Help me find DXVK 1.10.3 Asynchronous (.wcp) for Winlator Mali.

I'm using Winlator Mali, which uses .wcp wrapper packages. I'm looking for a DXVK 1.10.3 Async build, preferably an ARM64EC or ARMEC version packaged as a .wcp file.

I've searched Reddit, GitHub, and other sources. I found the source code and a few Async builds, but they're either .tar.gz archives or they don't work with Winlator Mali.

The game I'm testing has good average FPS, but I'm getting noticeable frametime spikes that seem to be caused by shader compilation. I want to see if an Async DXVK build improves frame pacing and reduces stuttering.

If anyone has a working DXVK 1.10.3 Async .wcp package or knows where to find one, I'd really appreciate it.

Thanks in advance!

reddit.com
u/Stag_----56 — 14 hours ago

Silent Hill 2 Director's Cut | 4x Internal Resolution | ARMSX2 | DM 8350

Recording resolution matches my device's native display resolution.

Silent Hill 2 Director's Cut looks surprisingly good on ARMSX2. The game runs at around 50 FPS for most of the gameplay shown here using 4x internal resolution.

I also tested 5x internal resolution, and on my device the performance was nearly identical.

The video may look a little softer because of screen recording and Reddit's video compression. The image is noticeably sharper on the device itself.

u/Stag_----56 — 17 hours ago

Monster Hunter Rise | Eden Nightly Test | Dimensity 8350 | Not Recommended Yet

I know this isn't playable yet, and I am not recommending anyone to emulate it right now.

Monster Hunter Rise is a demanding game to emulate. Considering the original Switch version runs at 30 FPS, I think it's impressive that Eden Nightly is already able to boot and run it. A few months ago, it wouldn't even load.

If you have 8 GB RAM, don't bother trying it. It won't work. RAM usage reached around 98% during my test, so there is a good chance it will crash at some point

There are still plenty of graphical issues, but the progress is promising. If those rendering issues get fixed in future updates, Monster Hunter Rise has a good chance of becoming playable.( Atleast for 12 gb ram folks)

Resolution is 720p

Proccesor Dimensity 8350

u/Stag_----56 — 1 day ago
▲ 23 r/EmulationMediatekMali+1 crossposts

Winlator Mali l Resident evil revelations | Dimensity 8350 (8 gb ram)| 1080p max settings ( Check comments )

Watch the full video recording causing the fps to drop but it stays only around 50 to 60 fps ( even gets to 50 later in video )

In actual gameplay no the fps doesn't drop badly and there are no stutters or weird textures issues

Is there a good fov mod for this this looks really zoomed in

Settings on WinlatorMali

Proton 9 arm64ec

Dxvk 1.7.3 async

Max memory limit is 3gb

Frame rate keep it on 0(default) or lock it to 60

Box64 4.3

Preset: max performance

Fex 2605

Preset max performance

Startup: Agressive

All cores are being utilised

Keep the game folder in C drive

u/Stag_----56 — 2 days ago
▲ 46 r/EmulationMediatekMali+2 crossposts

BATMAN: ARKHAM CITY GOTY | Mediatek 8350 (8GB RAM) | Winlator Mali | 720p Medium | Smooth Gameplay

Runs smoothly overall. The small stutters in the recording only lasted for the first couple of seconds and were not noticeable during gameplay.

I completed the mission up to the Bell Tower without any crashes or major issues.

My only concern so far is RAM usage.

The Winlator Mali settings are posted in the Community Config.

In game settings: • Medium preset • 720p resolution

(Turn off all the unnecessary things such as dynamic shadows*) Updating the settings here only

Its 720p

Dxvk 1.10.3

Proton 9.0-x86_64

Max device memory 2gb

Box verison 3.7 box preset max performance

Start up selection aggresive

All cores are being used

And move the game folder to C drive

u/Stag_----56 — 2 days ago

About GTA 4 settings and the game | Winlator Mali

So I will agree with the people ig 720p is the way to go the game looks good works really nicely

I am writing this mainly for two reasons

This game has mainly two bugs when Niko leaves his apartment the game's fps drops but climbs back in two seconds and one realted to driving like if you see directly at the top of the car it will break the game ( not problematic)

