. Since Subnautica & Terraria have elements of survival, crafting and resource gathering, and HN is literally a platformer puzzle, these 3 are in my wishlist currently. Which one do y'all think would fit me best rn?

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u/SpiritedAd1837 — 2 months ago

A 5 block tall cactus naturally generated in a cave IN A MANGROVE SWAMP BIOME

My brother found this on our 26.1 Java server while exploring a cave. The chunks must've been generated a while ago (since it's close to spawn)... Considering our server has existed for more than a year, I can't imagine how long this boy been just standing there unnoticed.

(the seed is -9041548597302285598, coords in the image)

P. S. idk if this will work on bedrock, y'all can check

u/SpiritedAd1837 — 2 months ago

What's the current nuke prize?

I remember they ran out of radiant ideas a while ago and decided to replace them with radials, is there an ongoing radial / smth else award right now for launching the nuke?

reddit.com
u/SpiritedAd1837 — 3 months ago

Just hit Level 10 and this is my first Samurai customization!

Sorry, can't get rid of the UI, I don't have a private server to enable freecam mode.
And pardon the icons I forgot to turn those off 🙏

I kinda like how this turned out, especially I think the deep purple color really suits the Lvl 8 spoiler. It makes it more cartoonish and fits the super simplified texture which looks odd otherwise.

What do you guys think?

u/SpiritedAd1837 — 3 months ago

God I hate this hill

Am I the only one who hates the fact it's THIS large now?? Whenever I try to use nitro to go up the Rising City desert ramp straight to the museum this dude is always in the way. Am I doing something wrong or is it genuinely a common problem?

I think they should at least chop it in half so that we don't bump in it constantly. Plus, this giant pile of grass completely covers the museum's facade, ruining the view.

u/SpiritedAd1837 — 3 months ago

Hot take: I actually like the Alice plot twist, but maybe it's because of the ending I got.

>!I think the plot twist with Alice becoming an android is genuinely good. It's prompted at throughout the whole game with Luther's remarks and her weird behaviour, but still comes as a fairly shocking moment in Crossroads. Kara basically deciding to ignore this fact since the beginning of the game is also a nice touch which adds to her deviancy arc.!<

>!I think many people found it underwhelming because, perhaps, the majority of players reached the Canada Border Inspection Station safely. I, however, got caught while escaping Detroit and was sent to the utilization camp, which I feel is the true, canon, lore-accurate ending. That's where we truly get to witness Alice in her skinless & robotic nature, and it simply makes sense following up that recent revelation. The station and boat endings make it feel like "uh ok I learned that she's an android, it basically has no impact on my perception or the story from now on", while the camp is a logical continuation of this arc.!<

u/SpiritedAd1837 — 3 months ago

Following up the post about the Jet: I think the Stunt is waaaay more underrated

As u/Key_Instruction5610 said in their recent post, the Jet is very underrated and is barely used in public servers. I agree with them on this, I love the Jet and often use it myself. But I recently got to ride the Stunt again, and after a few flights, I must say: this guy is CRIMINALLY underrated. You can rarely see anyone using Jet, but I've basically never witnessed a player who'd actively use Stunt.

It was updated with the addition of its machine guns in the 2023 5DOV, which finally gave it a use and could've finally made it more popular. But it seems like half of the players had no idea about this update and the other half just forgot / dgaf about it. Obviously the machine guns are slightly worse than the Jet's rockets because they have to be constantly aimed at the enemy and have shorter reach, but they're still incredible in closer-range pvp. They're not bad, just have a bit of a different purpose. Plus, THEY'RE COMPLETELY FREE.

I think the only visible disadvantage you can point out with the Stunt is its slightly worse speed, so in terms of chases, you're only able to compete with another Stunt or a mediocre land vehicle. But again, it isn't really meant for chases; imo, it's rather meant to quickly take down a vehicle in a short range / a situation where a plane is more agile, like a path with short bumps in the way.

And lastly, it's ONLY 300K. It's a third of the Jet's price and, as I said, can still compete with the Jet in some aspects. But I guess people don't get to know about its advantages because NOBODY USES IT.

P. S. and it also leaves a cool fancy trail

u/SpiritedAd1837 — 3 months ago

What was this "copy memory" thing?

https://preview.redd.it/8r1nvwtd1dbh1.png?width=686&format=png&auto=webp&s=d9b177a0800312feb9e0b4203bce7d47eb0f93b6

>!When Connor fights Connor in Battle for Detroit, Connor manages to copy Connor's memory, which Connor realises after Connor successfully tells Hank how they met. And then Connor suggest Hank asks a question only the real Connor would know - but it doesn't make any sense??? Like if they now share the same memory, they would both know the name of his dog, his son and all that. And also why did only the real Connor answer correctly and the other just stayed silent instead of saying the same thing? Is there some kind of limit to what extent can androids copy each other's memory?!<

reddit.com
u/SpiritedAd1837 — 3 months ago

I just finished the game and I think it should've been LONGER, mainly because of this fella.

