



I know it's a longshot but I'll never have it if I don't at least ask.
I own a good percentage of the available mons in GO (although I don't have that many legendaries on hand since I've never been much into raiding). Ask away and I'll see if I can get you what you want!
Game is platinum 3 soloQ.
I was hesitating but I should've been in there a tad earlier.
Missclicked the stopwatch but we can just say it was for celebration purposes.
You can hear a stopwatch sound bug; classic replay experience.
https://pokepast.es/4c1f5337d411c1ac
On Champions, I've been playing the outdated M-A Sableye protect-the-Arch Cybertron team and I'm currently 5 win in a row in Ultra 2 somehow; just doing my dailies. Meanwhile, I've been experimenting with team building (on Showdown) for the first time these past few days. I played dozens and dozens of games on Showdown with different mons and sets. I'd like to feel good enough about my team to bring it into Champions. I'm constanly hovering at 1050~1200 elo which doesn't reassure me.
I wanted to build around Mega Delphox. Before reaching my current line-up, I tried using Sinistcha, Rotom Wash, Sneasler, Ninites Alola, Clefable, Mega Venusaur, Aerodactyl, Mega Tyranitar, Grimmsnarl, Mega Glimmora, Basculegion, Dragapult, Incineroar and Toxapex. I don't have access to Mega Floette on Champions so I'm not looking into playing it.
I chose Mega Raichu Y as a an alternative mega for rain match-ups; with Grass Knot for Swampert. I have Garchomp cause it's #1 and like the only ground type. I have Whimsicott as an answer to other Whimsicotts and Garchomp. Kingambit with Low Kick for opposing Kingambits and Tyranitars. And I have Farig without Trick Room, he doesn't feel great but I was getting fucked by opponents switching in Armor Tail so I just adopted my own. Last changes I made was dropping Helping Hand off Farig to add Roar (to potentially reset a setup mon of my opponent) and dropping Fake Tears off Whim to add Protect cause Fake Tears often felt useless (when he's on the field with a physical threat by his side).
I often lead Mega + Kingambit. Sometimes lead Mega/Garchomp + Whim. I often bring Farig in the back. I feel like I bring eack Pokemon often. I dislike Raichu the most and feel that Farig can be improved.
Highlight for me is definitely Chople Berry that has won games instantly.
I've struggled into the likes of Sinistcha, Milotic, Scarfed Garchomp, Basculegion, Sylveon and Floette off the top of my head.
My EVs have some weird numbers that I just copied from random sources, not knowing why, soooo that's probably bad.
If you have changes that I could try/implement, I would love to hear them.
I would also love seeing/trying your teams built around Mega Delphox (without Mega Floette).
I proposed this idea in the "How to deal with Locke" thread. I was trying to help by sharing my own tech against AP assassins but this idea received many downvotes and I was called a "troll" and "possibly AI-generated".
Here I am trying to explain my reasoning and context, what led me there and together we can discuss why this may be a terrible idea? or maybe a sound one?
Why think that might be a good idea
I like to scourge Lolalytics to find helpful techs for any champ I play. While consulting different items winrate against match-ups, I noticed that RoA first item had a good winrate into champions like Akali or Fizz. This reminded me of proplayers building RoA on Orianna when pit against Akali. Now, Azir is different cause he's not static like Orianna, don't get me wrong... but I figure, against AD assassins, you have the option to build Zhonya that gives you both armor stats and an active to stall their all-in... What can you build into AP assassins?
Why it might make sense
I believe RoA is a good option then. The early ruby crystals build path makes you harder to kill, the added mana pool allows for more long-range poke and safer farming, eternity gives you added sustain; all of which will help you stay in lane longer and scale with more safety. You will come online later but you will do so with more survivability and more presence on the map.
Coming back to Lolalytics stats
The data samples you can find are abysmally small because no-one builds RoA. It shows up about 1 every 500 games accross all match-ups.
Now, the next sample is so small that I don't think it's worth sharing but since I got the idea from looking at Lolalytics stats, I will do so. From the last 30 days at Dia+ elo the winrate for RoA rush Azir are: vs Fizz 4-0, vs Akali 1-0, vs Ekko 1-0, vs Katarina 3-2.
Admittedly, if we look at lower elos, the winrate tends to be negative... maybe it wasn't when I got the idea(?).
Note: It doesn't work into Leblanc.
My own experience and results
I'm 7-3 this past month when adapting this method into these match-ups. I build it against those champs because I think it helps to deny their wincon (assassin snowballing) and achieve my own (scaling). I believe it's an appropriate adaptation so I apply it. It's worth noting that I'm not great at League and even worse at Azir but I do think about what to build and when A LOT.
About me for context:
I'm not great at Azir and I only started maining the bird this season.
I'm happy to blind him in any draft and try my best to help my team win.
Playing at gold~plat elo, I currently have 121 Azir soloQs at 52% winrate this season. 168k MP.
I used to main support (Rakan, Pyke, Braum, ...) and, doing so, reached peak elo at Dia3 in 2020.
Also, I'm not AI-generated. ^(01010111 01000101 01010001 01010010)
As a VGC beginner debuting on mobile and after getting Basculegion male from recruitment, I'm looking to get my Hands on Archaludon to complete my first competitive team.
I own a good percentage of the available mons in GO (although I don't have that many legendaries on hand since I've never been much into raiding). Ask away and I'll see if I can get you what you want!
My question is, mechanically speaking, does Cyclosword triggering on an ability means that the damage of said ability benefits from the received lethality?
For context, I'm playing some lethality Varus and some Qiyana and I'm trying to make sense of what items are interesting and mostly how much I should value lethality in my considerations.
(using community created vinyls)
Having no experience in livery making, tried to create something but it's kind of an uninspired desgin lmao. After I drove it out a bit, I feel like the side profile could look better but.. I really like the front end. I will probably iterate on it again.