And the settings I have posted have the wrapper v2 change it to wrapper

And res is at 1600x720 make it 1280x800 or 1280 x720

Following video is in 720p

The game is completely playable won't crash at all for me :)

Proccesor: 8350 extreme (8gb ram)

Thanks :)

Enable frame gen if you want this will be the last post about this really happy with the performance

Settings there is any with win-lator Mali so

Res 1280x720p

Dxvk 1.7.3 async

Box 64 4.3

Preset : max performance

Fexcore: 2605

Preset: Max performance

Move the game to C drive

u/Stag_----56 — 3 days ago
▲ 62 r/EmulationMediatekMali+2 crossposts

Winlator Mali | GTA IV | DM 8350(8GB RAM) | Mali G615 MC6 | 1080p Gameplay test

​

Runs smoothly for the most part with a few small frame pacing hiccups. Overall, it feels playable. The recording shows a few minor hitches that are barely noticeable during actual gameplay. I'll also post a lower resolution comparison later, which runs even better. And more gameplay of it in 1080p( in the comments)

I will love your feedback on it also wanna know if you think this is good or not.Thanks

( Not using FG) (Not using a cooler)

Its not a lighter version of gta 4 its the original game only**

Uploaded the settings in community configs of win-lator Mali

u/Stag_----56 — 3 days ago

TOMODACHI LIFE LTD working perfectly on citron neo ( DM 8350)

Res is at 720p with async shaders on and accuracy level on high with anti aliasing fxaa

Any other Nintendo exclusives which didn't worked on Eden apparently maybe I can test it, this recieved and update yesterday and somehow citron neo became much better

https://github.com/citron-neo/CI/releases/tag/nightly-android

I don't know about 60 fps now I don't know for what you will need 60 for this but maybe you can mess around and see if there's a fix this works perfectly for me

There is not even a single video anywhere that shows this game running on Mediatek so this is really good

u/Stag_----56 — 4 days ago

ARMSX2 Shadow of Collosus 2x and 3x test (DM 8350 extreme) finally playable??

The video starts on 2x res

The fps and frametime are suprisingly good and it actually seems playable?

Settings

EE cycle rate 180 ( or 130)

EE cycle skip 2 ( or 1 or 2)

Change these if it's feels too sttutery

Patch used for this:

// Mastercode

patch=1,EE,0E3C7dF2,extended,1456E7A5

patch=1,EE,F024E5d4,extended,0024E5d7

//true 60fps

patch=1,EE,E0010000,extended,0063AA08

patch=1,EE,0028F4C4,extended,00000001

patch=1,EE,E0010001,extended,0063AA08

patch=1,EE,0028F4C4,extended,00000002

//Revert to 30 fps every time there is a Cutscenes

patch=1,EE,e0010001,extended,0063AA08

patch=1,EE,2028F4C4,extended,00000002

//No-Interlacing

patch=1,EE,0013CAD0,word,30420000

patch=1,EE,001144AC,word,30420000

//widescreen

patch=1,EE,00114dd0,word,3c013f40

patch=1,EE,00114dd4,word,4481c000

patch=1,EE,00114de0,word,46181082

//render fix

patch=1,EE,001146F4,word,240302ab

patch=1,EE,0054E478,word,44fa0000

//DEBUG MENU (Press Select - Set "Debug Menu --) Single Framestep" for 60fps)

patch=1,EE,20101F94,word,0C06C966

patch=1,EE,201AF850,word,0806BD28

// Maximum Graphics Booster

// (No Blur-Effect and maxed out Game Sharpness)

