New Frontiers

The start of the Cold War 2730

Commonwealth of Sol and Ash Nation, after Nimbus. The Cold War did not stay at protests and overlapping survey camps. Once the Nimbus system was treated as a permanent problem and a dispute, both sides began building for a fight they still hoped not to have. The race was uneven as the Commonwealth had six systems, newer Drop practice, and a larger industrial base. The Ash had four systems, the older Abyssal Drive from the treaty, and a shorter logistics chain to the disputed volume. Both spent as if the other might close the gap.

Commonwealth side:
The Security Council drove the visible buildup.
• Strike groups. Strike Group Prodromos was reinforced as the Nimbus-facing formation. A second Lilith-class hull was worked up so Epsilon and Prodromos could rotate without leaving the approaches empty. David-class gunboat numbers rose, Archangel detachments became standing rather than special embarkations when a surface or station contingency was on the board along with BG-38 gargoyle bombers with new ship-buster cruise missiles.
• Escorts and tenders. More Aries-class corvettes and Athena-class frigates were laid down for the outer gates, and new Icarus Class guided missile destroyers were made along with Submarine Class deep strike cruisers. Charon-class transit tenders became even more protracted because any serious reinforcement of Nimbus still had to move through currents or long normal-space burns. The Rhea Incident rule—no light escorts—became fleet-wide for anything heading toward the Ash line.
• Assault and garrison. Vanguard-class assault ships were prioritized for rapid Marine lifts. On the ground side, TERRCOM (Territorial Command) pushed Aegis-Ground batteries and sealed armor toward the newer Commonwealth gates that faced Nimbus, so a federalized Army Guard was made to protect the settled planets and would not have to rely on the Marines.
• Stations and relays. Forward logistics nodes and Abyss-monitoring masts were added on the Commonwealth side of the Yggdrasil approaches and in the Nimbus-adjacent volumes.

SPACECOM’s (Joint Strategic Space Command) strategic reserve was not part of the public race. The Lunar and associated sites stayed in their restricted count. The race the fleets could see was conventional: decks, escorts, Drop-capable assault ships, and the ability to hold a gateway slot under pressure.

Ash side
Furthest could not match Commonwealth yard capacity. It tried to match presence.
• Older drive, newer hulls. The treaty drive remained the Ash standard. What changed was the number of hulls built around it—patrol cutters, heavier escorts, and a small number of assault-capable ships meant to contest a landing or a station face without asking Olympus for transit help, and working on new stealth ships and platforms to use.
• Odin and Hearth. The outer systems became the Ash military center of gravity. Shipyards at Ra fed them. Patrol squadrons thickened so a Commonwealth AWACS could not linger in the Nimbus approaches without an Ash hull on its sensors.
• Gate defense. The Yggdrasil receiving station and treaty port gained more local defenses and inspection capacity. The Ash goal was to make any Commonwealth surge through the treaty current slow, visible, and politically expensive.
• Denial over matching. Ash doctrine did not try to build a Lilith-for-Lilith fleet. It tried to make Nimbus too costly to seize and the Yggdrasil gate too useful to close. Forward relays, quick-reaction squadrons, and stockpiles on the Ash side of the disputed volume mattered more than parade fleets at Furthest.

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u/U-B-D_2 — 5 days ago

New Frontiers

In 2699 the Ash Nation was formed separately from the Commonwealth of Sol with making sure that they remained completely separate from the Commonwealth. The Ash Nation grew out of the old anti-ritual colonies and the secular networks M.I.D once only called terrorist cells. It is not a pirate haven and not a Commonwealth member. It is a recognized government on the far side of a negotiated current, holding three star systems and a capital world it calls Furthest.

The Ash Nation’s space is a tight cluster, reached by a single negotiated Abyssal route that the treaty opened and both sides monitor.

• Yggdrasil — the gateway system: The receiving station and the treaty port sit here along with their capital, traffic in and out of Ash space is supposed to pass this way. The world that anchors the gate is industrial and blunt; the Ash do not bless fuel.

• Ra — the bright system. Higher insolation, more energy infrastructure, the place the Ash put their heavier industry and their shipyards, the world Gagarin is the only habitable planet with it being very rocky and full of mountains.

