[ForHire] I'd like to compose a game OST for one of you
▲ 1 r/INAT

[ForHire] I'd like to compose a game OST for one of you

Hey there, I'm a 24 year old music producer and something a lot of my friends tell me when listening to my instrumentals is that they would fit amazingly in a game. I am a huge game fan as well (mainly singleplayer games like silksong, binding of isaac, palworld, the witcher 3, baldur's gate 3, etc.).

The genres I'm most confident in are: medieval/fantasy music, ambient music, most genres of pop, synthwave, experimental, dance, funk, disco

Genres I don't do: Techno, dnb, country, metal, hard rock

Tracks I made:

Medieval type track

Synthwave type track

You can check out 2 tracks I made with the links above, if you are interested => send me a dm so we can discuss the details!

Hope to hear from you soon :)

u/Tibo_Bones — 2 days ago

How do you come up with melodies and how do you keep verses from resolving?

So I'd like to know what your workflow for coming up with new melodies is (in the case you are toplining). As a follow-up question I'd like to know how you decide what is a good written verse.

I know that you typically want your verses to be unresolved to build tension and then release it in the chorus (I always assumed you avoid ending on a tonic or dominant of the key you are in so the phrases are wanting to be resolved). However I naturally gravitate write melodies that resolve themselves and when I try to not do so it comes over as kinda forced => which leads to the melodies being overall weaker then my choruses (while this is normal in most songs i listen to, i specifically mean they are disproportially weaker).

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u/Tibo_Bones — 8 days ago

What is your way of coming up with interesting melodies?

Hello there, I'm a producer/songwriter that makes music (produce, mix and master) and I've been struggling to make catchy melodies.

I often topline when I get a sparse arrangement going (drums and chords) so i have enough space for the vocals. Now i generally just let the music play and do my thing on it till I find something that I'm happy with (mostly by humming and making vowel sounds). However I've found that I can't consistently find catchy melodies (writing verses is an even bigger nightmare then choruses for me as well).

How do you guys decide when a melody is good, do you have a certain workflow, are you intentional with the structure inside your melodies, how do you decide what notes to choose, is it just intuition and repetition?

I make indie/dream pop but would love to use rnb melodies as i think they sound incredible with the fusion of an instrumental in another genre.

If i need to specify more info, be sure to ask!

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u/Tibo_Bones — 8 days ago
▲ 3 r/mixing

Is this way of bus processing "viable"?

Before i type out my question I do think it is important that there is always the nuance of "if it sounds good, it works". The question specifically is aimed to know if the technique I'm using is common in the genres I work in (dream pop, psychedelic indie, shoegaze)

So my question is: I lately started to use busses (specifically mid range bus) to process my sounds together (i did this before for eq and compression but not with other fx). I will for example send my dry pads and synth keys to a bus => add modulation, eq, compression and saturation/distortion as inserts on the bus to create cohesion

I would then set up a send for my time based effects like granular delay, reverb, etc and eq this send (if needed also sidechain it to the dry signal)

I tried doing this with drums or bass added, but this makes it too cluttered like i expected (gotta try to know)

What I've noticed till now is that for cohesion this is golden, it really makes everything feel really glued together (especially if you print the audio and resample as well or use things like halftime in combination)

The biggest downside is that you lose the flexibilty of having effect automations affect a singular sound (while some advanced routing can bypass this partially, it's not that easy). Panning, volume, filters etc can still be automated on a track level so that doesn't pose a problem.

What is your guys take on this method and are there flaws that I'm overlooking in your opinion/are there better ways to achieve similar results?

reddit.com
u/Tibo_Bones — 9 days ago

Is this way of bus processing "viable"?

Before i type out my question I do think it is important that there is always the nuance of "if it sounds good, it works". The question specifically is aimed to know if the technique I'm using is common in the genres I work in (dream pop, psychedelic indie, shoegaze)

So my question is: I lately started to use busses (specifically mid range bus) to process my sounds together (i did this before for eq and compression but not with other fx). I will for example send my dry pads and synth keys to a bus => add modulation, eq, compression and saturation/distortion as inserts on the bus to create cohesion

I would then set up a send for my time based effects like granular delay, reverb, etc and eq this send (if needed also sidechain it to the dry signal)

I tried doing this with drums or bass added, but this makes it too cluttered like i expected (gotta try to know)

What I've noticed till now is that for cohesion this is golden, it really makes everything feel really glued together (especially if you print the audio and resample as well or use things like halftime in combination)

The biggest downside is that you lose the flexibilty of having effect automations affect a singular sound (while some advanced routing can bypass this partially, it's not that easy). Panning, volume, filters etc can still be automated on a track level so that doesn't pose a problem.

What is your guys take on this method and are there flaws that I'm overlooking in your opinion/are there better ways to achieve similar results?

reddit.com
u/Tibo_Bones — 9 days ago

Is this way of bus processing "viable"?

Before i type out my question I do think it is important that there is always the nuance of "if it sounds good, it works". The question specifically is aimed to know if the technique I'm using is common in the genres I work in (dream pop, psychedelic indie, shoegaze)

So my question is: I lately started to use busses (specifically mid range bus) to process my sounds together (i did this before for eq and compression but not with other fx). I will for example send my dry pads and synth keys to a bus => add modulation, eq, compression and saturation/distortion as inserts on the bus to create cohesion

I would then set up a send for my time based effects like granular delay, reverb, etc and eq this send (if needed also sidechain it to the dry signal)

I tried doing this with drums or bass added, but this makes it too cluttered like i expected (gotta try to know)

What I've noticed till now is that for cohesion this is golden, it really makes everything feel really glued together (especially if you print the audio and resample as well or use things like halftime in combination)

The biggest downside is that you lose the flexibilty of having effect automations affect a singular sound (while some advanced routing can bypass this partially, it's not that easy). Panning, volume, filters etc can still be automated on a track level so that doesn't pose a problem.

What is your guys take on this method and are there flaws that I'm overlooking in your opinion/are there better ways to achieve similar results?

reddit.com
u/Tibo_Bones — 9 days ago