The Factions of Destiny

A bit of an unrelated non “lore” question, but how would most of the factions fare against some of the common factions from other games?

There has been a debate between Guardians vs Tenno or Hive vs Chaos from 40k

I’m wondering how well any of the factions from Destiny would do against that.

Outliers being The Vex, 1. Because it’s a stupid debate, they are kinda endless and can’t really be defeated 2. We know almost nothing about about them

I mean factions like the Hive can’t really be defeated either without the Light or Paracasuality

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u/SvenGranTheFourth — 1 day ago

Prismatic Titan Point Contact Brace

Hello everyone, im sure this build is circling around here but if not I wanted to share what I think is my favourite Titan build right now.

Subclass: Prismatic

Super: Glacial Quake or Bladefury

Class: Any

Jump: Any

Melee: Thunderclap

Grenade: Shackle Grenade

Aspects: Knockout, Diamond Lance

Fragments: Protection, Dawn, Courage, (Balance, Blessing or Dominance. I prefer balance because of melee regen), Purpose

If you are running Radiant Orbs on Hunter's Journal then switch Dawn for Blessing or Dominance

Statspread

Health: 0

Melee: As much as you can I have 180 + font

Grenade: 80+

Super: As much as you can

Class: Your preference

Weapons: Your preference

Currently I have 0, 180, 66, 101, 85, 35. My stats are very unoptimized since I started farming for Lumiopotent quite late on my titan. Preferably I want 200 Melee, 100+ Super with Grenade following after. Health is a nonfactor and Class/Weapons is whatever you feel like depending on preference.

Mods

Helmet: Hands on, Arc Siphon/Dynamo or 2x Hands on

Gauntlets: Heavy Handed, Melee Font (If needed), Impact Induction (Or momentum, focusing, bolstering etc)

Chest: Whatever resist you need, I usually have Void resist + Arc Resist + Concussive

Legs: Surge (depending on weapon) + Recuperation + Elemental Charge

Class: Reaper, Distribution, Special Finisher or Powerful attraction

Weapons

Primary: Weapon with Slice or Chill Clip or Bastion. Depends on what champs you are facing as well. I like to normally run Festival Flight with Slice + Attrition.

Energy: Depends on champs: I like Seventh Seraph VY-7, Pyroelectric or Snipehunt Mk.47

Power: Depends on champs: I like Anarchy (If no Bastion), Unstop rocket or Refurbished

Artifact

Lots to choose from here, Arc has a lot of choices that works well with this build. I really like tablet of ruin because it works with Prismatic, Strand and Arc. Tablet also works well with this build because of bolt charge and super gain. Dielectric, Flashover and Defibrillating blast are very good in tandem with Photonic Flare, Elemental Siphon and Supercharger.

Tablet:

III: Elemental Supercharger/To Shreds, Defibrillating Blast
II: Vile Weave/Horde Shuttle, Flashover, Elemental Siphon
I: Dialectic, Photonic Flare

Hunter's Journal also works quite well. It also works well with Arc and Prismatic and is a very neutral and strong artifact. Elemental Diffusion Substrate gives DR, it has Elemental Siphon, Press the Advantage and Shieldcrush works well together and it has Radiant Orbs for free radiant on Orbs, as mentioned above then switch out Dawn in the fragments. Lastly Shock and Awe is very good with PCB because of its extra lighting bolts but it can be switched for Transference depending on preference.

Journal

III: Shock and Awe, Shieldcrush
II: Radiant Orbs, Press the Advantage, Bad Amplitude
I: Elemental Siphon, Elemental Diffusion Substrate

Lastly NPA. Its okey? I would only advise using it if you are running a slice weapon AND an auto rifle otherwise its quite useless. However when running those it can work very well as it has Conductive Cosmic Needle, which increases the damage of Arc abilities vs Strand debuffed targets, and Improved Unravelling.

III: Shock and Awe, Conductive Cosmic Needle
II: Targeting Autoloader, Countercharge, Shatter Orbs
I: Sustained Fire, Improved Unravelling

Gameplay Loop

Quite simple. Just as John Titan intended, melee everything. Shackle Grenade keeps fire off you with suspension and thunderclap will one shot a lot of things, with bastion even better. No worries about getting surrounded, the thunderbolts from PCB clears most of whats around you with the melee killing the bigger target.

