If Akatosh Claims the LDB's Soul, Why are There Dragonborn in Sovngarde?
I always hear that the LDBs soul belongs to Akatosh, but if thats the case why are there Dragonborn in Sovngarde?
I always hear that the LDBs soul belongs to Akatosh, but if thats the case why are there Dragonborn in Sovngarde?
Jarl Balgruuf was replaced by Jarl Vignar Gray-Mane, however, I have always felt like Jarl Balgruuf was meant to be a Jarl that could go either way in the Civil War (as a neutral hold). It will make a lot of sense if you reveal to Jarl Balgruuf that the Imperials kidnapped a prominent member of his Hold and handed him over to the Thalmor that'd he has a desire to switch to Ulfric's side.
I may make this a mod...
This information was released by Todd Howard, and confirmed by Jonah Lobe. They were supposed to hunt Mammoths, and Giants would protect said mammoths.
Link: Dynamic College of Winterhold Robes
Jzargo is my favorite follower. The problem is he runs around in the same Novice robes forever, no matter how powerful he gets (he is the only follower that isn't level-capped) even after he talks about destruction spell mastery. The fact that there are tiered robes that never are implemented in any meaningful way always bugged me, so I made this mod.
Dynamic College of Winterhold Robes swaps Jzargo's robes and hood automatically as he levels up alongside the player. He earns Apprentice robes at level 25, Adept at 50, Expert at 75, and Master at 100. The hood comes off at Expert tier since there's no Expert/Master hood.
Also works on Orthorn, but his level 30 cap means he tops out at Apprentice Robes :/
Incompatible with USSEP since it caps J'zargo, unless you're cool with him being an Apprentice at most.
Looking for feedback!
I was curious, what if God (it doesn't have to be the Christian, Muslim, Jewish etc. God, but a Supreme omnipotent creator) started to talk to us, but he had a really annoying, like that one kid you irrationally disliked in middle-school? Would people worship him? What if he also gave out directives, do you think people would disobey? Thanks.
Edit: What if it was a woman voice? Would things change?
Link: Lore-Friendly Oblivion Unlock Spells
Skyrim never had proper unlock spells, a baffling omission given Oblivion's spell. Bethesda eventually added Fenrik's Welcome with Arcane Accessories, which unlocks Expert-and-below chests using the same activation menu pattern as the Tower Stone power, but it stops there, creating inconsistency.
This mod adds the full five-spell Open line from Oblivion: Open Very Easy Lock, Open Easy Lock, Open Average Lock, Open Hard Lock, and Open Very Hard Lock (corresponding to Novice through Master tiers).
Each spell follows Fenrik's Welcome's design as faithfully as possible. Tomes are integrated into the appropriate vendor leveled lists so they appear naturally at the right character levels and the CoW Master Alteration quest. I used the Ancient Spell tome model to have consistency with the Creation Club content.
Because being a mage and still having to lockpick has never made sense...
Future Projects I'm Working On:
Evil Umbra (you can ONLY select evil dialogue if Umbra is in your inventory)
Camping Ambushes (from Morrowind)
Purpose
Every character starts with the same two spells regardless of who they are or their backgrounds. Merchants like Brand-Shei talk about their cultural ties and then sell generic loot. Dunmer cornerclubs neither serve sujamma or carry the ingredients to make it. ]Bosmer have one of the most distinctive cultural identities in TES lore and you would never know it from playing one. The Dragonborn DLC and the Creation Club Rare Curios content sit walled off from the rest of Skyrim.
Provincial Errata is my attempt to fix that, with the UESP and Imperial Library as the
primary source. Lore-friendly and vanilla corrections.
Optional Spells
A Nord warrior shouldn't reflexively know Flames, and a Khajiit thief has no business casting Healing. Instead, the spells have been placed in the torture room at Helgen where they make sense in-fiction. Healing and Flames are in the torturer's bag. Fury and Conjure Familiar are in the wizard's cage, race-gated so that Altmer can retrieve Fury and Breton can retrieve Conjure Familiar. A Nord, Orc, or Redguard playthrough can exit Helgen as a pure warrior character. You still can choose, however.
Race(s)
Race descriptions have been rewritten to match Skyrim-era TES lore rather than outdated Oblivion drivel, so the player choosing a race actually understands their background.
Bosmer can now cannibalize corpses for health as a racial passive in line with the Green Pact, no Daedric quest required. Namira's Ring still works for its bonus on top. In Survival Mode, Bosmer can eat raw meat without penalty, in keeping with their dietary traditions. Playing a Bosmer should feel meaningfully different.
For Dragonborn DLC and Rare Curios integration, saltrice and comberry are now stocked at the Retching Netch and the New Gnisis Cornerclub so they can actually brew what they serve (in-lore these are the ingredients for Dunmeri drinks).
Khajiit caravans have a rare chance of carrying Elsweyr Fondue, giving a Khajiit player something culturally their own to seek out. Brand-Shei in Riften stocks the full Dragonborn DLC and Rare Curios inventory since he is the most lore-appropriate fence for Morrowind goods in central Skyrim (which required about an hour of combing through the new ingredients and the UESP).
Flin is stocked in the Winking Skeever due to its Imperial roots, and proximity to the East Empire Company in Solitude, due to Flin being popular across the Empire and distributed via EEC routes according to lore.
