![A Grim Tale [D&D 2014/2024 5e][21+][NSFW][Play-by-Post] Looking For Players To Take A Darker Adventure!](https://external-preview.redd.it/AweB4wMMHxeuGcPMrjqg6UWQ8a8lDBRdxo-g5fyD4PI.png?width=1080&crop=smart&auto=webp&s=ba6130845cbbf4b827007ba63fe4ebd014d181b1)
A Grim Tale [D&D 2014/2024 5e][21+][NSFW][Play-by-Post] Looking For Players To Take A Darker Adventure!
“The world does not care if you survive. The question is what remains of you when it is finished.”
Greetings Travelers,
I am looking for a small group of players interested in a long-term, roleplay-first, play-by-post D&D 5e grimdark fantasy campaign.
If you are looking for a heroic dungeon crawl where the party always wins, evil is clearly defined, and the world bends around your character’s importance, this will likely not be the game for you.
This is a campaign about desperate people surviving in a cruel world filled with war, hunger, corruption, monsters, faith, betrayal, disease, exploitation, and horrors that do not always grant the mercy of death.
Think Berserk, Goblin Slayer, Darkest Dungeon, Fear & Hunger, and grounded medieval horror fantasy.
The Setting
The campaign takes place in a harsh fantasy world where civilization survives by inches, not miles.
Kingdoms rot from within, noble houses sell their honor for power, and churches preach salvation while hiding graves beneath their floors; villages simply vanish from maps; monsters stalk the roads; and Mercenary companies, cults, bandits, corrupt lords, and worse prey upon those too weak to resist.
Magic exists, but it is not clean or safe. Divine power may answer prayers, but gods are distant, silent, or cruel. Ancient ruins promise treasure, but they also carry curses, madness, and truths mortals were never meant to know.
From afar, the world may still look beautiful: candlelit cathedrals, ancient castles, misty forests, harvest festivals, noble courts, and songs of heroes long dead.
Then you step off the main road and see the truth.
- Someone’s child was taken last night.
- Someone’s village paid tribute to monsters to survive winter.
- Someone sold their soul for food.
- Someone came back from the woods changed.
- Someone begged for death and was denied it.
That is the world I want to explore: beauty, horror, hope, despair, faith, corruption, and the people caught somewhere in between.
The Story
This is not a campaign about saving the world; this world may already be too broken for that.
This is a campaign about surviving it, changing within it, and deciding what lines your character will cross before the end.
Your characters are not legendary heroes at the beginning. They are people with wounds, debts, fears, desires, sins, loyalties, and reasons to keep going.
You might be:
- A disgraced knight trying to reclaim honor.
- A peasant who survived something no one believes.
- A hedge mage hiding from the church.
- A sellsword drowning guilt in coin and blood.
- A runaway noble hunted by their own family.
- A priest whose faith is cracking.
- A survivor of a massacre who wants revenge.
- A thief trying to buy freedom.
- A monster hunter who fears becoming worse than the things they kill.
Everyone starts somewhere, and in this campaign, that “somewhere” is not glory. But rather it is mud, hunger, fear, debt, grief, and desperation.
Before the party fully comes together, we will spend time grounding each character in the world: their life, relationships, fears, flaws, obligations, and reasons to continue. The group will then be brought together through circumstances that feel natural rather than forced.
You may play multiple characters over the course of the campaign due to death, retirement, corruption, capture, hiatus, or story reasons, but you may only actively play up to two characters at any given time.
What I’m Looking For
More than anything, I want players who enjoy becoming their characters.
I want people who love conversations as much as combat. Players who message each other after a battle because their characters need to talk. Players who build relationships, rivalries, romances, grudges, loyalties, fears, and complicated histories without waiting for the GM to hand them everything.
Some of the best roleplay does not happen during combat.
- It happens around a dying campfire after a terrible victory.
- It happens when the cleric admits their prayers feel empty.
- It happens when the fighter cannot sleep after what they did.
- It happens when the rogue finally tells someone the truth.
- It happens when the party argues over whether mercy was weakness.
- It happens when someone realizes that survival costs them something they cannot get back.
Those are the moments I am here for.
Morality
I do not expect your characters to be heroes.
In fact, I would rather they were not clean, perfect, or untouched by the world.
This setting produces survivors, zealots, cowards, martyrs, killers, liars, saints, monsters, and people who are not sure which one they are becoming.
Your character may do terrible things. They may lie, steal, kill, betray, sacrifice, abandon, or compromise their morals to survive.
What matters is that those choices feel earned.
I am not interested in random murder, pointless cruelty, or “that’s what my character would do” as an excuse to derail the game or make things miserable for other players.