To shreds keeps you alive when you use a Slice weapon, picking up an orb grants Woven Mail or Frost armor (Depending on super choice). Knockout lets you heal fully when getting melee kills with normal knockout melee or thunderclap. The latter killing most targets immediately. If a target is too far or a lot of ads in one area, throw a shackle grenade and let your melee rip.

u/SvenGranTheFourth — 13 days ago

Personal S10 Tierlist (All weapons + Individual class)

No ranking inside tiers.

Personal opinion as high pinnacle, feel free to debate with me why im curious what others think

u/SvenGranTheFourth — 18 days ago

IMO, list of all weapons I think are good to get in MoT

I made a list on weapons that are obtainable from the Tenet of Bravery in the tower and people seemed to like it so here are my opinions on weapons you can get in MoT, not necessarily the Meta or Best but also weapons that I personally really like . Its going to be a long list so buckle in.

Only perk Column 3 & 4 are going to mentioned. Mag, Barrel and origin trait will be mentioned if necessary

Always assume that on weapons that can get Accelerated Assault, you want it.

Also if I missed any drops uhhh let me know. No tenet weapons here refer to this post if you want my opinion on those: Tenet of Bravery Opinions

(C) Means craftable
(PvP) Means PVP duh.

Lets begin.

Raids

Vault of Glass

(C) Corrective Measure (Void Aggressive LMG): Rewind Rounds/Demolitionist/Subsistence/Destabilizing Rounds + Demoralize/Killing Tally

(C) Fatebringer (Kinetic Adaptive HC): Explosive Payload/Kinetic Tremors/Rewind Rounds + Firefly/One for All

(C) Found Verdict (Arc Aggressive Shotgun): Assault Mag + Rewind Rounds/Supercharged Magazine/Aggregate Charge + Elemental honing/Gearshift/Trench Barrel

(C) Hezen Vengeance (Solar Aggressive Rocket): Impact Casing + Overflow/Envious Arsenal/Cluster Bombs/ALH + Elemental Honing/BnS/Aggregate Charge

(C) Praedyth's Revenge (Kinetic Rapid-fire Sniper): Extended Mag + FFTC/Kinetic Tremors/Rewind Rounds + Elemental Honing/BnS

Last Wish

(C) Age-old Bond (Void High-impact Auto): Repulsor Brace/Demolitionist + Destabilizing Rounds/Golden Tricorn

(C) Apex Predator (Solar Adaptive Rocket): Impact Casing + Reconstruction/Demolitionist + BnS/Bipod/Collective Demolition

(C) Nation of Beasts (Arc Adaptive HC): Gearshift/Dragonfly + Explosive Payload/Voltshot/Jolting Feedback

(C) Techeun Force (Arc Adaptive Fusion): Reconstruction/Collective Demolition/Rewind Rounds + Aggregate Charge/Controlled Burst

(C) The Supremacy (Kinetic Rapid-fire Sniper): Rewind Rounds + Kinetic Tremors/FFTC/BnS

Garden of Salvation:

(C) Ancient Gospel (Void Adaptive HC): Destabilizing Rounds/Repulsor Brace + Demoralize/Explosive Payload

(C) Reckless Oracle (Void Rapid-fire Auto): Destabilizing Rounds + Repulsor Brace/Collective Action

(C) Zealot's Reward (Void Rapid-fire Fusion) Liquid Coils + Attrition Orbs/Repulsor Brace/Destabilizing Rounds/ALH + Reservoir Burst/Controlled Burst

Deep Stone Crypt

(C) Commemoration (Void Adaptive LMG): Extended Mag + Reconstruction + Killing Tally

(C) Heritage (Kinetic Pinpoint Slug Shotgun): Assault Mag + Reconstruction/Envious Arsenal/ALH + Aggregate Charge/Cascade Point/Recombination

(C) Posterity (Arc Precision HC): Supercharged Magazine/Voltshot/Reconstruction + Frenzy/Explosive Payload

(C) Succession (Kinetic Aggressive Sniper) Extended Mag + Reconstruction + Elemental Honing/Recombination

(C) Trustee (Solar Rapid-fire Scout): Reconstruction/Healclip + Incandescent/Burning Ambition

Vow of the Disciple

(C) Cataclysmic (Solar Precision Linear): Liquid Coils + FFTC/Burning Ambition + BnS/Aggregate Charge/Elemental Honing