Future Update:
Incorporate soups and stews from the, distributed to appropriate innkeepers and merchants so regional cuisine actually exists. Proper integration of Skyrim and Solstheim with Carved Armor, Boars, and Bonewolves these belong on the mainland in appropriate biomes and vice-versa and more integration of other Creation Club content into the wider world, so that paid DLC items and creatures actually feel like part of Tamriel rather than isolated additions stapled onto specific quest chains. The trickiest concept I am working on right now is creating an alternative marriage quest tied into the vanilla one that emphasizes Old Nord traditions of having a "Live-in" partner.
Thoughts and thanks.
Link: Provincial Errata
Massive HoMM fan here. Can we see the resurface of boats and those cool underground caves? They made the game feel absolutely epic, expeditionary.
I started my gaming hobby with HoMM at 5 years old, and now I'm back at 22.
With a focus on aerial flight (Happy Ghast and Elytra) I thought it'd be cool if there were archeological geoglyphs you could see from above that maybe you didn't see at first spicing up aerial travel. Imagine riding your Ghast, and you see a massive geoglyph of a Spider, or a Skeleton Head. It could possibly have a higher frequency of Archeology (Suspicious Gravel) as well. These would probably be encountered in the Desert or Badlands.
It'd be really cool if they could be above Mob Spawners, as a sort of indicator as well.
Thanks for coming to my Ted Talk.
To preface, this is a thought experiment on Minecraft logic, recipes, and continuity. I noticed that the mockup beds in Woodland Mansions come in different color combinations, and it got me wondering why normal beds don't work that way. After doing the math, I landed on 256 possible combinations which would be extremely excessive. This isn't life-changing or even necessary, but it doesn't seem out of the realm of possibility either, so I wanted to write out how it could work. I also thought it was a little odd that Minecraft has two bed recipes, one easier than the other and figured the easier version could double as a way to dye bedsheets and pillowcases instead of re-dying.
First, these 256 recipes wouldn't appear in the creative menu. Similar to how Firework Charges are handled, listing them all would just clutter things up. Instead, they'd follow a new naming convention:
[Color 1] and [Color 2] Bed
Where Color 1 is the main blanket color and Color 2 is the pillow/sheet accent at the top.
So, a red bed with a blue pillow would be a "Red and Blue Bed." with the dominant color being the first listed. Classic beds (the original 16) would keep their existing names, and a matched pair like blue-on-blue would be called an "All-Blue Bed."
You could probably incorporate the loom somehow and make it crucial to redyeing beds, or click on each individual part to re-dye.
Thanks for reading.
Rubies: The Cursed Gem
Rubies were originally going to be Minecraft's trading currency back in Java 1.3.1. Jeb is colorblind and kept confusing them with redstone, so they got swapped for emeralds. The texture and pottery sherd are still in the game file (Prize) depicting a ruby.
Basalt Biome
In real life, rubies form alongside basalt. So now they generate exclusively in the Nether's (, where Redstone doesn't generate) basalt deltas, so no more colorblind issues, and basalt deltas finally have a reason to be visited.
Archeology
Suspicious gravel can also yield a ruby occasionally through archaeology.
Ruby Armor
Ruby armor fills the long empty gap between iron and diamond. Rubies are fire resistant, withstanding temps up to 2000°C and should survive lava drops, while diamond burns at around 900°C and now takes a stat debuff in the Nether unless the wearer has fire resistance. Ruby matches or slightly outperforms debuffed diamond in the Nether but stays below diamond in the Overworld so diamond stays relevant, alongside with Netherite Crafting being exclusive to Daimond. Obviously there are trims/horse armor?
Why We Shouldn't Have Emerald Armor
One may say, if we have Ruby armor, why not emerald armor? Emeralds are rated poor for toughness in real life and chip easily due to internal structure. Ruby has excellent toughness, beating even diamond on impact resistance.
Curses at the Enchanting Table
Using rubies instead of lapis at the enchanting table applies curses instead of regular enchantments. One of the new curses, the Curse of Pacifism prevents an item from harming entities, letting you move or push NPCs without dealing damage. Curses should also be applied to more objects, such as maps etc.
The Ritual Table
A new workstation specifically for necromancy. The Ritual Table can resurrect dead pets, returning horses as zombie or skeleton variants and wolves as new Bone Wolves, but only at night. Place either bones (skeletal variant) or rotten flesh (zombie variant), pay a ruby and an XP cost. A menu lists all your previously deceased pets by name or default identifier (like "Wolf #1"). Pets you killed yourself don't appear in the menu. New uses for bones and rotten flesh.
Other Stuff
A held ruby glows brighter when hostile mobs are nearby, echoing folklore where rubies warned their wearers of danger. Useful for spotting creepers before they spot you if you have it in your offhand.
Nether Pearl
Combining a ruby with an Ender Pearl creates a Nether Pearl, which points the way to Nether Fortresses in the Nether and ruined portals in the Overworld. A new Nether Conduit, crafted with a Nether Pearl and Magma Cream, provides fire resistance in a radius and lets you build under lava bases.
Why the Nether?
The Wildfire, a cut mob has a crown with a red jewel in it that looks suspiciously like a Ruby. I didn't include it as as suggestion in the post as to not break the rule, however, it was the basis for it being in the Nether.
Totems of Undying remind me of villagers due to the bright green eyes, are they possibly villager souls?
This only makes sense considering that there's no cows in the Desert! They give milk IRL!
In case any of you wanted to follow Samurai Jack's Journey.