• Odin — the outer system of the three. Colder, more scattered, used for deep extraction and for the long watches toward directions the Commonwealth does not yet claim. Odin is where Ash patrols are thickest and where visitors are least welcome and the harsh world Typhoon resides as it is full of relentless storms.

Furthest is the capital world in the Yggdrasil system, on the settled side of the gate. It is not the richest body in Ash space, It is the one they chose to govern from a hard, thinly atmosphered world with sealed cities and a council seat that faces the gateway rather than the sun, Ash political culture treats Furthest as the proof they are not a gang. Ministries, a small fleet headquarters and the treaty mission all sit there, Commonwealth diplomats are received. Commonwealth chaplains are not invited to open anything.

The Treaty of Yggdrasil
The treaty is the document that made the Ash Nation a government in Commonwealth law. Its public terms are short.
What the Commonwealth gave:
• Recognition of the Ash Nation as the legitimate authority in Yggdrasil, Ra, and Odin.
• Transfer of an older Abyssal Drive generation and not the current C.D.F. standard, but enough for Ash ships to use the negotiated current and to maintain their own gate hardware under inspection. The Commonwealth did not hand over modern Drop-field practice or strategic systems.
• A defined gateway regime: scheduled slots, shared storm warnings, and liaison officers at the Yggdrasil receiving station.
What the Ash Nation accepted:
• A ban on hiring, harboring, contracting, or trading with pirate organizations. The same ban binds the Commonwealth. Neither side may use the other’s enemies as privateers.
• No Ash military presence on the Commonwealth side of the current except liaison and declared transit.
• Inspection rights on the transferred drive technology so it is not quietly improved into a peer fleet.

(Let me know what y’all think 🙌)

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u/U-B-D_2 — 5 days ago
▲ 6 r/OpenHFY+1 crossposts

New Frontiers

Vanguard-class Assault Ship: is the C.D.F.’s purpose-built expeditionary assault ship and a command center for ground troops and quick response as it is FTL capable, along with it being the biggest ship in the fleet.

Aft is the drive block: clustered high-thrust anti-matter engines used for the run-up to Drop, for deceleration at the far gate, and for the final approach burn. When those engines are lit, the whole ship has a floor. When they are dark, there is no floor except in the spinning sections. Midships sit the cross arms—four heavy modules on a rotating collar, and these where habitat blocks are for on board marines and crew also they can attract in during long burns for thrust gravity and when not under thrust it extends for spin gravity. Between the drive block and habitat blocks is where ships can dock and where fuel/water blocks reside.

Forward is the command and sensor hammerhead which carry’s radar/LIDAR and where the CIC is. This is also where the 8 Vulture drop ships are dock on the side, and 2 Albatross medium drop ships on the top and cargo holds on the bottom, where the marines vehicles and equipment go.

It can carry 2 battalions of a marine brigade, while the HHC battalion for the brigade will be on the Lilith class escort carrier, and rotations/deployments happen between the brigades of the same M.E.F.

Known ships of the class are the D.F.S Poseidon’s Reach, D.F.S Vanguard, D.F.S Through the Fire, D.F.S San Raphael

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u/U-B-D_2 — 1 month ago

New Frontiers

C.D.F Marine Expeditionary Force

CMC falls under Terrestrial Command and deals with operations that require boots on decks, stations, or planetary surfaces. It is the force that boards pirate vessels, secures newly opened gateways, reinforces colonial outposts under threat, and conducts the rare but necessary planetary assaults or defensive stands. The CMC is organized as a permanent, self-contained expeditionary body rather than a collection of planetary garrisons. Its doctrine emphasizes rapid deployment from space, the ability to operate for extended periods with limited resupply, and seamless integration with naval task forces, marine units train extensively in both freefall combat and operations under thrust or spin gravity.

The Marine Expeditionary Force (M.E.F) is built around 4 standing Marine Expeditionary Forces, each capable of independent operations.

