WIP - NR Project: CameraMan
▲ 40 r/Nr2003

WIP - NR Project: CameraMan

JacobVersus here, from the creator of Roster Studio and Season Generator comes a little sneak peek of my newest utility for NR2003, NRP: CameraMan. This is a free-controlled camera that can be used during live races and replays. Similar to the beloved Free Camera, CameraMan gives you much more granular control of your camera, the speed it moves, and also adds new keyboard shortcuts and additional camera features.

CameraMan completely hides the cursor on the display, it shows a crosshair reticle instead. You can hide the reticle by pressing the R key. CM also has a Chase Camera so you can follow specific drivers in the field. This can be accessed with the familiar Ctrl + B or the new Ctrl + D shortcut.

Ctrl + H activates camera smoothing. You will also have motion sensitivity settings for camera smoothing as well.

A brand new feature is Tripod Lock. Ctrl + L will activate the tripod lock on any driver. Simply move the camera wherever you would like on the field, activate Tripod Lock with Ctrl + L and CM will lock in place and follow the selected driver around the track. You can cycle through drivers in this mode, you have a small buffer of movement while locked onto a driver, you can also zoom in and zoom out while this is activated as well.

It works very similarly to Free Camera, you wont have to learn a whole bunch of new controls. For example, Pit Camera 1 & 2 are your "free" cameras. I changed some keyboard shortcuts to allow for use of CamHack and CameraMan to be used together. Before, the shortcuts for Free Camera would clash with CamHack.

https://youtu.be/xN2Djz87urw

You will be able to place broadcast cameras around the track and cycle through them separately of the default cameras in Replay Studio. These cameras lock on to a specific driver. You can cycle drivers and cycle the camera. Placing a camera is simple. You move to where you want the camera to be placed, press Ctrl + T, and that places the camera. Then you move to another spot, press Ctrl + T there, and that will place another camera, and so on. And then Alt + Page Up and Alt + Page Down will cycle the cameras.

You will also have the ability to save your placed camera layout in CameraMan based on tracks. For example, if you load Daytona and you've already placed cameras around Daytona, you can go into CameraMan and select Daytona preset, and it will load those cameras for you. So you don't have to go and replace cameras every single time you load a track.

I have been working on this for the last couple months or so and have been getting feedback from my Discord. I have been having a lot of fun with this app and its taken a good bit of tweaking to have it behave how i want. I am not quite ready for a full public release yet, but if you would like to try it now, you can do so in my Discord here: https://discord.gg/cEYHpWn5T

Thank you!

u/Trogzard — 4 days ago
▲ 35 r/Nr2003

[RELEASE] NR Project: Season Generator v1.6.3

Hello everyone, I'm back with the latest release for NR Project: Season Generator (by jacobversus).

Download: NR Project: Season Generator

NR Project: Season Generator is a tool for creating custom NR2003 seasons. You can load historical schedules by series and year, build a schedule from scratch, or generate a randomized season using the tracks installed on your computer. The app supports NASCAR Cup, Xfinity, and Craftsman Truck seasons, along with historical ARCA, CART, and IndyCar schedules.

Historical seasons include real schedule information, including race dates and venue details. If a track from a historical season is missing from your tracks folder, the app will identify it and can suggest a matching track from your library. You can also adjust the schedule manually, control track types and lighting, manage repeat venues, and replace tracks before exporting. Beyond Historical Seasons you also have the ability to generate a Fantasy Season comprised of Fantasy only tracks, a Random season and more.

Track Manager is the built in track organization tool. It allows you to connect to an Archive Library for your full track collection, an Active Tracks area for tracks currently available to NR2003, and a Deactivated Tracks area for tracks you want to keep but temporarily remove from the game. In managed modes, you can safely activate, deactivate, and reactivate tracks without manually moving folders around in Windows Explorer. This is particularly helpful if you generate a historical season, and are missing matching tracks. Jump over to track manager, activate the missing track, and now Season Generator will recognize the newly activated track in your folder.

Track Manager also includes search and filtering tools, track classification, duplicate handling, archive management, and tools for reviewing track information and file locations.

When your season is ready, NRP: Season Generator exports a season.ini file that you can place in the NR2003 series folder of your choice.

Also, we have undergone a rebrand. My suite is now living under the name NR Project, then the specific apps have their own designation. For example, NRP: Season generator, NRP: Roster Studio, and NRP: Competition Director (new app in development). Many of you are familiar with Season Generator already, however there has been a lot of changes since the last version posted here.