(C) Deliverance (Stasis Precision Fusion): Liquid Coils + Demolitionist + Chill clip/BnS

(C) Forbearance (Arc Wave frame GL): Demolitionist/Ambitious Assassin + Chain Reaction

(C) Submission (Kinetic Lightweight SMG): Kinetic Tremors/Overflow + Chaos Reshaped/Demolitionist

King's Fall

(C) Zaouli's Bane (Solar Adaptive HC) Explosive Payload + Incandescent/Chaos Reshaped

(C) Smite of Merain (Kinetic Adaptive Pulse): Demolitionist + Firefly

Root Of Nightmares

(C) Acasia's Dejection (Solar Adaptive Trace): Reconstruction/Rewind Rounds/Burning Ambition + Incandescent/Chaos Reshaped/Detonator Beam

(C) Briar's Contempt (Solar Adaptive Linear): Rewind Rounds/Reconstruction + Aggregate Charge/Surrounded/Chaos Reshaped

(C) Rufus's Fury (Strand Rapid-fire Auto): Reconstruction/Slice/Demolitionist/Rewind Rounds + Chaos Reshaped/Frenzy

Crota's End

Word of Crota (Void Precision HC): Repulsor brace/Demolitionist + Sword logic/Destabilizing Rounds

Song of Ir Yut (Arc Adaptive LMG) Supercharged Magazine/Reconstruction/Jolting Feedback + BnS/Sword Logic

Salvation's Edge

(C) Critical Anomaly (Stasis Aggressive Sniper): Rewind Rounds/Reconstruction + BnS/Triple Tap/Elemental Honing

(C) Imminence (Strand Lightweight SMG): Demolitionist/Tear/Slice + Chaos Reshaped/Firefly/Hatchling

(C) Non-Denouement (Arc Precision Bow): Shoot to Loot/Dragonfly + One for All/Voltshot/Chaos Reshaped

(C) Nullify (Solar Heavy Burst Pulse): Firefly/Burning Ambition/Healclip + Chaos Reshaped/Incandescent

The Desert Perpetual

Antedate (Arc Adaptive SMG): Rewind Rounds + Jolting Feedback

Finite Maybe (Solar Aggressive Fusion): Reconstruction + BnS/Reservoir burst

Intercalary (Stasis Adaptive Auto): Headstone/Rewind Rounds + Target lock/One for All

Lance Ephemeral (Strand Rapid-fire Sniper): FTTC/Rewind Rounds + BnS/Elemental honing

Opaque Hourglass (Arc Crossbow): Envious Arsenal + Elemental Honing/Vorpal Weapon

Starscape Null (Solar Lightweight Shotgun): Assault Mag + Rewind Rounds/Envious Arsenal + BnS/Elemental honing

Dungeons

Shattered Throne

Vulpecula (Stasis Precision HC): Shoot to Loot + Explosive Payload

Pit of Heresy

Psychopomp (Arc Area Denial GL): ALH/Demolitionist + Gearshift/Attrition Orbs/Elemental Honing

Prophecy

Adjudicator (Kinetic Precision SMG): Attrition Orbs + Kinetic Tremors/Frenzy

Darkest Before (Solar Rapid Fire Pulse): Healclip/Attrition Orbs + Incandescent/Burning Ambition

Judgement (Stasis Adaptive HC): Headstone + Rimestealer

Prosecutor (Arc Precision Auto): Dragonfly/Trickle Charge + Voltshot/Gearshift

Grasp of Avarice

(PvP) Eyasluna (Stasis Adaptive HC): Hammer-forged rifling + Ricochet rounds + Slideshot + Precision Instrument + Range MW + Enhanced Stability

- 84 Range

- 100 Stability

- 64 Handling

Eyasluna (Stasis Adaptive HC): Firefly + Headstone

(PvP) Matador 64 (Arc Precision Shotgun): Barrel Shroud + Accurized Rounds + Threat Detector + Closing Time/Opening Shot + Handling MW + Quick access sling

- 82 Range

- 64 Stability

- 69 handling

Duality

Lingering Dread (Stasis Lightweight GL): Blinding Grenades/Spike Grenades + ALH + Bipod/Chill Clip

Stormchaser (Arc Adaptive Linear): Supercharged Magazine/Rapid Hit + Gearshift/Elemental Honing /Aggregate Charge