1st M.E.F: is apart of Task Force Aegis and being headquartered on Mars, responsible for rapid defense for the inner planets and the belt, mostly stops any ship that tries to use illegal routes into the inner planets, 1st and 2nd Brigades stays on Mars while 3rd mostly sticks with Tasks Force Aegis patrolling the belt, staying aboard the lead ship a Vanguard class Assault ship L.C.S Aegis, but with rotations going between the other Brigades. ( Patron St. Barbara)

2nd M.E.F: is apart of Task Force Vanguard and being in both the Jupiter and Saturn areas of operation, being headquartered on Trident it’s in charge of defending a large number of moons and stations it’s known to be the largest M.E.F and having 5 Brigades spread out between the 2 areas, With rotations aboard the patrolling Task Force. (Patron St. Michael)

3rd M.E.F: is apart of Task Force Legion and being headquartered on Styx Station’s military section, it pratrolls all of the Centauri System and even helping some times with 2nd and 4th M.E.Fs, with the 3 Brigades doing rotations aboard the patrolling Task Force as well. (Patron St. Joan)

4th M.E.F: is apart of Tasks Force Vulcan being headquartered on New Sparta, dealing with Epsilon Eridani and the future Athina system it well be given more units to help protect these areas with 5 Brigades being planned to be added. (Patron St. Brendan)

Each brigade contains infantry cohorts, boarding specialists, combat engineers, artillery/fire-support batteries (adapted for both zero-g and planetary use), and organic logistics. A small number of elite Pathfinder companies exist for reconnaissance, first-contact on new worlds, and securing Drop zones ahead of larger forces.

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u/U-B-D_2 — 1 month ago

New Frontiers

C.D.F Marine Expeditionary Force

CMC falls under Terrestrial Command and deals with operations that require boots on decks, stations, or planetary surfaces. It is the force that boards pirate vessels, secures newly opened gateways, reinforces colonial outposts under threat, and conducts the rare but necessary planetary assaults or defensive stands. The CMC is organized as a permanent, self-contained expeditionary body rather than a collection of planetary garrisons. Its doctrine emphasizes rapid deployment from space, the ability to operate for extended periods with limited resupply, and seamless integration with naval task forces, marine units train extensively in both freefall combat and operations under thrust or spin gravity.

The Marine Expeditionary Force (M.E.F) is built around 4 standing Marine Expeditionary Forces, each capable of independent operations.

1st M.E.F: is apart of Task Force Aegis and being headquartered on Mars, responsible for rapid defense for the inner planets and the belt, mostly stops any ship that tries to use illegal routes into the inner planets, 1st and 2nd Brigades stays on Mars while 3rd mostly sticks with Tasks Force Aegis patrolling the belt, staying aboard the lead ship a Vanguard class Assault ship L.C.S Aegis, but with rotations going between the other Brigades. ( Patron St. Barbara)

2nd M.E.F: is apart of Task Force Vanguard and being in both the Jupiter and Saturn areas of operation, being headquartered on Trident it’s in charge of defending a large number of moons and stations it’s known to be the largest M.E.F and having 5 Brigades spread out between the 2 areas, With rotations aboard the patrolling Task Force. (Patron St. Michael)

3rd M.E.F: is apart of Task Force Legion and being headquartered on Styx Station’s military section, it pratrolls all of the Centauri System and even helping some times with 2nd and 4th M.E.Fs, with the 3 Brigades doing rotations aboard the patrolling Task Force as well. (Patron St. Joan)

4th M.E.F: is apart of Tasks Force Vulcan being headquartered on New Sparta, dealing with Epsilon Eridani and the future Athina system it well be given more units to help protect these areas with 5 Brigades being planned to be added. (Patron St. Brendan)

Each brigade contains infantry cohorts, boarding specialists, combat engineers, artillery/fire-support batteries (adapted for both zero-g and planetary use), and organic logistics. A small number of elite Pathfinder companies exist for reconnaissance, first-contact on new worlds, and securing Drop zones ahead of larger forces.

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u/U-B-D_2 — 2 months ago

New Frontiers

Deep-Space Outposts:

Most Commonwealth presence exists at gravity wells and Lagrange points, where Abyssal Gateways can be anchored. A handful of outposts however, were built in true interstellar space—far from any star, in the dark between systems. These are the rare real-space waystations, constructed for the long normal-space burns that still must be made when a new gateway has not yet been opened, or when a ship cannot Drop.