https://preview.redd.it/3sixhsum71ah1.png?width=1123&format=png&auto=webp&s=14a289caa8ca44abb83fa94cf1df4e59440ce948

>!I didn't expect one of the most immersive games I've ever played to also seem this... quick! Seriously, like 30 chapters flew in an instant to me.!<

>!BUT!<

>!Now maaaybe I just got some different arc or shitty relationship with Hank (i only got him up from tense to neutral after sparing chloe), but his plot twist of "tolerating deviants" and "accepting them as a species" just felt rushed. Like he went from hating androids & Connor to kinda liking Connor after Kamski mission, then we're at the police station and bro just says "fuck it we're wrong deviants good humans let them live for christ's sake".!<

>!I reckon Quantic should've added more missions or interactions to develop this arc of his. Feels wrong to have his mindset change so quickly.!<

>!P. S. btw is it my fault, did I miss out on other interactions? basically my path was: hank neutral at last chance connor - hank sympathy and then friend at the factory -> hug. it all felt real spontaneous!<

reddit.com
u/SpiritedAd1837 — 4 months ago

I FUCKED UP 1 BUTTON, 1 GODDAMN BUTTON

https://preview.redd.it/trxx8zmrlz9h1.png?width=850&format=png&auto=webp&s=6f5d259e5779f112801dc205b3d93dc43d39c019

>!i was running from the stoopid camp and some stoopid guard approached the 3 of us so i had to either run or protect alice AND I CHOSE TO RUN BECAUSE I THOUGHT "OH MAYBE I CAN TAKE A RISK"!<

>!i totally forgot this game does not tolerate unresonable risks bro...!<

>!so yeah executed on spot all 3 of us!<

reddit.com
u/SpiritedAd1837 — 4 months ago

I feel like the terrain has lost its DIVERSITY in the latest update

This year's live event was absolutely amazing, and the update turned out nearly perfect. However I feel like the vibe of the map is now partially lost.

The new terrain is... nice. It feels very OG, and even though I didn't play at all during the era it is from, I sorta feel the charm. But am I the only one who finds the fact it's now EVERYWHERE fairly annoying? These classic mountains (the ones in pic 3) used to take up a large portion of the map even before the event. But we had locations like the volcano mountain (smoother terrain) and the Crater Desert (added in 2022).
Now we only have:

- 90% of land: classic 2019 terrain
- 10% of land: desert and beach (same texture of sand lol)
- w a t e r

it's nostalgic, but imho it's starting to feel more boring - and the pale lighting just makes it worse - so what do you think guys?

u/SpiritedAd1837 — 4 months ago

Seasons 12, 13, 14 &amp; 16 might have peaked lighting &amp; terrain colours in the post-2022 era, can we bring them back...?

The photos are taken from DatBrian's (s12, 13, 14) and ItsP1X3L's (16) videos

lowkey:

- skyboxes: amazing
- colour grading & textures in terrain (grass, snow etc.): amazing (very colorful which i like)
- vibes: amazing

Basically my idea is Badimo should do something similar in their future seasons. The upcoming summer season would go great with the S16 vibes, and S12, 13, 14 should be the standard for quality for autumn, winter and spring - respectively - seasons.

To whoever might say that 2020 lighting was way better - yeah, perhaps. But I wouldn't bring that one back. The general vibes and atmosphere of s12-16 would fit the modern map way more, imho.

If you have anything to add / suggest - please write in the comments!

edit: phew i didn't get totally flamed, let's gooo

u/SpiritedAd1837 — 4 months ago

[BO] Just finished Black Ops 1, should I do WaW (prequel) or BO2 next?

THA NUMBAAAAAARS MASOOON

Alr so this game was actually peak, the story was way deeper and harder than the old MW trilogy that I've played before. I recently found out that WaW is actually connected to Black Ops since Reznov is also there. I'm really looking forward to continue the BO story, which honestly makes perfect sense and is easily understandable right now even without playing the previous part.

So my question is, does World at War really add anything crucial to the story? Should I play it now to get the full picture or can I just move on to the sequels? (I wouldn't mind playing WaW too later on, therefore if it isn't lore-wise important right now, I might play the next parts and play it like a "prequel" sometime later)

u/SpiritedAd1837 — 4 months ago
▲ 96 r/MinecraftBuild+1 crossposts

Does anyone know how I can improve this bench?

I found a tutorial on how to build a benchiest benchy benchlike benched bench but I encountered an issue. See, if I make it so only the "neck" of the armor stands for the legs is out of the ground, the trapdoors kinda float in the air. But if I make it so the trapdoors are perfectly on the tops of the stands, the "body" parts of the stands come out of the ground. Does anyone have any idea on how to improve this?

u/SpiritedAd1837 — 5 months ago