Unforgiven (Void Aggressive SMG): Flared Magwell/Light Mag + Destabilizing Rounds/Attrition Orbs/Demolitionist + Repulsor Brace/Chaos Reshaped

Fixed Odds (Solar High-impact LMG): Field Prep/Feeding Frenzy + Incandescent/Killing Tally

Spire of the Watcher

Wilderflight (Void Double Fire GL): Spike Grenades + ALH/Envious Arsenal + BnS/Aggregate Charge/Elemental Honing

Ghosts of the Deep

Cold Comfort (Stasis Aggressive Rocket): Reconstruction + Elemental Honing/Aggregate Charge/BnS

No Survivors (Solar Aggressive SMG): Rewind Rounds/Healclip/Attrition Orbs/Demolitionist/Burning Ambition + Incandescent

Warlords Ruin

Indebted Kindness (Arc Micro-missile Sidearm): Becon Rounds/Trickle Charge + Voltshot

Vesper's Host

VS Chill Inhibitor (Stasis Rapid-fire GL): Spike Grenades + Envious Arsenal + BnS/Elemental Honing

VS Pyroelectric Propellant (Arc Adaptive Auto): Attrition Orbs/Rewind Rounds + Jolting Feedback/Gearshift

VS Velocity Baton (Void Area-denial GL): Reconstruction/Demolitionist/Envious Arsenal + BnS/Attrition Orbs

Sundered Doctrine

Unloved (Strand Heavy burst HC): Dragonfly + Tear

Unsworn (Strand Adaptive Trace): Shoot to Loot/Rewind Rounds/Tear + Detonator beam/Chaos Reshaped/Target Lock

Equilibrium

Bitter End (Arc Balanced Heat LMG): Cooling Baubles/Attrition Orbs/Trickle Charge + Jolting Feedback/Killing Tally

Conspiracy Honed (Stasis Dynamic Heat Sniper): Vorpal Weapon + BnS

High Tyrant (Void Balanced Heat Pulse): Destabilizing Rounds/Repulsor Brace/Demolitionist + Demoralize/Frenzy/Thermal Atomization

Sullen Claw (Void Lightweight Sword): Eager Edge + BnS

Zealous Ideal (Solar Balanced Heat Auto): Attrition Orbs/Healclip + Incandescent/Burning Ambition

Destinations

Europa

Arctic Haze (Solar Rapid-fire Auto): Chambered Compensator + Steady Rounds + Incandescent/Healclip + Burning ambition/Frenzy

Thermal Erosion (Solar Rapid-fire LMG): Incandescent/Rewind Rounds + Burning Ambition

Hailing Confusion (Stasis Adaptive Pulse): Headstone/Demolitionist + Meganeura

High Albedo (Kinetic Micro-missile Sidearm): ALH/Collective Demolition/Lead from Gold + Kinetic Tremors

EDZ

Scathelocke (Kinetic Adaptive Auto): Attrition Orbs/Rewind Rounds + Kinetic Tremors

Cartesian Coordinate (Solar Rapid-fire Fusion): Reconstruction/Envious Arsenal + Aggregate Charge/Reservoir burst/Incandescent

Parabellum (Solar Adaptive SMG): Rewind Rounds/Healclip + Incandescent/Burning Ambition

Nessus

Pyroclastic Flow (Solar Precision Rocket): ALH/Cluster Bombs/Field prep + Aggregate Charge/BnS

Trophy Hunter (Void Aggressive Sniper): Triple Tap + BnS/Aggregate Charge

The Dreaming City

Waking Vigil (Arc Lightweight HC): Rapid hit/Outlaw + Voltshot/Gearshift

Vouchsafe (Void Lightweight Scout): Shoot to Loot/FTTC + Destabilizing Rounds/Explosive Payload

The Moon

Apostate (Arc Rapid-fire Sniper): Triple Tap + Gearshift

Dream Breaker (Solar Adaptive Fusion): Healclip/Incandescent/Reconstruction + Burning Ambition/Slideshot

Every Waking Moment (Void Precision SMG): Destabilizing Rounds/Repulsor Brace + Demoralize/Sword Logic

Heretic (Arc Aggressive Rocket): Supercharged Magazine/Envious Arsenal + Gearshift

Love and Death (Solar Wave GL): Reconstruction/Envious Arsenal + BnS/Elemental Honing/Aggregate Charge

