▲ 1.0k r/antiai

I think the bubble has already started to burst

Nvidia is firmly under 200 now, it has lost over 18% of its 'value' from less than a month and a half ago.

OpenAI is now rumored by the New York Times to be delaying its IPO to next year.

Even just a year or two ago, these companies were unstoppable juggernauts crushing over anything and everything in their path, now they are showing severe signs of weakness.

I wonder if five years from now we'll be looking at the Summer of 26 as the time when the bubble burst. Happy Weekend.

Edit: Oh wow, looks like I really triggered the Pro-AI lurkers.

Ok, I've heard this argument before several times, "the AI bubble popping would be bad ackshchually for regular people, why do u want 2 see regular people suffer?" to which I would counter ask, "what is the alternative?"

We should prop up the AI bubble even further with our retirement accounts and EVEN MORE of our tax dollars? Why? That'll just make the bubble pop even more consequential. The longer this goes on, the worse the fallout will be.

And also, from the pov of a regular person who needs to consume electricity, water, copper, aluminum, ram, and everything else that has gone up in price as a consequence of the AI bubble, and whose life has been made worse in a myriad of ways because of the AI sector, I'm getting harmed by AI whether its bubble pops or it doesn't pop.

I, a regular person, am fucked over by the status quo for years, you don't get to use me as a hostage in your implicit or explicit advocacy that the status quo should continue.

Edit 2: I personally, don't expect a Black Monday style overnight crash of the tech sector, it's implied in my title, "started to burst" meaning that the bubble 'bursting' is a long drawn out process.

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u/Tausendberg — 10 days ago
▲ 34 r/Galaxy_XR+1 crossposts

Samsung is committed to XR in the long run, they're building a Micro Oled fab

https://youtu.be/SNs_n3V66IU?si=RUJqORtzvfXZa4wA&t=3022

So, this whole video is pretty interesting but for sake of our conversation just skip to the last 4 minutes but we talk about what does the future of the GXR look like and maybe some positive news is that given that Samsung is apparently investing a lot in XR related R&D AND manufacturing, even if future products don't look like the Galaxy XR, Samsung is still committed to this space as a whole or else they wouldn't be spending hundreds of millions of dollars building a fab just to make micro oled panels.

Honestly, as far as I'm concerned, if they just make some more firmware updates to improve the tracking, give us customizable playspace boundaries, and options for getting around the current thermal throttling, I'll be satisfied with the GXR for years to come.

Happy weekend.

u/Tausendberg — 10 days ago

Parking for Whiskey a Go Go on a Sunday night?

I'm on the fence about going to a show to Whiskey a Go Go tomorrow night and what's keeping me away is the prospect of spending 20+ dollars for parking.

Are there any reasonable options for parking in that area on a Sunday night?

reddit.com
u/Tausendberg — 16 days ago

Meta Silently Added Face-Recognition Code for Its Smart Glasses to Millions of Phones

Ok, it's not DIRECTLY related to VR but shit like this is why I personally feel validated that I never bought a Meta headset and I never intend to.

Meta owes all its billions to mass surveillance and so anyone who owns a Quest headset needs to remember that if you're getting something for free or very very subsidized, YOU are the product.

wired.com
u/Tausendberg — 1 month ago

Buckshot is a lot better than you might think

So, if you're coming from a game like Pavlov, but most games are guilty of this to some extent, you might expect that buckshot, especially out of that starter sawed off shotgun, will spread out in a 30 to 60 degree cone and will be practically ineffective against armored enemies.

In a game like Pavlov, this is true, especially the sawed off shotgun is closer to a melee weapon but ITR 2 is the polar opposite in some ways.

First things first, in ITR 2, as of 1.0.6 there is no such thing as enemy armor, the higher level enemies that superficially appear to have armor, they just have a lot of hitpoints, high level enemies are spongey NOT tanky.

Meaning, buckshot will do 100% damage if the pellets hit.

But it doesn't end there, the spread behavior is kind of interesting in ITR 2 in that shots with buckshot below a set threshold distance are treated as one pellet. What I mean by that is that every gun/gun configuration appears to have a value set for it where shots above a certain range will register as multiple pellets and shots below a certain range are basically one pellet.

I tested a short barrel IZH-27 and a long barrel Benelli by going to the Yellow house in the second region and shooting at one of the walls with buckshot at different distances to observe what was happening. And yeah, the short IZH did have a lower threshold distance before the game treated shots from it as multiple projectiles than the long Benelli. I am not exaggerating when I say that shotguns below that threshold, even with buckshot shells, essentially behave like rifles.

But even above the threshold distance, the spread is relatively very tight, much more like real life shotgun spread than most video game shotgun spread. With the long Benelli I was able to one shot a target that was 75% behind cover from across the river in the second region, something like 30 meters away.