The station is not a graceful habitat cylinder. It is a squat, heavily weathered platform assembled from modular blocks, exposed trusses, and reinforced decks, looking more like a deep-sea oil rig transplanted into the void than a conventional orbital station. A tall central tower rises from the main deck, topped with powerful red warning beacons that pulse against the surrounding void. The tower houses the primary sensor suite, long-range communications array, and the small command deck. Heavy docking arms extend from both sides, used for transferring cargo, recovering drifting modules, or assisting ships that arrive under low thrust.

Beneath the main platform hang two large, roughly cylindrical modules. These serve as the primary fuel and consumable tanks, as well as emergency shelters. Because the station has no artificial gravity, 2 of the hanging modules can be spin independently when the outpost is in a long coasting phase, giving the small permanent crew a modest centrifugal “down.” (when the station itself must maneuver or when a visiting ship docks under acceleration) the spin is locked and crews work under zero gravity.

Its purpose is to refuge and resupply for ships making the long normal-space legs between systems (especially the original Epsilon Eridani pioneering route and any future “blind” pushes). And relay and monitoring a fixed point in real space that can track both conventional traffic and distant Abyss-current disturbances that leak into normal space. As well as emergency dock for vessels whose Drop systems have failed or that cannot wait for the next gateway slot. The station cannot house large crews or handle heavy industrial loads. Its value is location, it sits in the dark where no gateway can be placed, offering a place to stop, repair, refuel, and with Outpost Ferryman, Juno, and Nemo are the only ones out there to date.

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u/U-B-D_2 — 2 months ago

New Frontiers

The Leviathan-class is the largest pure cargo design ship in the Commonwealth service, operated exclusively by Colonial Command—the civilian logistics and settlement arm of the Commonwealth of Sol. Where the C.D.F focuses on defense and transit security, Colonial Command moves the raw bulk of colonization: habitat sections, industrial plant, reactor cores, soil processors, and the enormous prefabricated components required to open new worlds, these ships are not elegant. They are vast, modular, and built for capacity over speed, a Leviathan-class vessel is essentially a long structural spine with multiple massive cargo holds, external clamp points for oversized loads, and 3 outward pointing nozzles of high-thrust at the stern. Because the Commonwealth has no artificial gravity technology, the ships rely on two methods only. Long periods of sustained low-thrust acceleration (giving crews a thin but usable “down”) and smaller spinning habitat modules mounted along the spine for the core crew during coasting phases.

C.S.S. Leviathan: The lead ship and the most frequently assigned to the heaviest industrial lifts. As the Commonwealth has 4 ships in service the Behemoth being the 1st ship, it carried the primary structural members for the first Alpha Centauri gateway station and has since specialized in moving large-scale mining and refining equipment to resource to worlds, like Jupiter and Hades. Her crews have a reputation for quiet endurance, the ship’s chapel is dedicated to St. Christopher.

C.S.S. Behemoth: Behemoth took part in the original pioneering expedition to Epsilon Eridani, alongside the colony ship Cradle of intent and the transit tender Vulcan. She remains the most experienced of the four in long normal-space burns and is often chosen when a new system must be opened without an existing Abyssal Gateway. Her hull still bears the faded mission markings from that first voyage.

C.S.S. Goliath: Slightly later in construction and optimized for high-volume bulk ore and refined metals. Goliath spends much of her time on the Hephaestus run, lifting finished ingots and gas canisters from the orbital processing stations above the forge world and delivering them to the shipyards at Olympus and Ring Station. Her crews tend to be younger and more rotation-heavy. The work is repetitive, high-mass, and physically demanding in freefall.

