u/Tank-ToP_Master

Why Can You Move While Firing the Cremator but Not the Minigun?
▲ 3.7k r/Helldivers

Why Can You Move While Firing the Cremator but Not the Minigun?

Not being able to move at all while firing the Minigun feels like way too big of a disadvantage and honestly makes the weapon feel unnecessarily restrictive sometimes.

I get that some people would say it’s for balance because of the Minigun’s high damage output, but the Cremator also does massive damage and still lets you move while firing.

So I’ve always wondered why the Minigun is treated so differently.

u/Tank-ToP_Master — 1 day ago

What are you expecting from the Take-Two earnings call tomorrow May 21?

Personally I hope that besides reconfirming the release date, they also give a more precise timeframe for the start of marketing instead of just saying “summer.”

u/Tank-ToP_Master — 1 day ago

Assault Rifle with Underbarrel Shotgun Idea

An assault rifle with an underbarrel shotgun would be a crazy good fit for Helldivers, offering reliable mid-range damage and a powerful close-range backup when fights get messy.

What do you think?

u/Tank-ToP_Master — 1 day ago

Will We Ever Get the MC-109 Hammer Motorcycle from Helldivers 1?

I think the MC-109 Hammer Motorcycle from Helldivers 1 would fit perfectly in Helldivers 2.

A fast military bike for quick movement, scouting, and chaotic hit-and-run gameplay would be really fun.

Would you like to see the MC-109 return?

u/Tank-ToP_Master — 1 day ago

Trailer 3 dropping on May 26 because it was the original release date, Ray Liotta’s death anniversary, and the day of Bonnie & Clyde’s funeral?

And it would also land right before the new Take-Two event on the 27th.

u/Tank-ToP_Master — 2 days ago
▲ 2.8k r/Helldivers

FRV with a Mounted Charger-Head Ram?

A modified FRV variant equipped with a reinforced Charger skull mounted on the front, turning the vehicle into a dedicated ramming unit.

It would function as a high-speed breach tool, capable of crushing small and medium enemies on impact while breaking through enemy lines.

However, it would be high-risk against heavier targets, potentially slowing the vehicle or causing structural damage if misused.

Beyond its combat role, it also works as a war trophy, repurposing one of the strongest Terminid units into a functional weapon, turning a symbol of past victories into part of your arsenal.

I think it would fit Helldivers 2 perfectly.

u/Tank-ToP_Master — 3 days ago
🔥 Hot ▲ 7.1k r/OkBuddySharkCard+1 crossposts

How far do you think GTA VI’s body transformation system will go?

If body transformation is actually a feature in GTA VI, something the second trailer seems to hint at, and considering a simpler version already existed in Rdr2, it would make sense for it to return here in a much more advanced and impactful way.

That’s why I keep wondering how far Rockstar could actually push a system like this in GTA VI.

Imagine being able to change your physique over time, skinny, muscular, overweight, and having it actually affect gameplay, from stamina and combat style to movement, intimidation, animations, and even how NPCs react to you in the world.

u/Tank-ToP_Master — 4 days ago

A small immersion feature: a decontamination shower on the Super Destroyer

It would be nice to have a decontamination shower on the Super Destroyer to clean up after missions.

Right now your armor stays covered in enemy fluids and combat residue, and while you can already clean it by switching armor, having a proper way to decontaminate would feel a lot more immersive and satisfying, even if it’s just a very quick animation.

It would just be a small, nice addition to the Super Destroyer.

Thoughts?

u/Tank-ToP_Master — 5 days ago

FRV with a mounted Charger-head ram?

A modified FRV variant equipped with a reinforced Charger skull mounted on the front, turning the vehicle into a dedicated ramming unit.

It would function as a high-speed breach tool, capable of crushing small and medium enemies on impact while breaking through enemy lines.

However, it would be high-risk against heavier targets, potentially slowing the vehicle or causing structural damage if misused.

