





Parallax Mapping is Huge
So I recently discovered parallax mapping and it’s amazing! I feel like I can finally make the game the way I envisioned it. Only draw back is the time. My demo has 3 larger maps and a handful of smaller ones…maybe 10-12 overall….and this still took me about 100 hours to rebuild the maps.
I personally love them, I think they are cool, but to the people who do this, how do you optimize? I made a master asset sheet so anytime I touch, rip, or build an asset it goes into that, which paid time dividends on the last maps as I could reuse stuff. I feel like I’m not super efficient at it and I have another 45 maps past the demo to rebuild…then probably another 50-75 to finish the game. I enjoy building them, but thinking I still have ~1k hours in map building alone is a bit insane haha. Let me know any tips or tricks parallax mappers have that can help, thanks!
To the people who don’t parallax map, what do you think of it? I know the style won’t be for everyone, but let me know.