If you would like to keep up with the community, follow along with app changes, submit bugs, or just stay up to date with all my projects, please consider joining the discord: https://discord.gg/y6Vwsf9nF

u/Trogzard — 1 month ago
▲ 78 r/Nr2003

[BIG UPDATE] NR Roster Studio v1.4 -- Introducing NR Driver Ratings: Rate your rosters from real world results built into the app. + More

Hello everyone! Welcome back to NR Project. NR Roster Studio has a major update for everyone here, so lets get into it. Some of the highlighted new features.

Download v1.4 here.

  • Over the air updating: future app fixes, mod profile packs, and race data updates can be installed without downloading a complete new package. Once you download this package, you wont need to download another one again. I will send you updates wirelessly. Delete your old v1.0 package. Do not modify/edit/change anything in the new v1.4 package. It all works together based off file location and names. If you change anything, it will break functionality.
  • Introducing NR Driver Ratings: edit all 15 AI ratings or generate them from real world race results using four different formulas. I have real world race data from every event including Cup, BGN/XFN/Orielly, and Trucks from their inception to their most recent race packaged in. You don't need an account, you don't need an internet connection, and rating from a Real Life season is very user friendly. You can use one of my 4 custom made conversion formulas, or, you can use your own .xml formula if there's one you know you like. Finally, there is a new tool to manage real world ratings. I cannot begin to describe how excited I am about this. I think you will love it.
  • New model support: ISS mod, ASRGv8, Papyrus Pit Crew, Papyrus Pit Stall, and Smiffsden War Wagon. For the pit crews and pit stalls, select the Model from the Model dropdown, then press "Load Paint" when it appears. This supports tga, psd, bmp, png, and jpg.
  • Viewer and roster improvements: better mod matching, you can now create roster .lst in grid view by selecting multiple thumbnails, load recent mod and much more. You are able to load you own tire textures now. This supports tga, psd, bmp, png, and jpg. The whole app got polished.

Honestly, so much has changed and updated since v1.0 that it would be a lot to list it all here. The app comes with a changelog labelled "What's New" it will describe everything in detail. I'm most excited about the Ratings and Over the air updating. I fixed a ton of bugs as well. The Readme has all latest information as well.

As always feel free to comment here or as questions. NR Project does not end with Season Generator and Roster Studio, so if you would like to join the discord and get updates about all my projects, talk with the community, and get early access to releases, you can do so here: https://discord.gg/ktGhpK9CJ

Enjoy!

-Jacobversus

u/Trogzard — 1 month ago
▲ 123 r/WRX_STI

The other sub sucks: Would like to get some public opinion on my shift knob i’m designing.

That other sub is so uptight. Removing my post with 60 upvotes, 36 comments of genuine community discussion. I got a lot of great feedback on my original post, so thank you to everyone that commented. i also didn’t break any rules. i was not selling anything and i also didn’t mention my brand name or any self promotion whatsoever.

this is not an ad, this is not self promotion. i’m strictly looking for feedback from actual people instead of just my own thoughts.

I’ve always wanted to make my own shift knob. so i did and it turned out amazing. all stainless steel, silver is ceramic bead blasted and black is PVD coated stainless. These are all spec’d off my 2020 sti. They are very heavy, feel amazing while shifting and i think it looks great as well.

i designed this myself in adobe illustrator then had a state of the art factory in china make it. i’m in direct communication with the factory so i have a lot of control over manufacturing. it weighs 550g

this is my first time showing that i’m trying to actually sell something. (not officially for sale yet) i shared a prototype once before. i would like to know if this type of thing would interest anyone? in my opinion we needed something like likewise but not as meme’d out. this will be a focus on serious enthusiasts and motorsport. i have future plans for other products as well. i’m really just looking for feedback + opinions. you can’t buy these anywhere yet.

thanks guys

edit: thank you for all the feedback everyone. i’m at work right now so i can’t respond to everyone but i will later. thank you!

u/Trogzard — 2 months ago
▲ 134 r/Nr2003

[RELEASE] NR Roster Studio v1.0

Its here! NR Roster Studio v1.0 is ready.