patch=1,EE,001322f0,word,03e00008

patch=1,EE,001322f4,word,00000000

patch=1,EE,001fca60,word,03e00008

patch=1,EE,001fca64,word,00000000

patch=1,EE,001137f8,word,03e00008

patch=1,EE,001137fc,word,00000000

patch=1,EE,001136b0,word,03e00008

patch=1,EE,001136b4,word,00000000

// Disable Post-Effect like the bright reddish Sky

patch=1,EE,0028F808,word,00000000

//black borders fix

patch=1,EE,00113450,word,3c010000

// No black Borders

patch=1,EE,001133F8,word,44800800

patch=1,EE,00113410,word,44800800

patch=1,EE,00113420,word,44800800

patch=1,EE,00113534,word,44800000

// No Shadow Effects

//patch=1,EE,0028F7CC,word,00000000

//patch=1,EE,0028F7D0,word,00000000

//patch=1,EE,0028F7D4,word,00000000

//patch=1,EE,0028F7D8,word,00000000

//patch=1,EE,0028F7DC,word,00000000

//patch=1,EE,0028F7E0,word,00000000

//patch=1,EE,0028F7E4,word,00000000

//patch=1,EE,0028F7E8,word,00000000

// Characters RGB Values decently enhanced,

// disable extra Light on Boy and Objects

// and disable Boy-Dimming in dark Areas

patch=1,EE,001170b4,word,24020000

patch=1,EE,00117000,word,24130000

patch=1,EE,00117010,word,24130000

patch=1,EE,001175f4,word,44806000

patch=1,EE,0028F780,word,3F900000

patch=1,EE,0028F784,word,3F900000

patch=1,EE,0028F788,word,3F900000

patch=1,EE,0028F78C,word,3F800000

// World and Character main RGB fixed Values

patch=1,EE,0028F7F0,word,00000080

patch=1,EE,0028F7F4,word,00000080

patch=1,EE,0028F7F8,word,00000080

patch=1,EE,0028F7FC,word,00000000

Only failure I got was with burnout revenge on armsx2hope they fix it

Its still gets good fps without the patch but starts throwing up host gpu fail so this really helps with that

u/Stag_----56 — 4 days ago
▲ 3 r/EdenEmulator+1 crossposts

Blood: Refreshed supply (Eden) on Mediatek 8350 extreme

Using Eden Emulator v0.2.0 RC2 (optimized build).

If you want to try it yourself:

https://git.eden-emu.dev/eden-emu/eden/releases/tag/v0.2.0-rc2

You can also play it through a DOS emulator. I couldn't get the controls mapped properly on Android, though. If you have a keyboard and mouse, the DOSZone website is another option.

This game deserves the DOOM (2016) treatment. It's seriously underrated and still holds up today.

Device : Motorola edge 60 pro (8gb ram)

Will take some time to get used to the touch controls

Video is in 720p you can play it in 1080p though

u/Stag_----56 — 4 days ago

ARMSX2 God of war 3.5x Res over 45 FPS(Dimensity 8350)

The results on God of war are truly great for me on the Mediatek 8350 extreme

Love how much work the devs are putting into this

God of war runs way better on armsx2 compared to netherxs2 without tweaking too much :)

On Nether the game starts to slow down significantly on 3.5x on my device

Totally unrelated:

( If the devs read this I got an issue with burnout Revenge the game runs on vulkan renderer no issues whatsoever but after some seconds if gives a host gpu issue and the whole app crashes it runs really smooth tho before crashing it works on opengl but I have to tweak the graphics a lot like down to 1.5x compared to the 3.5x on vulkan to get playable fps

Maybe this is a compatibility issue cause on nether it runs super smooth would appreciate if you look into this or comment any solution) (NTSC framerate and ECE are on default only)

u/Stag_----56 — 5 days ago

ARMSX2 Refresh v29 God of war test

Resolution: 4x ( Think its more than 1440p or 1440p)

EEC: 1

(Everything else is at default)

I've seen a lot of hype around Armsx2 since today's update, tested it and so far it's honestly the best PS2 emulator I've used.

I've been playing God of War on NetherSX2 at 3.5x resolution, and it rarely reaches 30 FPS with a lot of tweaking. On Armsx2, I launched the game at 4x resolution without changing much, and it ran surprisingly well.

There are a few audio issues during some cutscenes, but gameplay is smooth.

Also the UI looks much better than Netherxs2

Proccesor: Dimensity 8350

https://github.com/ARMSX2/ARMSX2/releases/tag/2.4.9

(Lmao the dev is posting like 3 updates a day man 😭😭) use this it's probably better

https://armsx2.org/download-ps2-bios/

(Use the bios based on the games region download USA region games only if it's available :)

u/Stag_----56 — 5 days ago