
u/Trick-Report-9391

Built my first game with Base44: Realm Trek (AI fantasy walking RPG) ⚔️🚶
Wanted to share something I’ve been building with Base44.
I’m a game developer and had this weird idea: what if your daily walk became a D&D-style fantasy adventure?
So I built Realm Trek.
The concept:
- choose a quest distance (short walk, 1 mile, epic journey, custom)
- pick a fantasy biome (dark forest, haunted ruins, dragon’s lair, etc.)
- AI generates a unique quest story
- story encounters trigger based on your physical movement
- make choices using RPG stats like strength, dexterity, and charisma
- earn XP, level up, and build your character
Basically:
Pokémon GO + D&D + AI storytelling + fitness.
Honestly pretty wild how fast I was able to get this playable with Base44.
Current status:
✅ Submitted for Android review
✅ Playable right now on web/mobile browser
✅ itch.io release live
Would genuinely love feedback from the Base44 community.
Try it here:
https://antique-walk-quest-go.base44.app
I’ve been making games for over a decade and I genuinely did not think I’d see the industry get this bad.
The last three studios I worked at have all either gone through major layoffs, are barely hanging on, or are on the verge of shutting down entirely.
And these are talented people. Good developers with shipped games. Recognizable IP. Teams full of people who cared deeply about the work.
Projects get canceled overnight and entire teams get gutted after launch.
Studios get bought, restructured, hollowed out, then quietly left to die.
People relocate, crunch for months, ship, and still get laid off.
You can do everything “right” and still get wiped out by a bad quarter, executive churn, or a publisher deciding your team is now expendable.
That’s the part that’s hard to explain to people outside games.
This industry has always been volatile, sure.
But this feels different.
This feels systemic.
People with 10+ years like me are scrambling.
People with shipped AAA titles can’t find work.
Some of the best devs I know are unemployed right now working at Walmart or Mcdonalds just to survive.
I knew games were unstable but I didn’t think it could get this unstable.
At a certain point it stops feeling like bad luck and starts feeling like the foundation of the industry is just broken.
Curious how many others are seeing the same thing right now.
Cinematic Zen Feature
In Cafe New York, we’ve built in "Zen moments" where the game just lets you breathe, much like the quiet breaks in Life is Strange. You can just set the controller down, listen to the music, and watch some awesome cinematography.. The goal is to give you a genuine beat to just exist in the world and feel the weight of the story before moving on.
Hey everyone, I’m a Pakistani game developer working on Café New York 9/11, a narrative adventure game set in a small coffee shop in Lower Manhattan during the events of September 11, 2001.
You play as Sameer, a young Pakistani-American helping run his family’s café in the days leading up to and during 9/11. The game is about ordinary people caught in an extraordinary moment. It explores family, identity, racism, grief, and the way tragedy changed life for Muslim immigrants in America overnight.
This is a very personal project for me. Growing up Pakistani, I rarely saw our stories treated with nuance in games, especially stories about how global events shape ordinary Muslim families. I wanted to make something human. Not about politics. About people.
The game is inspired by narrative titles like Life is Strange and Coffee Talk, with a focus on dialogue, relationships, exploration, and running the café. The game features a soundtrack from Pakistani coke studio artists and Pakistani actors.
I’ve just released the trailer and Steam page, and I’d genuinely love your support. Wishlisting helps a lot, and I’d really appreciate hearing what fellow Pakistanis think about the project.
Steam: [link]
Would mean a lot if you checked it out and shared your thoughts.