Image 1 — Rox (Hunter Hotel AU)
Image 2 — Rox (Hunter Hotel AU)
Image 3 — Rox (Hunter Hotel AU)
Image 4 — Rox (Hunter Hotel AU)
Image 5 — Rox (Hunter Hotel AU)

Rox (Hunter Hotel AU)

The leader of VEETR/X. She asked Aljinu to join her team. He said no and now she’s pissy.

I’ll post drawings of Miratino and Zovette seperately.

u/Strange-Finding8096 — 12 days ago
▲ 12 r/HUNTRX+1 crossposts

“But how ‘bout one last question for the road, Princess?” (Hunter Hotel AU)

Something I’ve been thinking about for a while. I saw that Looney Hotel (Hazbin Hotel x Looney Tunes crossover AU) on X. I decided to do the same for KPDH. This is the Hunter Hotel AU, featuring KPDH characters as Hazbin Hotel characters.

Characters:

Rox (Rumi + Vox): CEO of RoxTek, leader of VEETR/X, and Aljinu’s rival.

Char-Ma (OC): The Princess of Hell, owner of the Hotel, and King Luci-Ma’s daughter.

Let me know if y’all wanna see more. If you wanna make your own Hunter Hotel fanart or animatic, be sure to credit me.

u/Strange-Finding8096 — 15 days ago
▲ 13 r/okaybuddydemonhunters+1 crossposts

How I imagine it playing out if Jinu and the other Saja Boys took Rumi out to eat souls to get her to embrace more of her demon heritage:

Except she uses her sword instead of a gun

youtu.be
u/Strange-Finding8096 — 1 month ago
▲ 24 r/HUNTRX+1 crossposts

Voices Strong - HUNTR/X Smash Bros Reveal Trailer

This took forever but it’s finally done.

u/Strange-Finding8096 — 1 month ago
▲ 24 r/ZoeyKPDHfandom+1 crossposts

After receiving mostly turtle plushies as gifts for her birthday, Zoey finally opened up something new that was not only for her, but Rumi and Mira as well…

It’ll take lord knows how long, but sit back while I create something beautiful.

u/Strange-Finding8096 — 2 months ago
▲ 9 r/okaybuddydemonhunters+1 crossposts

Demons Deman Up (fan short story)

3 demons stood at their post, waiting to ambush Rumi when she passed them. But when they saw her, they immediately hid in the shadows, fearing her. Rumi ran right past them without even realizing they were there.

A higher ranking elite demon, who was tasked with Gwi-Ma to lead the group on their mission to the mortal realm, having witnessed the scene, teleported to the demons to reprimand them for their cowardice.

“What the hell was that!? There were 3 of you and only 1 of her! I was able to lead her in this direction! You guys were supposed to finish her off!”

“Oh my gosh. Oh my gosh!”

“She was running right at us! Did you see that super scary sword?”

“My heart rate is crazy!”

“You don’t have a heart rate! You’re a demonic entity from Hell! A giant group of Hell creatures that can’t kill 1 demon hunter human girl!”

“Well actually shes a demon-human hybrid.”

“That doesn’t make a difference! After the new Honmoons creation, her human half became the more dominant half!”

“He’s yelling! Stop yelling at us!”

“(covering eyes) Someone tell me when he’s gone!”

“I haven’t been this scared since that long purple hair lady came through here!”

The 3 weak little cowardly demons mumble incoherently about how much they are scared of Rumi.

“sighs Okay. I’m sorry I yelled, but you’re all too sensitive. You need to be whipped into shape.”

Thus starting a training montage featuring the elite demon putting the 3 weaker cowards through tests to make them get over their fear of Rumi.

  1. On a board, the elite demon shows them a picture of a demon with a green check mark next to it. He rips it off the show a picture of Rumi underneath. The 3 demons shriek and back up in terror. The elite demon lowers his head in disappointment.

  2. The elite demon runs at them dressed like Rumi, with a purple braid wig and a fake sword. The 3 demons scream and fearfully hide. Frustrated, the elite demon takes off the wig and throws it on the ground.

  3. Repeat of Test 1. 1 demon finally musters the courage the attack the picture of Rumi, with the other 2 joining in shortly after. The elite demon smiles in approval.

  4. Repeat of Test 2. The elite demon runs at them in his Rumi disguise, but they don’t hide. They confidently surround him and cut off all possible escape routes. Their claws were out and they were ready to attack. The elite demon smiles.

“(confidently) You guys are ready.”

A little while later, back in the mortal realm, the group prepares for another ambush. The elite demon shouts at them from afar to get ready to attack.