Tranquillity (Kinetic Adaptive Sniper): Rewind Rounds + Kinetic Tremors/Elemental honing

Arc Logic (Arc Adaptive Auto): Chambered Compensator + Supercharged Magazine/Demolitionist + Jolting Feedback/Gearshift

Cosmodrome

Seventh Seraph Carbine (Kinetic Precision Auto): Reconstruction/Attrition Orbs + Kinetic Tremors

Seventh Seraph VY-7 (Arc Precision SMG): Supercharged Magazine + Jolting Feedback/Gearshift

Savathun's Throne World (Might be wrong on drops here)

(C) Come to Pass (Arc High-Impact Auto): Supercharged Magazine + Jolting Feedback

The Pale Heart

(C) Axial Lacuna (Solar Precision Fusion): Reconstruction + Reservoir Burst

(C) Embraced Identity (Void Adaptive Sniper): Extended Mag + Rewind Rounds/Reconstruction/Vorpal Weapon + FTTC/Elemental Honing/Aggregate Charge

(C) False Idols (Solar Vortex Sword): Eager Edge/Attrition Orbs/Relentless Strikes + BnS/Elemental Honing/Burning Ambition

(C) No Hesitation (Solar Support Auto): Physic/Burning Ambition + Attrition Orbs/Incandescent/Chaos Reshaped

(C) Pro Memoria (Strand Aggressive LMG): Reconstruction + Frenzy/Elemental Honing/Desperate Measures

(C) The Call (Strand Micro-Missile Sidearm): Slice/Reconstruction + Chaos Reshaped/Golden Tricorn

Neomuna

Basso Ostinato (Void Rapid-fire Shotgun): Grave Robber + Destabilizing Rounds

Circular Logic (Strand Adaptive LMG): Overflow/Demolitionist + Killing Tally

Epochal Integration (Solar Adaptive HC): Healclip/Explosive Payload + Incandescent/Chaos Reshaped

Synchronic Roulette (Strand Precision SMG): Attrition Orbs + Chaos Reshaped

(C) Dimensional Hypotrochoid (Stasis Wave GL): Envious Arsenal + BnS

(C) (PvP) Round Robin (Strand Aggressive HC): Smallbore + Ricochet Rounds + Slideshot/Keep Away + Opening Shot/Precision Instrument

Kepler

Giver's Blessing (Kinetic Rapid-fire Auto): Rewind Rounds/Demolitionist + Kinetic Tremors

Renegades

Refurbished A499 (Kinetic Disruption Sniper): Accelerated Assault (Origin Trait) + Snapshot + Aggregate Charge/ALH

All or Nothing (Strand Dynamic Pulse): Slice/Firefly + Tear

Compact Defender (Void Dynamic Sidearm): Destabilizing Rounds/Cooling Baubles + Repulsor Brace

M-17 Fast Talker (Stasis Balanced SMG): Attrition Orbs/Demolitionist + Sword Logic/Master of Arms

Modified B-7 Pistol (Stasis Dynamic HC): Firefly/Demolitionist + Headstone

Uncivil Disclosure (Arc Dynamic HC): Air Trigger/Quickdraw + Precision Instrument/Jolting Feedback

Arena Ops

Bellowing Giant (Void Adaptive Rocket): Overflow/Lasting Impression/Air Trigger + ALH/Cluster Bombs/Bipod/Collective Demolition

Blast Furnace (Kinetic Aggressive Pulse): Kinetic Tremors + Chaos Reshaped/Firefly

Kindled Orchid (Void Adaptive HC): Repulsor Brace/Shoot to Loot + Explosive Payload/Destabilizing Rounds

No Feelings (Arc Precision Scout): Voltshot/Collective Demolition/Rapid Hit + Explosive Payload/Gearshift

Tatara Gaze (Arc Aggressive Sniper): Rewind Rounds + Triple Tap/Elemental Honing

The Ringing Nail (Solar Precision Auto): Incandescent/Rewind Rounds/Healclip + Firefly/Burning Ambition

The Spiteful Fang (Stasis Lightweight Bow): Headstone + Firefly

Pinnacle Ops

Adored (Arc Adaptive Sniper): FTTC + Elemental Honing

Lotus Eater (Void Micro-Missile Sidearm): Reconstruction + Destabilizing Rounds

Mint Retrograde (Strand Micro-Missile Pulse): Accelerated Assault (Origin Trait) + Rewind Rounds/Beacon Rounds + Chain Reaction/Frenzy/BnS