For better or worse, this isn't like Half Life Alyx's shotgun where a small enemy really nearby can surprise you and all you have to do is aim in their general direction to score a hit, below the threshold distance you need to be aiming as accurately as you would any other semi-auto weapon.

If I do another playthrough, I can see myself using buckshot way way later into the progression, especially cause the game gives them out like candy.

reddit.com
u/Tausendberg — 1 month ago

My GXR Gunstock Setup May 2026

TL:DR If you want a gunstock that will work with your Galaxy XR controllers, go to ProtubeVR and buy any gunstock you want that is Quest 3 compatible EXCEPT for the Provolvers. Quest 3 Provolver mounts WILL NOT WORK.

Disclaimer: I am not affiliated with ProtubeVR in any way, I spent my own money on all related parts, and am just making this writeup to be helpful because as of this writing I know of no gunstocks that officially support GXR controllers.

Also, big big shoutout to u/Suspicious_Mango_747 who helped me figure a lot of this stuff out. He designed Valve Index Style grips for the GXR controllers, check em out! https://www.reddit.com/r/Galaxy_XR/comments/1tnoebl/4_months_in_the_making/

--------------------------------

OK! With all that outta the way, I've been using my Forcetube setup with my Vive Focus 3 and then HTC XR Elite (same controllers) for years now but my XR Elite after 3 years of service is getting really fatigued and I suspect I'll need to retire it eventually but my de facto replacement, the Galaxy XR, doesn't have an officially supported way for me to have a stock, two handed magnetic controls, integration with my Forcetube devices, etc....

and that's why after a lot of research I wanted to test if the Quest 3 cups aka mounts by ProtubeVR are close enough.

The short answer is, the white mount you see for the left hand in the photo, it's very close, totally usable straight out of the box, it has a slight tendency to want to pivot under load but you can put a couple layers of electrical tape on the bottom front or back of the controller or inside the mount and it will be a perfect fit.

If you wanted to just use a more traditional gunstock, you could get a pair of cups (they have to be one for the left and one for the right) and a little bit of tape for a perfect fit and that's it, you're good to go.

As long as one, it doesn't have to be both, of the capacitive sensors on the outer side of the GXR controller is having contact with a hand, it will just work. The IR emitter holes of the Quest 3 cups, I don't think they line up perfectly with the GXR IR emitters but after an hour of semi-intense playtesting, I can say that in theory it will make tracking less reliable but in practice it didn't really translate to anything I perceived in-game.

Now for the Provolver rear mount for the Quest 3... I don't think I can make it fit without dremeling, it starts to go in but it seems like the front top of the controller is preventing it from going in (see 2nd, 3rd, and 4th photo). In the furthest position I could safely get it in, without applying real force, it collides with the grip and trigger button, it's basically unusable. If you are a GXR owner who also owns a Provolver Explorer, do not get a Quest 3 Provolver Explorer Rear Mount.

Fortunately for me, I DO have a Focus 3/XR Elite/Focus Vision Provolver Explorer rear mount, the thing on the right of the first image and that actually fits ok...ish with the GXR. It's a loose fit, it's a bit too tall, not that that seemed to matter in practice BUT it doesn't interfere with the grip or trigger. It wants to rotate very slightly left or right in the hand but actually not so badly that it makes two handed guns unusable. With a bit of tape on the right GXR controller, I am confident I can make this work well but it's passable even without that.

So, I did finally playtest this and yeah, I did about an hour of Into The Radius 2, 4 missions, about four hundred shots with a two handed gun, and it was a totally pleasant and passable experience. Here's the kicker, the forcetube module was on, I was getting those intense haptics and the GXR's tracking was unbothered by them, I was worried the combination of covered IR emitters and physically relatively intense haptics would totally cause unreliability but after a few hundred shots I never lost tracking. I honestly did not expect that but hurray! GXR's crazy good panels combined with realistic feeling haptics is a hell of a winning combination.

Have to say though, ProtubeVR doesn't make the Provolver Explorer anymore, they replaced it with Provolver Elite which, I did not test BUT I DOUBT any of the officially available Provolver Elite mounts will be compatible with the Galaxy XR controllers. If you do want to experience forcetube haptics, and I recommend them, I've been using Forcetube devices happily for years (not getting paid to say this, I just believe in the tech) then you would want a Forcetube Recoil Gunstock for Quest 3.

Anyway, that's enough of me nerding out about my setup, I'm having a great great time with it but it took a bunch of experimentation and trial and error to get to this point so I hope what I learned and shared will be helpful to anyone else interested in a GXR compatible gunstock.

u/Tausendberg — 1 month ago

Summer 2026, state of VR Glasses?