If your character crosses a line, there should be a reason behind it.
Their choices should come from who they are, what they have endured, what they fear, what they love, and what they are trying to protect or achieve.
In this campaign, your choices matter.
- Your reputation matters.
- Your relationships matter.
- Your faith matters.
- Your sanity matters.
- Your soul matters.
Mature Themes, ERP, and NSFW Content
This is an 18+ campaign.
This world contains many of the darkest elements of humanity and fantasy horror.
The campaign may include violence, gore, torture, body horror, psychological horror, slavery, exploitation, abuse, corruption, religious extremism, war crimes, starvation, disease, madness, sexual themes, romance, ERP, and consequences worse than death.
These themes are not included for shock value or smut for the sake of smut.
They exist because this is a grimdark world where evil is ugly, suffering has weight, and survival can leave scars deeper than death.
ERP exists in the campaign, but it is optional and must be consensual between all involved players. Explicit ERP will be handled in private channels only. Public channels will use implication, aftermath, emotional framing, or fade-to-black where appropriate.
This is not meant to blur player and character boundaries. I do expect applicants to be comfortable with their characters experiencing horrifying encounters that one should never wish upon another, whether fade-to-black or roleplayed by player consent.
This is not a space to harass players, pressure people, or use “in character” behavior as an excuse for out-of-character misconduct. Anyone who does so will be removed.
This is intended to be a safe space to explore more mature and darker elements of life that we wouldn’t wish to encounter in real life and how one survives and overcomes them. It is not meant to encourage, promote, or glorify behaviors taken by the creatures of the world.
There will be mechanics provided within the form that will cover over all of the core mechanics expanded upon for this section of play, I have converted some of it into text cause the original PDF is very “suggestive art” heavy and VERY NSFW.
Before joining, all applicants will complete a form covering expectations, boundaries, content comfort, Lines & Veils, NSFW preferences, and safety tools. This campaign will not have many hard restrictions by default, so it is important that players understand what kind of game they are applying for before joining.
Rules
We will be using D&D 5e 2014 and 2024, with house rules designed to support a slower, grittier, more grounded fantasy experience.
This will not feel like a standard heroic fantasy campaign.
The ruleset will include adjustments for things such as:
- Gritty rests.
- Downtime progression.
- Lingering consequences.
- Sanity and corruption.
- Injuries and recovery.
- Travel and survival.
- Relationship development.
- Reputation.
- Slower pacing.
- ERP Mechanics
- More grounded character growth.
The goal is not to make the game miserable or punish players for existing but rather they exist to make the world feel dangerous, natural, and consequential.
Combat should feel like something characters survive, not something they casually farm for experience.
Downtime matters. Travel matters. Rest matters. Wounds matter. Food, coin, shelter, allies, reputation, and trust all matter.
Your character will grow through more than leveling. They may train, study, heal, break, recover, build bonds, lose faith, find purpose, or become something they never expected.
Play-by-Post
This is an asynchronous play-by-post campaign.
I work full-time, so there will be times when I cannot immediately respond as GM.
That does not mean the roleplay stops.
One of my biggest philosophies with PbP is that idle typing is the death of a campaign.
If the party is waiting on combat, travel, or a GM post, characters can still speak by the fire, tend wounds, pray, argue, write letters, train, confess fears, seek comfort, share food, or sit in silence after something terrible happened.
I want the world to feel alive throughout the week, not only when I post.
The players should create stories together just as often as I create stories for them.
Who This Game Is For
You will probably enjoy this campaign if you:
- Love deep character roleplay.
- Enjoy collaborative storytelling more than “winning.”
- Want your backstory to matter.
- Enjoy slow-burn character development.
- Like moral ambiguity and meaningful consequences.
- Enjoy setbacks as much as victories.
- Can handle uncomfortable themes maturely.
- Want relationships with the party to matter.
- Enjoy grounded fantasy horror.
- Are comfortable with adult themes being discussed.
- Want downtime, travel, wounds, fear, and survival to matter.
- Are interested in exploring what a character becomes under pressure.
This is not a power fantasy.
This is not a game where the party becomes untouchable legends overnight.
This is not a campaign where the world exists to praise your character.
But if you want to spend months telling the story of broken, desperate, flawed people trying to survive a world that devours the weak…
I would love to hear from you.
Here is the forum link. Please set aside time to read through it carefully. I went in-depth on expectations and alignment intentionally, because this kind of campaign requires everyone to understand what they are agreeing to before play begins: https://forms.gle/NvSzkfZ1Y5jNFjR39