Download: https://www.mediafire.com/file_premium/tdin4yq5k58ahx2/NR_Roster_Studio.7z/file

Welcome to NR Roster Studio

NRRS brings car viewing to the modern age. The beloved Car Viewer has supported the community for quite some time, but I felt like it was time for an update. At it's core NRRS is a car model and paint scheme viewer. Load a carset folder and click through each car one by one. I have loaded up to 3000+ cars at once. NRRS allows for multiple different view modes, Main View, Painters View, Film Strip and Grid. In Main view you have many advanced controls for manipulating light, shadows, reflection, focal length, aperture and depth of field, and much more. Lighting effects are real, reflections are real, with real environment and source. Lenses, focal lengths, and apertures are real. This is basically a car photography studio.

In painters view, you can load a .psd you're working on directly to a 3D model and it will update the paint scheme on the model live as you save your .psd in Photoshop. No more having to export your paint scheme and covert files just to view your work. Open Roster Studio alongside Photoshop and watch your edits happen in real time. NRRS also supports .tga import and export. View .tga files natively on NRRS, export car as .tga straight from Roster Studio. No need to launch the game to get a .tga anymore.

You will also be able to export car "photos" as .png up to 8k UHD with many background options including transparent. You can also export as mp4 video up to 4k 60fps for a rotating/turntable video of your car. All lighting and camera lens effects get applied to both export types. It's drawn at true monitor pixels with 8× MSAA, which samples each pixel eight times to kill the jagged edges. The cars look REALLY good.

Video export example: https://youtu.be/HUnyLuSkepI

NRRS supports 59 of the most popular mods in the community. This app wouldn't exist without this community. This app doesn't ship with any paint schemes, .psd's, mods or anything else like that. All it uses are the community accessible x files. All credit of x files goes to the original creator. There is a detailed list of creators and sources used in the README.

This is a big app. Its very powerful and it does a lot and also has some complex controls as well. I highly recommend you familiarize yourself with the help menu. This is your go-to if you can't figure something out. It also has a built in diagnostics section if the software is having any issues. It would be impossible for me to list every feature and possibility with this app here on Reddit. The README also discloses the same information. If you're having trouble figuring something out, please refer to the Help menu in app.

A great portion of bug fixes and suggestions came from my discord community, thank you to all of you that took the time to test and supply feedback. Thank you to Dr. Noise for all the support and an amazing archival website. Im eternally grateful for the greater NR2003 community as a whole. All the creators and painters, thank you so much - I hope you find practical use with this app. It wouldn't exist without you.

If you want to join the community, you will get access to early releases, beta testing provide feedback, receive quicker troubleshooting support, and you can see what others are creating with this app as well: https://discord.gg/MwG3Hh4h6

Enjoy!

-jacobversus

u/Trogzard — 2 months ago
▲ 63 r/Nr2003

[UPDATE] Roster Studio: Painters Rejoice!

Hello again, JacobVersus here. I have some exciting news about my upcoming release Roster Studio: you will now be able to load .psd's onto the respective bodies in Roster Studio. Additionally, the edits you make in Photoshop will update live in Roster Studio upon every File>Save in Photoshop.

This is going to be a massive utility for casual players that want to see what carset they downloaded easily, to the visual creative that wants to control lighting, shadows, reflections, focal lengths, aperture and depth of field & more, and to painters working on .psd files building cars or full sets.

The first public release for Roster Studio is on the horizon, I will post the release here when ready. You can follow along with my updates on my discord here: https://discord.gg/ktGhpK9CJ

Thanks for stopping by!

u/Trogzard — 2 months ago
▲ 62 r/Nr2003

Roster Studio update -- We now have advanced studio lighting and camera controls with depth of field/bokeh

This is an update for the camera nerds. Roster Viewer will have full studio lighting and camera control. You can change focal length, exposure modes, change aperture, turn on/off depth of field. Studio lighting includes deep shadow control, one key light and one fill light. Lots of highlight an reflection control.

I am constantly working on these projects. NR season Generator and Track Manager, and now Roster viewer. i made a discord you can keep up with changes and updates to all my utilities. I update it frequently: https://discord.gg/ktGhpK9CJ

I put a video of the above changes on my discord. Nice to have a place so im not always flooding reddit.

u/Trogzard — 2 months ago
▲ 28 r/Nr2003

[PREVIEW] NRSG Roster Viewer

Hey everyone, so here is what my post yesterday was about. I wanted to show some progress on my Roster Viewer. Think of it as a next generation of the beloved CarViewer. It still needs polishing before release, but im very excited to share this. All kinds of view options, camera controls, export png options. Load massive libraries, ive loaded 2000+ cars at one time. Sort by .lst to see specific rosters.