“Here she comes! Get her boys!”

Just as the demon trio was ready to attack, they noticed that it was not just Rumi approaching them this time, but two other human girls accompanying her, a tall, serious looking woman with red hair, and a shorter, cheerful looking girl with black hair buns. Fear returned to them as they immediately hid in the shadows again like little cowards as the 3 girls ran right past them without even knowing they were there. The elite demon returned to them, very angry and disappointed.

“WHAT THE F**K, GUYS!?!”

“You didn’t say anything about her having friends!”

“Those two were somehow even scarier!”

“That little one had the grin of a horror film killer!”

“Oh my gosh, she so did!”

The elite demon became increasingly irritated as this trio of weak little cowardly sorry excuses for demons complained about how terrifying the demon hunters were until his brain short circuited and he snapped.

“Shut up! Shut up! Shut up!! SHUT UP! (stammering) SHUT UP!!!!”

reddit.com
u/Strange-Finding8096 — 2 months ago

Gen 1 Pokémon Drawings (part 17/finale)

That’s the end of Gen 1. Let me know if you wanna see Gen 2.

I’ll probably post those sometime next month or something.

u/Strange-Finding8096 — 4 months ago
▲ 34 r/Mario

My partner designs for my fan game concept, Super Mario Bros. Sinners.

Gary: A humble archeologist Goomba who loves history more than money. He resisted the corruption of the Greed Sin in Chapter 1 because he believes treasures belong in museums, not personal vaults. He speaks in a nerdy professor voice, getting overly excited about ancient ruins and often stuttering when he finds a rare artifact. He can use his Headbonk to smash Greed blocks that Mario, Luigi, and Yoshi can’t break and can sniff out hidden blocks containing important items like keys

Penny: A refined Piranha Plant culinary critic. She despises the mindless, corrupted overeating the Gluttony Sin has caused in Chapter 2, believing that eating should be and form of art. She speaks with an elegant French accent, using French terms of endearment and chef jargon. She can extend her stem from her pot to chomp down on large, hazardous fruits blocking Mario, Luigi, and Yoshi’s path and eat small enemies whole. She can also spit them back out like projectiles to hit faraway switches.

Beatrice: A graceful, articulate, and deeply romantic bioluminescent Blooper. She loathes the superficial vanity and toxic illusions caused by the corruption of the Lust Sin in Chapter 3, valuing genuine, deep friendship. Her voice sounds like that of an old-fashioned Hollywood actress, talking dramatically, as if she is the main character in a grand romantic play. She can squirt ink to reveal invisible platforms hidden by the Lust illusion mirrors and she can also help Mario, Luigi, and Yoshi move faster in the water.

Barnaby: A polite, old-school gentleman Boo. He resisted the corruption caused by the Envy Sin in Chapter 4 because he is completely content with his afterlife and feels no need to steal the joy or identities of the living. He speaks like a sophisticated aristocrat with an English accent, delivering polite and witty remarks even in dangerous situations. He can turn Mario. Luigi, and Yoshi invisible and intangible for a short time, allowing them to sneak through walls and bypass enemies and obstacles.

Winston: A cool-headed, meditative Bob-omb demolition expert. He keeps his temper completely in check by practicing zen meditation, making him immune to the destructive corruption in Chapter 5 caused by the Wrath Sin. He speaks with a heavy southern United States accent, sounding calm and folksy with a warm drawl. He can be thrown like your traditional Bob-omb partner and blow up cracked walls, but his explosion also acts like a controlled shockwave, launching Mario, Luigi, and Yoshi up to high, out of reach areas or temporarily snuffing out raging fire hazards in the area.

Sonia: A hyperactive, fast-talking, fitness enthusiast Shy Guy (or Shy Gal in her case) who refuses to slow down. She’s always moving and outruns the sluggish corruption of the Sloth Sin in Chapter 6. She has a very high energy voice and speaks in short, punchy sentences. She can give Mario, Luigi, and Yoshi a massive burst in speed, just like other ridable partners, and allowing them to run over Sloth mud without getting slowed down. She can also turn into a literal springboard to launch them high into the air.

u/Strange-Finding8096 — 4 months ago

Looking for fangame creators to pitch my concept idea for a fan made Mario game based around the Seven Deadly Sins to

GAME DESIGN DOCUMENT: SUPER MARIO BROS. SINNERS

  1. EXECUTIVE SUMMARY
    Title: Super Mario Bros. Sinners
    Genre: 2D Side-scrolling Platformer with Action-RPG Elements
    Target Style: Newer Super Mario Bros. Wii / Super Mario Bros. Wonder (Gameplay) mixed with Paper Mario (Story & Dialogue)
    Core Hook: Bowser accidentally unleashes the demonic, corruptive powers of the Seven Deadly Sins. The Mushroom Kingdom is shattered into fragments. Former villains and allies must unite into an "Angelic Resistance" to save the kingdom from a hellish fate.