Null Composure (Void Rapid-fire Fusion): Accelerated Assault (Origin Trait) + Reconstruction/Envious Arsenal + Reservoir Burst/Elemental Honing

Ouster Engine (Stasis Area Denial GL): Accelerated Assault (Origin Trait) + ALH + Chaos Reshaped/Aggregate Charge

Salvager's Salvo (Arc Lightweight GL): Accelerated Assault (Origin Trait) + Trickle Charge + Gearshift

The Hothead (Arc Adaptive Rocket): Accelerated Assault (Origin Trait) + Envious Arsenal/ALH/Reconstruction + Aggregate Charge/Elemental Honing/BnS

Whatchamacallit (Arc Aggressive Burst SMG): Accelerated Assault (Origin Trait) + Light Shift + Jolting Feedback/Gearshift

Fireteam Ops

Cynosure (Strand Adaptive Rocket): Envious Arsenal/Reconstruction + Aggregate Charge/BnS/Bipod

Main Ingredient (Arc Precision Fusion): Trickle Charge + Gearshift/Reservoir Burst

Punching Out (Solar Rapid-Fire Sidearm): Healclip/Demolitionist + Incandescent

Gambit

Breakneck (Kinetic Precision Auto) Shoot to Loot + Kinetic Tremors/Attrition Orbs

Bug-Out Bag (Void Adaptive SMG): Repulsor Brace/Attrition Orbs + Destabilizing Rounds

Doomsday (Arc Adaptive GL): Supercharged Magazine/Envious Arsenal + BnS

Gnawing Hunger (Void Adaptive Auto): Repulsor Brace/Demolitionist + Destabilizing Rounds

(PvP) Spare Rations (Stasis Lightweight HC): Corkscrew Rifling + Accurized Rounds + Slideshot + Explosive Payload + Range MW + Enhanced Range/Stability

- 89 Range

- 60 Stability

- 81 Handling

21% Delirium (Arc Rapid-Fire LMG): Reconstruction + Jolting Feedback/Gearshift

Crucible

Out of Bounds (Arc Lightweight SMG): Voltshot/Demolitionist + Jolting Feedback (If possible Accelerated Assault (Origin Trait))

Randy's Throwing Knife (Kinetic Rapid-Fire Scout): Rapid Hit + Kinetic Tremors/Firefly (If possible Accelerated Assault (Origin Trait))

Unending Tempest (Stasis Precision SMG): Demolitionist/Attrition Orbs + Chaos Reshaped/Headstone

Qua Vinctus IV (Strand High-Impact LMG): Slice/Demolitionist + Rewind Rounds/Killing Tally

Focus Only

The Riposte (Void Lightweight Auto): Repulsor Brace + Destabilizing Rounds

Trials of Osiris

Exalted Truth (Void Adaptive HC): Destabilizing Rounds + Repulsor Brace/Demoralize

Keen Thistle (Solar Aggressive Sniper): Triple Tap + FTTC

Shayura's Wrath (Void Precision SMG): Repulsor Brace + Destabilizing Rounds

The Summoner (Solar Adaptive Auto): Healclip + Incandescent/Burning Ambition

Tomorrow's Answer (Void High-Impact Rocket): Envious Arsenal/Reconstruction + BnS/Cluster Bombs/Reaper's Tithe

Corundum Hammer (Strand Adaptive HC): Firefly + Tear/Explosive Payload

Everburning Glitz (Kinetic Rapid-Fire Auto): Attrition Orbs + Kinetic Tremors

Unwavering Duty (S27) (Solar Adaptive LMG): Incandescent + Killing Tally
Unwavering Duty (S26/S19) (Solar Adaptive LMG): Subsistence/ALH + Incandescent

Iron Banner

Felwinter's Lie (Solar Shot Package): Assault Mag + Cascade Point + BnS

Multimach CCX (Kinetic Lightweight SMG): Attrition Orbs + Kinetic Tremors

Point of the Stag (Arc Precision Bow): Dragonfly + Voltshot

The Forward Path (Strand Adaptive Auto): Subsistence/Demolitionist/Slice + Tear

Reghusk's Pledge (Void Rapid-Fire Auto): Chambered Compensator + Destabilizing Rounds + Golden Tricorn/Attrition Orbs/Repulsor Brace