Included Models are as follows:

- Aero88

- BR10

- BRCup 2011

- BRCup 2012

- CTS / PWF Trucks

- Cup10s

- Cup11s / Cup11ss

- Cup12 Mod

- Cup2000

- Cup90

- CWS2013

- CWS2014

- CWS2015

- DMR ASA90

- DMR Dirt55

- DMR Late90

- DMR Modifieds2023

- DMR Outlaws

- DMRNXS16

- Gen6BR

- Gen6BR15

- GN63

- GN69st

- GN70ss

- Go-Kart

- ICR

- IROC75

- IROC76

- IROC87

- LMPv2

- MENCS2017

- MENCup2018

- MENCup2019

- NCS22 / FCRD

- NCTS09

- NNC07

- Original Cup

- SimoCOT

- SNG03–05

- COT

- VTS65

- Winston Cup 98

This covers quite a large group of car files for many mods. If you have a suggestion, let me know! This is 100% for the community. Its a tool for everyone to use. It will always and forever remain free. Anyone will be able to share it. I will continue maintaining all of my releases. In the release the readme will have detailed info of what sites i used, who i reached out to, ill list all creators, all credit goes to original creators. If any creator wants their car viewer x files removed, then i am happy to remove them immediately. This app does not include any mods, car files, paint kits, scenes, or anything else. It ONLY shares the CarViewer X files that are publicly available online.

Excited to hear your guys' thoughts! Release date is pending as there is still a lot of work to be done.

u/Trogzard — 2 months ago
▲ 6 r/Nr2003

Trying to get ahold of certain creators

Hey everyone, I am working on a new program, it requires getting permission to use/redistribute Car Viewer X files from certain creators. Im not redistributing any mods or anything else. just Car Viewer files.

It will be a new part of my existing NR Season Generator app. Im new to NR2003 as of this year, i dont have 20 years of community knowledge unfortunately. I have done a ton of research already, and now feel like im at a dead end.

I dont know who is still around or contactable. The List of creators i need to get ahold of are as follows:

  • The Pits (website doesnt have contact info i can find)
  • BullRing (im pretty sure they are not around anymore?)
  • Team Om3ga (no contact on their website)
  • Splash N' Go (i messaged garrett1127 on stunod, but i dont actually know if thats the creator)
  • Project Wildfire (is it possible?)
  • LMPv2.1 Short Track Sim Racing Group
  • superspeedway.net COT mod
  • SIModified (SimoCOT) Dan Nisbet

I have already reached out to DMR, FCRD and Mystical for the other files I need permission for.

If this is not possible then I will have to figure out another way to build my app. Thank you in advance.

u/Trogzard — 2 months ago
▲ 25 r/Nr2003

[BIG OVERHAUL] NR Season Generator v1.5 - Now includes a Track Manager

Hello again!

I would like to start by saying thank you to everyone who has downloaded the most recent version. We are at over 120+ downloads. Very exciting!

Im excited to release NRSG v1.5!

Take a look at some new features and instructions: https://www.youtube.com/watch?v=9bbD-13iQcU

Whats new:

- Season Generator is WAY smarter now

- brand new track manager

- activate/deactivate tracks without manually moving folders

- physical file index for managing every track folder, duplicate, version, and backup

- completely reworked season generator with more control over how schedules are built

- smarter track matching that cross-checks folder names, track.ini data, venue names, track type, location, and other metadata instead of relying on one field

- major performance, UI, and quality of life improvements

The video above covers pretty much all of it, the readme is also up to date with lots of instructions. Ultimately Season Generator and Track Manager should work in tandem with eachother. Track Manager does have some nice features to it for just general track managing as well.

Download v1.5: https://www.mediafire.com/file/fdasht625sk51xe/NRSG+v1.5.7z/file

Feel free to leave feedback here. I've also included a diagnostics package functionality with Track Manager. Export the package and email it to me which is displayed in the window. I only have my one machine and only have my files to test with this so if you run into any issues please let me know so i can address them.

Enjoy!

u/Trogzard — 2 months ago
▲ 27 r/Nr2003

[UPDATE] NR Season Generator V1.1.8

Hey everyone! Thank you so much for taking the time to download NRSG. I know it wasn't perfect out of the box but we are ironing out the bugs, I appreciate it! We have hit almost 100 downloads between the first two versions. I figured since this was a fairly important update, I would make a new post.

Changes to V1.1.8

- Track classification now uses the track.ini track_type value as the primary source instead of relying on track names. This was probably the biggest issue to address. It was causing issues with incorrectly designating track types.