So, the general vibe I've been getting lately is that a lot of development is moving towards essentially something quite close to HMD's that resemble large sunglasses.

Last I checked, anytime I would see such form factor HMD's, they'd always be really limited in some way so to ask one specific question, are there any actual 'VR/XR glasses' on the market that are 'the complete package' in the sense they have true 6DOF tracking and they can track controllers and you can use them natively with steamvr?

Obviously, things like battery life, FOV, brightness, and resolution are always going to be compromises in any kind of VR/XR device for at least another decade or so. Simply put if you're willing and able to make a larger device, you're gonna be able to do more with it.

But are there any VR/XR glasses that actually cross the threshold of being more of a 'complete package' the way a Galaxy XR, for example, is?

As impressive as something like the Meta Ray Ban display is, I wouldn't call it an XR or VR HMD at all, it's more analogous to something like an Apple watch stuffed into one lens of a sunglasses, still impressive, but not directly relevant to VR/XR, imo.

reddit.com
u/Tausendberg — 1 month ago

Feature Request: Voice Commands for Item Selection

To give a very simple example, you get surprised by an enemy, you say the word 'gun', and then hold grip and the nearest gun to your hand will go into your hand instead of something else that you don't need and causes you to waste valuable seconds putting it back.

I got this idea today when a phantom surprised me and I reached for my gun and grabbed a magazine instead and started 'yelling at the game' "NO, give me my GUN!" as I was frantically item juggling.

As much as I absolutely adore the inventory system in ITR 2, I consider it the best to ever exist in VR, that doesn't mean it can't be improved, especially when it comes to the issue of grabbing the wrong items in tense situations.

I imagine programming this wouldn't be simple but in the long run the game could be really improved with a shortlist of voice commands that would override whatever item the game thinks is nearest the hand and instead grabs what the user is intending.

For example:

"Gun" - Nearest firearm

"Mag" - Nearest Magazine to the hand

"Heal/Meds" - Nearest Healing Item

(etc. I feel these are the most urgent ones though)

reddit.com
u/Tausendberg — 1 month ago
▲ 4 r/Roland

(GUIDE) How to see all variables in a JD-08 Patch

(Instructions current as of 5/18/2026)

Do you want to see what values all the variables in a JD-08 patch are?

First things first, you need to get the SVD file, which is where all the patch data on your JD-08 are stored.

u/KulshanStudios has an excellent video about how to do this https://www.youtube.com/watch?v=thogVrRe2jY

For this guide, just follow the instructions up to the 1:37 second mark.

Next, you will need to install Python,

I am using Windows 10, as of this writing, go to this link

https://www.python.org/downloads/windows/

and click the topmost 'Download Windows Installer'

(Disclaimer, these are the settings that worked for me, they may or may not be necessary)

Click the checkbox for PATH and the checkbox for admin privileges and then install, when asked later about a 260 character path limit, click agree to change.

You might need to restart your PC at this point.

Now go to https://github.com/NilsKr/JD08PatchManager and click the green button titled 'code' and download zip.

Extract the zip to a folder, wherever you like though for sake of this discussion, if you have a secondary hard drive, unzip it to a folder on the root of that drive (not sure to what extent this makes a difference, it's just how I did it).

Put the SVD file you took from the JD-08 earlier and put it in the same folder as the JD-08 patch manager

Double click patchmanager dot py.

For the scope of this guide, you just need one svd file, click the buttons with three dots and in both instances, select the SVD file you took from the JD-08.

In the left field, select the patch that you want to look at. In the right field, for the sake of this guide, select any other patch, it makes no difference.

A new window labeled Patch Comparison should open up and the list on the left will have every value for every variable in the patch.

DISCLAIMER: As of 5/18/2026 the creator of the JD-08 Patch Manager hasn't verified with absolute certainty that every label for every variable is 100% accurate as they do not themselves own a JD-08 and can't verify it themselves. Speaking just for myself, at a glance, the labels do seem to be accurate but beware of possible discrepancies.

SPECIAL THANKS TO u/nkronert FOR MAKING THE JD-08 PATCH MANAGER AND FOR THEIR ATTENTION AND ASSISTANCE VIA EMAIL TO THIS MATTER!

SPECIAL THANKS TO JOHANNES SCHULTZ FOR THE ORIGINAL PATCH STRUCTURE ANALYSIS

AND SPECIAL THANKS TO u/KulshanStudios FOR THE VIDEO GUIDE FOR GETTING SVD FILES OFF THE JD-08

u/Tausendberg — 2 months ago
▲ 1 r/Roland

How do I see what value a variable in a patch is set to in the JD-08?

(Sorry for making so many posts, I just haven't used synth hardware in years and am a bit overwhelmed)

Long story short, in a JD-08 patch (or preset? am I using the right term?), in some cases one single physical slider can be responsible for 12 variables.