Beyond its combat role, it also works as a war trophy, repurposing one of the strongest Terminid units into a functional weapon, turning a symbol of past victories into part of your arsenal.

Thoughts?

u/Tank-ToP_Master — 6 days ago
🔥 Hot ▲ 5.8k r/Helldivers

What if we could exchange samples for Super Credits?

It could be interesting to have a Sample Exchange Trader / Merchant on the Super Destroyer where players can trade excess samples for Super Credits.
For many players, collecting samples becomes pretty much useless once all ship modules are fully upgraded, since there’s no real use for them anymore.

These values are just rough examples to illustrate the idea, not actual balancing numbers:

• 100 common samples → 5 Super Credits

• 50 rare samples → 5 Super Credits

• 10 super samples → 5 Super Credits

This would give samples a long-term use again without making progression or farming too easy or unbalanced, while also adding another useful interaction on the ship.

I don’t want this to massively increase Super Credit gains, especially since it’s already generous that we can earn them for free.

The idea is just to make excess samples feel less useless while still giving players a small but satisfying reward.

Thoughts?

u/Tank-ToP_Master — 6 days ago
▲ 1.2k r/GTA6unmoderated+1 crossposts

What’s coming next: announcement tomorrow or shadow drop Monday? (cover art? trailer 3? pre-orders?)

Rockstar could either announce everything tomorrow to build weekend hype, or just shadow drop it all on Monday and take over the internet instantly. What do you think is more likely?

u/Tank-ToP_Master — 6 days ago
🔥 Hot ▲ 8.7k r/Helldivers

Super Credit spawns should increase with difficulty

Super Credit spawns should gradually increase with difficulty.

Higher difficulties require more time, effort, and risk, so it would make sense if they felt a bit more rewarding overall.

These numbers are just rough estimates to show the idea, not exact balance suggestions.

Thoughts?

u/Tank-ToP_Master — 7 days ago

What if we could holster weapons for a speed boost?

Having the option to holster weapons and move faster could improve overall flow.

A big part of the game is running, repositioning, retreating, or just moving from point A to point B.

A movement speed boost when your weapon is put away would make traversal more efficient and add some depth to decision-making.

You’d trade immediate combat readiness for speed, since you’d need a moment to pull your weapon back out before engaging.

It could be balanced around armor types rather than being a flat bonus. Light armor could get a very small speed boost, medium a bit more, and heavy the most.

It could also make climbing or vaulting obstacles faster, and when your weapon is holstered you could use fists for basic melee. Thoughts? (Edited with AI)

u/Tank-ToP_Master — 8 days ago
▲ 106 r/GTA6

The fact GTA V and RDR2 pre-orders started on Mondays makes this leak seem more legit

The Best Buy leak says GTA VI pre-orders would begin on Monday, May 18th, which would line up with how GTA V and Rdr2 handled their pre-orders too.

u/Tank-ToP_Master — 8 days ago

What if we could throw supplies to teammates?

It would be nice if we could toss ammo packs to teammates instead of having to be right next to them to resupply.

It could make resupplying faster and more flexible, especially in chaotic fights where sticking together isn’t always possible, particularly when using the Supply Pack.

Thoughts?

u/Tank-ToP_Master — 8 days ago
▲ 426 r/GTA6

How will blocked vehicle exits work in GTA VI?

In GTA 4 and 5 if both sides of the car are blocked, your character basically teleports outside.
Do you think GTA VI could do something more realistic, maybe like Sleeping Dogs where the character can smash through the windshield to get out?

Video credit: @cjjbr on TikTok

u/Tank-ToP_Master — 8 days ago

Trailer 3 on May 19th alongside RDR2 on PS Plus?

It would be the last Tuesday before the Take-Two call.
On the same day, Red Dead Redemption 2 comes to PS Plus, potentially gaining extra visibility from the overall attention around Rockstar.
It would also land exactly 6 months before Grand Theft Auto VI release.

Btw this is my last schizo prediction after this I’m done 😭🙏🏻

u/Tank-ToP_Master — 8 days ago