- Along with the previous fix I also improved historical track matching with support for venue name changes (such as Lowes/Charlotte, Sears Point/Infineon/Sonoma, Phoenix/ISM Raceway, and California/Auto Club Speedway etc.)

- More track name matching improvements. Historical Seasons now use more flexible name matching, so tracks are correctly organized even if the folder name doesnt exactly match the expected format.

- Searchable track folder dropdowns now support typing and autocomplete. No more scrolling for replacements.

- Historical replacement tracks now highlight only the track folder cell instead of the entire row.

- Added the ability to deselect the current row by clicking anywhere that is not an interactive control.

Download NRSG V1.1.8 here: https://www.mediafire.com/file_premium/b77p8xxo39ljeie/NRSG_V1.1.8.7z/file

Thank you everyone again for using NR Series Generator. It has already made my life a lot easier, and I hope it will continue to do so for others!

(my old post has the update link as well, i just wanted everyone to see the critical bug fix)

Please comment here if you are running into any more issues, or find any new bugs. I will continue supporting this app. Thanks!

u/Trogzard — 2 months ago
▲ 69 r/Nr2003

[RELEASE] NR Season Generator V1.0!

Welcome to the NR Season Generator! Your one stop for all season creation needs. Easily create seasons based on historical templates. 1998 Trucks? Easy! Just select the series and year you want to load and generate your season! If you dont have the correct track for the season, that will be highlighted in red automatically indicating its missing from your tracks folder, you can have the app autofill a best match track from your library, or you can download the track yourself and replace it.

Want to make a custom season? No problem! You can emulate a Nascar season or do something completely custom. All tools built in lets you modify everything you need to build your season.

When youre finished creating your season, click "...Boogity, lets go racing!" and it will generate a season.ini file for you. You can drop this file in the \series of your choice and off to the races you go.

I originally made this for myself, but I knew if I needed it, someone else did too. I am a graphic designer, not a software developer, this is my first project --Go easy on me! I have only been able to test it on my windows 10 machine but it should work on 7-11 if it doesnt, please let me know! If there are any other issues you run into please share them with me.

If you have any ideas to help make the app better for you, let me know!

Enjoy! [Updated V1.1.8 — 08/01/2026] https://www.mediafire.com/file/ru14t325z121zqz/NRSG+V1.1.7z/file

EDIT 4: a user pointed out that track type designation is incorrect for certain tracks. This issue will be fixed in update V1.1.1 later tonight. It was designating based on track folder name, not track type designation in the track.ini. Fix will reference the track.ini and designate it accordingly. I’m also fixing a couple other small things, when swapping a track, you will now be able to search the track without having to scroll through a small window. Also track name matching will be a little more relaxed and match tracks by name better.

EDIT 3: found an issue where the exported season.ini is making my personal game crash when loading the championship. I presume it’s because one of my tracks i selected has an issue. Hoping this is separate of the Season Generator. Still researching my files. UPDATE: this was an issue with my tracks in my \tracks folder, not a generator issue. It should be noted however, you must use *known good/working* tracks for your season or the season.ini can cause issues such as game crashing when loading the season save and tracks not being able to load.

EDIT 2: Added Realistic Random: Creates a new season that follows the track type flow of a real nascar schedule using your installed tracks. Repeat Venues: Only venues you select can repeat. Repeat visits are spaced throughout the season. Relaxed the track type requirements: Track type counts are now minimums instead of exact totals, allowing the generator to build more reliable schedules. If exact numbers arent met, the app will fill in the remaining missing values. Update is linked above.

EDIT 1: Update is on the way to fix a bug that would prevent season creation if all parameters aren't met perfectly. Also ill be adding a way to do a random schedule using real life track types. There is also an issue i have discovered with duplicate tracks not following certain parameters, updating this as well.

u/Trogzard — 3 months ago
▲ 64 r/Nr2003

I'm Making a Season Builder tool

This tool will allow you to easily create season ini files. You can use a real life season from any Cup, BGN/Xfinity, or Truck series and it will build the schedule using your tracks.

It looks through your tracks folder and will go through each ini file to pick the best matched track for that year/season. If it doesnt have a track it will tell you, if there are better options it will tell you. You can also swap the individual track folder live. For example, i like bristol_2003 better than the 2001 variant, so a dropdown opens up and you can select the correct bristol.

It will also let you add individual tracks if you want to build your own custom season. There are different modifers you can adjust for the final file.

Im still testing it, this is the first program or app ive ever made, but so far its working great. Just polishing it up before i release it here.