Tinasha's Mastery (Stasis Micro-Missile Sidearm): Air Trigger + Chill Clip

Solo Ops

Ecliptic Distaff (Void Adaptive Glaive): Grave Robber/Repulsor Brace + Destabilizing Rounds/Chaos Reshaped

Perfect Pitch (Solar Precision SMG): Healclip + Incandescent

Resounding (Strand Aggressive Fusion): Slice + Reservoir Burst/Aggregate Charge/Strategist

Distortions

ALLEN 05 (Strand Adaptive Sniper): FTTC + Precision Instrument

IRONWOOD 03 (Void Spread-Shot HC): Repulsor Brace/Threat Remover + Destabilizing Rounds

TAHOMA 01 (Strand Aggressive Fusion): Overflow + Reservoir Burst/Aggregate Charge

World Drops

Brass Attacks (Void Heavy Burst Sidearm): Repulsor Brace + Destabilizing Rounds

Trendsetter (Arc Adaptive Auto): Supercharged Magazine + Jolting Feedback/Gearshift

Chroma Rush (Kinetic Rapid-Fire Auto): Subsistence + Kinetic Tremors

Heliocentric QSc (Solar Lightweight Sidearm): Healclip + Incandescent

Liturgy (Stasis Double Fire GL): Envious Arsenal + Chill Clip

Perfect Paradox (Kinetic Rapid-Fire Shotgun): Slideshot/Threat Detector + Trench Barrel/One-Two Punch/Vorpal Weapon

Onslaught

The Recluse (Void Lightweight SMG): Repulsor Brace/Feeding Frenzy + Destabilizing Rounds/Chaos Reshaped

The Mountaintop (Kinetic Micro-Missile GL): ALH + Elemental Honing/Vorpal/Recombination

Midnight Coup (Kinetic Adaptive HC): Firefly/Shoot to Loot/Explosive Payload + Kinetic Tremors/One for All

Falling Guillotine (Void Vortex Sword): Attrition Orbs/Vorpal + Eager Edge/Surrounded/Elemental Honing/BnS

SRL

Accelerando-42 (Strand Precision Fusion): Slice/Overflow + Reservoir Burst/Aggregate Charge

Crux Celeritas IV (Strand Aggressive Rocket): Reconstruction + Aggregate Charge/Elemental Honing

Snipehunt Mk. 47 (Arc Lightweight Auto): Jolting Feedback/Supercharged Magazine + Chaos Reshaped/Attrition Orbs/Gearshift/Voltshot

Terciopelo-4bl (Solar Lightweight Sword): Eager Edge + Chaos Reshaped (Funny combo BA + Incan)

Veillantif-D (Solar Micro-Missile Pulse): Air Trigger/Healclip/Collective Demolition + Aggregate Charge/Burning Ambition/Incandescent

Vikala SMG4 (Void Balanced SMG): Cooling Baubles/Dimensional Shift + Chaos Reshaped/Destabilizing Rounds

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u/SvenGranTheFourth — 28 days ago

IMO, All weapons from the tenet of bravery worth picking up for both new and old players.

I made a comment yesterday on a post that asked what weapons were good picking up from the tenet engrams in the tower. Unfortunately I did not have my computer close to me so I could not check all the rolls so this post is for that. If you have any others that you think are missed, feel free to comment and let me know.

Only Perk column 3 and 4 included, if not a special case.

Edit: removed micromort, making a list for all other guns in game rn :)

Edit 2: Q: Why Yeartide Apex? A: Good 900 RPM SMG, only solar SMG that can roll Chaos Reshaped. On top of that it can roll the good solar perks and attrition in first column and reshaped in last

Reclamation Engrams:

Phoneutria Fera (Solar Spreadshot HC): Slideshot/Proximity Power + Surrounded/Incandescent

Synanceia (Solar Wave frame sword): Attrition Orbs/Relentless Strikes + Eager Edge/Surrounded/Elemental Honing

Romantic Death (Void Wave frame GL): Repulsor Brace/Feeding Frenzy + Destabilizing Rounds/Chain Reaction/One for all

Lawless Engrams

Action Item (Stasis Trace Rifle): Rewind Rounds/Demolitionist/Deconstruct + Killing Tally/Detonator Beam/Target Lock