  2. CORE GAMEPLAY MECHANICS
    The Temptation Meter
    A unique UI gauge at the top of the screen fills when players interact with sin-tainted elements.
    The Penalty: If the meter maxes out, the player enters a world-specific status effect (e.g., "Blind Fury" in Wrath World forces automatic top-speed sprinting; "Deep Slumber" in Sloth World cuts jump height in half).
    Purification: Finding hidden Cherub Toads or collecting Holy Droplets instantly cleanses the meter.
    The Hub: The Sanctuary Grounds (Peach’s Castle)
    Functions similarly to Waddle Dee Town from Kirby and the Forgotten Land. It starts completely empty except for the core heroes and the Angelic Trio. As players rescue major characters throughout the chapters, new buildings and mini-games unlock to upgrade stats and badges.

  3. CHARACTERS & CAST
    The Heroes of Purity (Playable)
    Mario, Luigi, Yoshi: The only characters completely immune to initial corruption.
    The Angelic Resistance (Supporting Cast)
    Seraph: The leader of the angels. Operates the War Room tracking Peach's fading purity shield.
    Caellum: Seraph’s little brother. Runs the Combat Training Ground and Boss Rematches.
    Emma: Seraph’s timid little sister. Runs the Purity Boutique selling basic inventory items.
    Cherub Toads: Pure-hearted Toads with wings who act as the humorous, Paper Mario-style resident NPCs.
    The Allies: Peach, Toad, Toadette, Wario, Waluigi, Daisy, Birdo, Rosalina, Lumas, Professor E. Gadd, Polterpup, Donkey Kong, Diddy Kong.

  4. CHAPTER STRUCTURE & SIN PARTNERS
    The game is split into thematic chapters. Each chapter introduces a Sin-Resistant Partner—a friendly enemy variant who resisted the temptation of that world's sin. They feature unique accents and field abilities used to solve puzzles.
    Chapter 1: The Golden Cage (Greed)
    Setting: A desert made of solid, heavy gold where coins are cursed traps.
    Castle Boss: Larry Koopa (Greed)
    Tower Boss: Goomboss (Greed)
    Partner: Gary the Goomba (Academic/Nerd Voice). Field Ability: "Coin Sense" to find invisible blocks, and "Headbonk" to smash reinforced gold barriers.
    Rescued Allies: Toad & Toadette (Unlock the Mushroom Townhouse & Café).
    Chapter 2: The Never-Ending Feast (Gluttony)
    Setting: A swamp of melting junk food where the environment actively eats itself.
    Castle Boss: Morton Koopa Jr. (Gluttony) - Mechanic: He is eating the building's architecture.
    Tower Boss: Petey Piranha (Gluttony)
    Partner: Penny the Piranha Plant (French Accent). Field Ability: "Munch & Spit" to swallow giant hazardous fruits and project them back at switches.
    Rescued Allies: Donkey Kong & Diddy Kong (Unlock the Jungle Barrel Arcade & Gym).
    Chapter 3: The Mirror of Vanity (Lust)
    Setting: A neon-lit tropical coral reef filled with deceptive illusion mirrors.
    Castle Boss: Wendy O. Koopa (Lust)
    Tower Boss: Gooper Blooper (Lust)
    Partner: Beatrice the Blooper (Old-Hollywood Melodious Voice). Field Ability: "Ink Screen" to blind illusion mirrors and reveal hidden paths.
    Rescued Allies: Daisy & Birdo (Unlock the Sarsaland Botanical Gardens & Theater).
    Chapter 4: The Shadow of Doubt (Envy)
    Setting: A pitch-black misty valley where your own shadow attacks you.
    Castle Boss: Iggy Koopa (Envy)
    Tower Boss: King Boo (Envy)
    Partner: Barnaby the Boo (English Aristocrat Accent). Field Ability: "Boo Vanish" to turn invisible and phase through solid trap walls.
    Rescued Allies: Wario & Waluigi (Unlock the Secret Casino & Pawn Shop).
    Chapter 5: The Blazing Fury (Wrath)
    Setting: Volcanic canyons on short fuses with constant screen-shaking tremors.
    Castle Boss: Roy Koopa (Wrath)
    Tower Boss: King Bob-omb (Wrath)
    Partner: Winston the Bob-omb (Southern US Accent). Field Ability: "Controlled Blast" to create cooling shockwaves that destroy lava hazards.
    Rescued Allies: Professor E. Gadd & Polterpup (Unlock the Paranormal Research Lab).
    Chapter 6: The Slumbering Fog (Sloth)
    Setting: Floating dream-valleys of heavy lavender mist and deep mud that lags controls.
    Castle Boss: Lemmy Koopa (Sloth)
    Tower Boss: Wart (Sloth)
    Partner: Sonia the Shy Guy (Hyper-active/Fast Voice). Field Ability: "Sprint & Spring" to dash over mud and act as a high-launch springboard.
    Rescued Allies: Rosalina & Lumas (Unlock the Comet Observatory Spire & Star Garden).
    Chapter 7: The Apex of Arrogance (Pride)
    Setting: A golden sky-fortress guarded by platinum-armored enemies immune to normal jumps.
    Castle Boss: Ludwig von Koopa (Pride)
    Tower Boss: Bowser Jr. (Pride)
    Mechanic: Requires cycling through all six partners to scale the sky-fortress and break the armor of Pride.

