Is it dangerous to ride with a long wig like this? Saw this in the Austin subreddit and people are debating it.
▲ 131 r/mightyboosh+2 crossposts

Is it dangerous to ride with a long wig like this? Saw this in the Austin subreddit and people are debating it.

u/4twEntOri — 3 hours ago

Suggestion: Behaviour in Night Raids doesn't impacting your ABMM rating. What happens in the dark stays in the dark.

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My main issue with ABMM and the PvE vs PvP situation is that your behaviour is constantly being monitored, so you have no opportunity to deliberately choose to act differently than you normally want to, as it will immediately affect your ABMM profile.

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Embark has essentially suggested they're going to separate Solo and Squad behaviour tracking, which is fantastic, but I also feel there should be certain map conditions - namely Night Raids - where your behaviour is *explicitly* not recorded. What happens in the dark stays in the dark.

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This would give players who primarily play friendly and relaxed the opportunity to engage in aggressive PvP without it ruining the next however many games, and it also fits thematically in my opinion.

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u/Stalwart_Vanguard — 21 days ago

It's not the end of the world to walk up and around the walkway, but it does feel a little clunky when you could just have a walkway through the middle here, since the trams never cross this space.

u/Stalwart_Vanguard — 2 months ago

Personal Teleporters, in my opinion, are far more game-changing than Teleporter Pads. Yes they're a bit fiddly since you have to carry them around and charge them, but they allow you to return to the linked crafting bench from anywhere at any time.

Teleporter Pads have the advantage of being fixed and powered so hopping between two places is less hassle, but what you gain in convenience, you lose in versitility. Pads can only teleport you between two fixed locations, which seems more fitting for the first teleportation technology you have available. As soon as you unlock Personal Teleporters, suddenly vehicles, trams, trollies and the intra-facility perforations become almost pointless, or at least it did in our playthrough. It's a shame i think, because the trams and vehicles are a great concept, but I feel they lose their usefulness too quickly.

Am I alone in this take? That linking your fixed bases together should come before being able to blink around the facility from basically anywhere?

Edit:

In case you aren't convinced, here is the new progression I am suggesting:

  1. Aquire teleporter pads, set them up between your most common places. You now have A to B travel.

  2. Build out your teleporter network with outposts that make it quicker get back to base from anywhere in the facility, but doesn't immediately render other travel methods obsolete as you still need to travel to the nearest teleporter. You now have A/B/C... to Hub to A/B/C/... travel

  3. You finally unlock personal teleporters which allow you to return to your hub from anywhere in the game, which builds on your existing network system rather than completely replacing it. You now have [Anywhere] to Hub to A/B/C... travel

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u/Stalwart_Vanguard — 2 months ago