Gizmo Weft (Strand Micro Missile GL): Air Trigger/Envious Arsenal/Slice + Bns/Aggregate Charge/Elemental Honing/Bipod

Hardline Cut (Arc Adaptive Sword): Attrition Orbs + Eager Edge

Solstice Engrams:

Festival Flight (Strand Area Denial GL): Slice/Envious Arsenal/Demolitionist + Vorpal Weapon/Attrition Orbs

Yeartide Apex (Solar Lightweight SMG): Healclip/Demolitionist/Attrition Orbs + Incandescent/Chaos Reshaped

Rapid Growth (Arc Rapid-fire Sniper): Extended Mag + FFTC/Supercharged Magazine + Gearshift/Aggregate Charge

FoTL Engrams:

Hushed Whisper (Strand Precision Bow): Tear/Slice + Hatchling

Arcane Embrace (Arc Heavy Burst Shotgun): FFTC/Reconstruction + Aggregate Charge/Surrounded/Precision Instrument

Dawning Engrams:

Permafrost (Stasis Wave Frame GL): Lead from Gold/Overflow + One for all/Crystalline Corpsebloom

Mistral Lift (Void Adaptive Linear): Envious Arsenal/Reconstruction + BnS/Rewind Rounds/Reservoir Burst(Only With Reconstruction)

Guardian Games Engrams:

The Becon (Solar Rapid-fire Fusion): Liquid Coils + Rewind Rounds/Envious arsenal + BnS/Controlled Burst

Triple Laureate (Stasis Spread shot HC): Slideshot/Grave Robber + Chaos Reshaped

Keraunios (Arc Adaptive Trace): Rewind Rounds/Supercharged Magazine + Jolting Feedback/Detonator Beam

Fireteam Ops Engrams:

Edit (comments suggestions):
Evening SI4 (Solar Adaptive sidearm): Healclip + incandescent/Burning ambition

Psi Aeterna IV (Arc Micro-missile Pulse Rifle): Trickle Charge/Beacon Rounds + Jolting Feedback/Elemental honing

Unfall (Arc Micro-missile Sidearm): Lead from Gold + Jolting Feedback/One for All

Pinnacle Ops Engrams:

Horror's Least (Arc Rapid-fire Pulse): Supercharged Magazine + Jolting Feedback

Forced Memorialiser (Kinetic Precision Scout): Explosive Payload/Rapid Hit + Kinetic Tremors

Theodolite (Micro-missile GL): Reconstruction + Elemental Honing

Pre Astyanax IV (Solar Precision Bow): Firefly/Incandescent + Explosive head/Burning ambition

Crucible Engrams:

Riptide (Stasis Rapid-fire Fusion): Autoloading holster + Chill clip/Controlled Burst

Returned Memory (Solar Micro-missile Sidearm): Healclip + Incandescent

Seasonal Weapon Engram:

Motif-41 (Solar Area Denial GL): Autoloading holster + Attrition orbs/Incandescent/Vorpal weapon

Mida Mini-Tool (Solar MIDA SMG): Healclip + Incandescent/Frenzy/Burning Ambition

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u/SvenGranTheFourth — 29 days ago

Nostalgia! People who has played since release!

What is something you remember from early D2 that doesn’t exist anymore?

I remember projection fuse on omolon smgs! Being able to switch between 600 and 900 rpm was fun

Edit: sorry it was called Phase Magazine not projection fuse

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u/SvenGranTheFourth — 1 month ago

Assistance for debt and bills

Need help paying my debt and bills, but for the most part I really need money to help pay for my dog's food and medical bills. Hes getting old (10) and hes been feeling worse as of lately, more tired and coughy. Id like anything I can get at this point, got no family or friends to turn to

https://www.gofundme.com/f/paying-my-debts-bills

u/SvenGranTheFourth — 2 months ago

S9 Personal Gun Tierlist (all + individual class)

With the new season and the new Red Mandlebrick event + the Custom ticket event a lot of the prices for attachments and ammo have gone down making guns much cheaper. In turn some weapons have become more viable.

It is also worth noting that this is coming from me, it is personal. Im a 4+ kd player. Feel free to debate or ask if you wonder about some placements.

Also Best in class does not mean its better than anything under it. FS-12 is the best shotgun but if put in a tier its like B-tier

u/SvenGranTheFourth — 3 months ago