Open to any suggestions or criticism. Thank you

u/Trogzard — 3 months ago
▲ 179 r/simracing

One mediocre lap around Coronado Naval Base in the 34 Grillo’s car

A follow up to my setup post here.

Game is: NR2003, coronado track, FCRD NCS22 cars mod, 34 Gilliland paint scheme

Windows XP SP3
Pentium 4 hyperthreaded
2gb ram
Radeon 7000 (agp) (want to upgrade)
80gb hdd
Logitech Driving Force for PS2
NEC MultiSync M700 crt 1024x762

my period correct build, and it’s fun as hell!

u/Trogzard — 3 months ago

you may not like it, but this is peak sim racing

been working on my period correct Pentium 4 Windows XP machine this week and got NR2003 and my Logitech Driving Force setup. It’s not my Moza R3, but it’s still fuckin sick. also have colin mcrae rally 2.0 and Sports Car GT. NR2003 is amazing for its time lol

Pentium 4 hyperthreaded
2gb ram
Radeon 7000 agp
80gb hdd
sony cdrw
dvdrw
3.5” floppy
and the jewel of the setup the NEC MultiSync M700 crt monitor. just gorgeous

everything on this machine works and it’s ripping fast. i do need to upgrade the graphics card though. so far loving it.

u/Trogzard — 3 months ago
▲ 190 r/windowsxp

This is my XP machine

Pentium 4
2gb ram
Radeon 7000 (want to upgrade)
80gb HDD
Sony CD-RW
DVD-RW
3.5” floppy
1024 x 768 NEC Multisync M700 CRT monitor
Microsoft branded Keyboard
Vaio laser mouse

Everything works! It’s very fast and runs amazing. I have a ton of period correct programs, Winamp, Irfan Viewer, itunes 6, illustrator cs 2, photoshop 7, picasa 3, IMGburn, Nero, Exact Audio Copy, Aquarium screensaver 2…. lots more.

games include: 4x4 evo, half life, insaniquarium, rctc 2, AoE II, The Sims, Pharaoh + Cleopatra, MsFS 2004, Backyard Baseball 2001, Lego Island, EZQuake, Diablo ii…

love this thing, so much fun to use. also brings me right back to my childhood lol. Thanks for looking!

u/Trogzard — 3 months ago
▲ 49 r/NASCAR

Well done Corey!

didn’t get many photos at the race, but i did snap a photo of Corey’s car on pit road before the race began. A little rough venue for the fans but i still had an awesome time. Turn 2 was a blast to watch.

u/Trogzard — 4 months ago
▲ 114 r/WRX

I wanted a certain style shift knob, so i made one.

i always wanted to make my own shift knob, a couple months ago i started playing around with designing one. I wanted it to have a factory feel, with some styling that matched existing materials in the car. In this case i wanted the reverse lockout and shifter to look more like a more cohesive unit. It’s a multi piece design that allows me to swap the center flanges for different material to add or reduce weight of the knob. it weighs in about 500g and feels amazing while driving. the ridges from the flange in the round knob make for a great grab feel. just thought i would share.

i’m not an engineer, im a graphic designer in the golf industry lmao. i designed this in adobe illustrator lol. just a personal project that i was really happy with the outcome.

u/Trogzard — 4 months ago

Back on the road + EGR question

Question - Truck failed smog in California. Extremely high NOx. Traced it to most likely the EGR being clogged or stuck closed. With engine at idle and a vacuum pump hooked up to the EGR, when vacuum is added nothing happens. Expected behavior is disturbance to idle or even stall, however my engine didn’t react and my pump held vacuum. My plan is to clean the EGR valve. I tested the vacuum modulator and that is working normally, the VSV is also brand new toyota. All the oem emissions equipment for california is there and routed correctly. It passed smog before it sat for a year and a half. All the other emissions numbers are very low and clean. Is there anything else i should be looking for?

Got my truck back on the road after sitting for a year and a half because i couldn’t afford the repairs. I got the front axle completely rebuilt with all toyota seals gaskets and bearings. new rotors and pads up front as well. since i’ve had the truck, i completely rebuilt the motor from the bottom up with all 100% toyota parts new or from donor trucks. i’ve also refurbished the whole brake system as well with new lines, master cylinder, and like i said pads and rotors up front. truck is solid now. But i failed with high NOx. I think i’ve traced the issue to the EGR valve as stated above. Anything else to check?

other than that, the truck is running great. Registration is paid. I just need to figure out the smog situation.

u/Trogzard — 4 months ago