u/SwagbrathaGuy
I was incredibly frustrated by this level due to its unbeliavable difficulty spike when the previous few levels are rather easy.
If you haven't played it, this is a miniboss level where on top of all the ferocity, you have the battle the undying Elder Hailstorm.
---
The core idea is actually genuinely excellent: Precisely plan exactly how your defense should be to both handle swarms with Chard Guard, do enough damage to the hordes via Repeater, keep warm and increase the damage further with Torchwood and Pyre Vine for damage & thawing support.
Even the way waves are structured is genuinely excellent, I love it. So, if this level has amazing potential to be so fun, why is it the opposite?
---
Because it is not only hard and continous as a regular level is, but also strict as a puzzle to an unfair point. There are some parts of the defense you are prompted to build to cover the obstacles like Charred Zombies that are moderate to guess, but stuff like planting Prinal Sunflowers very specifically is simply annoying to try find out. If you're gonna have to look up the exact solution of a level, that just means its overtuned. At least its difficulty isn't fully dependant on the solution, but still, this level is way too overtuned. Expansion levels in worlds too have a lot of threats, but at least you can find out how to complete them by trial and error properly unlike this one.
What do you think? I've been seeing so far that many others like me aren't fond of this level.