  5. REDEMPTION MECHANICS & HUB REDEPLOYMENT
    When a Koopaling or giant boss is defeated, they realize they went too far, apologize, and retreat to the Sanctuary Hub to help the player:
    Larry: Operates the Reconnaissance Tent to track secret level exits for free.
    Morton: Runs the Scrap Recycling Yard, smelting iron debris into Armor Badges.
    Wendy: Opens the Custom Boutique to palette-swap characters and earn cosmetic titles.
    Iggy & E. Gadd: Max out the Mire-Sucker 3000 Max to grant permanent sin resistance.
    King Boo & Caellum: Host the Mirage Gauntlet for hardcore late-game boss rematches.
    Wart: Operates the Badge Fusion Hearth to melt lower-tier badges into Master Badges.
    Bowser Jr. & Kamek: Unlock legendary perks and vehicle upgrades for Yoshi.
    Ludwig: Conducts the Sanctuary Philharmonic to give players a temporary protective music shield.

  6. THE ENDGAME: THE SOVEREIGN ASSAULT
    The Cinematic Turn
    Upon completing Chapter 7, a massive holographic projection of Sin Bowser threatens the village, claiming he has built a legion armed with all 7 sins simultaneously. He dismisses his freed children as traitors. The entire village rallies together, declaring absolute loyalty to the Bros. Seraph uses her power to transform Mario, Luigi, and Yoshi into their Angelic Forms (outfitted with permanent Celestial Blades, Staffs of Illumination, and Astral Devouring).
    The Frontline War
    Players talk to Seraph to trigger the point-of-no-return final march. Level 8-1 features an autoscrolling battlefield where rescued allies can be seen fighting in the background (e.g., Donkey Kong smashing enemies with holy hammers, balanced by comedic beats like Wario and Waluigi running in fear from a giant Wrath Chain Chomp).
    The Final Showdown: Sin Bowser
    Located at the top of the Sovereign Staircase behind fanged, iron doors.
    Phase 1: Bowser utilizes a symphony of Wrath Fire and Lust Rings. Players must flutter-jump with Yoshi, swallow the fire, and blind Bowser to let Mario deliver a Shield Dash strike to his dark diamond crown.
    Phase 2: The room plunges into Envy Fog. Players must use Luigi's Staff of Illumination to construct hard-light platforms above slow-moving shadow clones to reveal the real Bowser.
    Giga Phase: Bowser morphs into a faceless titan of pure sin. The Angelic Resistance below channels their collective purity into Mario's blade, growing it to castle-size for a final, purifying strike.

  7. THE THEATRICAL CREDITS (CURTAIN CALL)
    The game ends with Bowser returning to normal, humorously declaring a "mandatory Koopa vacation from villainy" due to soreness. Ludwig and Kamek bid a respectful, bittersweet farewell to the heroes.
    The credits play out as Birdo's Grand Victory Play. The velvet curtains open to show characters and enemies traveling across a hand-painted stage, interacting with one another based on their personalities (e.g., Gary leading a Goomba parade, Wario and Waluigi being chased by Polterpup). The creators' names roll overhead while pictures from the adventure line the sides, ending on a flashy, golden "THE END" as the theater audience cheers.

reddit.com
u/Strange-Finding8096 — 4 months ago