How can I see what value a variable on a slider is set to?

reddit.com
u/Tausendberg — 2 months ago
▲ 6 r/Roland

Is there a way to see the variables of a Roland JD-08 factory patch spelled out?

So, I'm trying to learn this synthesizer and part of how I would like to do that is to find presets I like and then take them apart to learn how they're made.

The problem I am having is that, let's say for example I want to know the Rate of LFO1 of Tone B. Obviously, the faders aren't motorized and if I move the fader, I lose the value and there are several dozen variables making up each patch, I feel like I'm fumbling around in the dark. (It would help if the little display would at least flash the value when I start moving the fader so that I know what it is)

Is there any place where all of the factory patches have their value spelled out so I can look through them?

(I tried looking this up on google but I don't even know what to call such a thing)

Edit:

So I might have answered my own question a bit, in the comments on one of u/KulshanStudios video, I see that there is a program out there called JDTools that can open up the SVD files that can be pulled out of the JD-08, gonna pull that off my own and see what I can do with it.

( https://www.youtube.com/watch?v=thogVrRe2jY the video in question)

Edit 2:

I found this patch manager which has a patch comparison function where the variable appear to get spelled out. I just haven't figured out how to get the patch comparison function to work cause I don't know much about how to use Python, but I emailed the creator and I'll report back here what I learn.

https://github.com/NilsKr/JD08PatchManager

u/Tausendberg — 2 months ago
▲ 3 r/Roland

Roland JD-08 Editor by Jimdo, what can't it do?

I recently got a Roland JD-08 and have gotten interested in programming it so I bought the Jimdo Roland JD-08 editor because I like the idea of an entire patch's variable being visible on screen all at once (I'm not a big fan of menu diving).

But I also read that because of midi implementation issues, it can't change every single variable in a Roland JD-08 patch but the information on what specifically it can't do is scattered. Is there a single place that the editor's limitations are spelled out?

Also, something I haven't found a straight answer to but how do I get a selected patch on the JD-08 to transmit from the hardware to the editor, when connected?

Sidenote, just an opinion but I think Roland should make editors like this for all their boutique hardware since that would help give people a convenient big interface option for dealing with the boutique's small form factor.

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u/Tausendberg — 2 months ago

Has anyone used a gunstock with the GXR controllers? How similar in shape to Quest 3?

So, the way vr gunstocks traditionally work, you have your controllers and you slide them into tight fitting 'cups' that mount onto the rest of the stock.

My go-to stock company, protube, is European and they don't make GXR cups because the GXR isn't sold in Europe.

How similar are the GXR controllers in shape to the Quest 3? Specifically the lower half that actually makes contact with the cup?

Has anyone here tried to use a GXR with a gunstock?

reddit.com
u/Tausendberg — 2 months ago

Are there 3d models of the controllers? (for making 3d printed accessories)

I'd like to 3d print little mounts for making a vr gunstock but for that to really work, I need ideally stls of the controllers, does something like that exist?

Edit: I'm not looking to hire anyone!

reddit.com
u/Tausendberg — 2 months ago

Is there a hidden Saiga Drum Magazine in the zone?

So, I've heard 'legends' of the lootable only variants of the Saiga, including a full auto, fabled to be somewhere in the zone and definitely not in the shop.

I blame Pavlov for putting this bug in my brain but is the Drum magazine for the saiga hidden anywhere in ITR 2?

I was really hoping for that in ITR 1 (the way the PPSH drum magazines were also lootable only in that game) and now we're in the sequel and still no Saiga drum magazine? I have to go to Pavlov and get blinded by flashbangs and AK one-tapped if I just want full auto / 20 + 1 Saiga VR experience?

reddit.com
u/Tausendberg — 2 months ago

When you absolutely must have a hololens on your Groza

So, I got a modified Groza and something I realized when I tried to put a rail on top of the sights... there is no way to do that.

Unless I missed it, there are no rail attachments you can buy to top mount optics onto the top of the groza sight. (sidenote, unless I didn't find them, I also couldn't see any Groza mags for sale).

But the custom Groza DOES have side rails and after using four of the 45 degree rail adapters that you can buy in the shop, voila! I got a hololens mounted in the center.

It looks janky as hell, if I was gonna trust my life to this in reality, I would tighten those screws as tight as I safely could, but I've taken it for a spin and it DOES work.

Hopefully CM Games adds a Groza rail for the sight but in the meantime, this works and the Groza is a lot of fun, I have a soft spot for 9X39 and this was my first chance in my playthrough to use it.

Edit: I had no idea a Groza Top Rail was a lootable thing that could be found, I will be keeping an eye out for it, hope I get lucky!

u/Tausendberg — 2 months ago