What I learned from launching my first app after months of learning Unity
I recently launched my first mobile game after spending months learning Unity and trying to figure out the entire app business process as I went.
The game itself is a simple arcade game called Stackman Jump, but the launch has taught me much more than just game development.
I’ve had to learn about:
App Store submission and review
App Store Optimization (ASO)
Apple Ads
Game Center leaderboards
Ad monetization
User acquisition
Analytics
Marketing a completely new app with no existing audience
One thing I’ve found interesting is that building the app is only half the challenge. Getting people to actually discover it is a completely different problem.
I started running a small Apple Ads campaign, but after 24 hours it hadn’t spent any of the budget. That got me looking more closely at campaign setup, target CPA, keywords, and how Apple Ads actually delivers traffic.
For anyone who has launched an app before, what was the biggest surprise you discovered after launch?
Was it user acquisition, ASO, monetization, retention, or something else?