C.S.S. Hydra: The last of the class and the most modular. Hydra was designed with additional external hardpoints and rapid-reconfiguration holds, allowing her to carry mixed loads—colony modules on one voyage, mining plant on the next, even temporary docking lattices when required. She has supported secondary pushes beyond Epsilon Eridani and is the ship most often tasked with “first follow-on” logistics once a new gateway is open. Her dual name (Greek Hydra and the biblical sense of a many-headed trial) is reflected in her chapel, which honors both the many-handed work of colonization and the persistence required to keep a frontier alive. With Hydra being selected for the new Voyage trip being planned in the Sol system, to the star Lalande 21185 Nickname “Athina”

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u/U-B-D_2 — 2 months ago

New Frontiers

2690 in the Epsilon Eridani system, beyond the more temperate zones where the first colony sites were planned, lies a barren, airless rock that the pioneering expedition named Hephaestus, of dark basalt and metal-rich regolith and its surface still bearing the marks of ancient impacts and long-dead volcanism. It has no atmosphere worth speaking of, no liquid water, and no native life. What it does have is wealth. Hephaestus is extraordinarily rich in heavy metals—iron, nickel, cobalt, titanium, and significant deposits of rarer elements critical to advanced alloys and Drop-drive components. More unusually, the crust is riddled with pressurized gas pockets like of helium-3, trapped volatiles, and exotic noble-gas mixtures left from the system’s formation, these pockets make the world both valuable and lethal.

Conventional surface mining is possible but inefficient. The real prizes lie deeper, and reaching them requires methods that push Commonwealth engineering to its limits, the primary technique is deep-penetration shaft mining. Because there is no artificial gravity, mining platforms and habitats rely on spin sections to give crews a usable “down.” Most heavy extraction rigs are built as tall, narrow towers that slowly sink into the crust. Gas-pocket extraction is more dangerous still, specialized drill-heads bore toward detected pockets while armored containment bells are lowered around the site. When a pocket is breached, the sudden release of high-pressure gas can hurl equipment and rock across the surface. Early attempts lost entire teams to uncontrolled blowouts, current doctrine requires remote robotic first contact followed by manned teams only after the pressure has been bled and stabilized. The most extreme operations involve sub-crustal foundries. Prefabricated smelter modules are lowered into newly opened shafts and anchored. Using the planet’s own metal content as feedstock and the gas pockets as both fuel and coolant, these foundries refine ore on-site under the same low-gravity conditions, the finished ingots are then lofted by mass-driver or heavy lander to orbital processing stations.

The Cultural: in the dual tradition of the Commonwealth, Hephaestus is spoken of with a mixture of respect and wariness. To the Hellenic side of the culture it is the workshop of the divine smith—harsh, necessary, and indifferent to the men who labor in it. To the Catholic side it is a place of trial by fire and metal, where the work of extraction is sometimes framed as a form of penance and provision. Chapels on the mining platforms are small, heavily shielded, and almost always dedicated to both St. Eligius (patron of metalworkers) and the classical Hephaestus under his Latin name, Vulcan.
The world produces the raw materials that let the Commonwealth to build new ships, new stations, and new gateways. It does so at a steady cost in machines and, occasionally, lives. Those who rotate through its mines rarely speak of it with affection. They speak of it with the flat respect owed to a place that gives great wealth only to those willing to descend into the forge.

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u/U-B-D_2 — 2 months ago

New Frontiers

2690 in the Epsilon Eridani system, beyond the more temperate zones where the first colony sites were planned, lies a barren, airless rock that the pioneering expedition named Hephaestus, of dark basalt and metal-rich regolith and its surface still bearing the marks of ancient impacts and long-dead volcanism. It has no atmosphere worth speaking of, no liquid water, and no native life. What it does have is wealth. Hephaestus is extraordinarily rich in heavy metals—iron, nickel, cobalt, titanium, and significant deposits of rarer elements critical to advanced alloys and Drop-drive components. More unusually, the crust is riddled with pressurized gas pockets like of helium-3, trapped volatiles, and exotic noble-gas mixtures left from the system’s formation, these pockets make the world both valuable and lethal.

Conventional surface mining is possible but inefficient. The real prizes lie deeper, and reaching them requires methods that push Commonwealth engineering to its limits, the primary technique is deep-penetration shaft mining. Because there is no artificial gravity, mining platforms and habitats rely on spin sections to give crews a usable “down.” Most heavy extraction rigs are built as tall, narrow towers that slowly sink into the crust. Gas-pocket extraction is more dangerous still, specialized drill-heads bore toward detected pockets while armored containment bells are lowered around the site. When a pocket is breached, the sudden release of high-pressure gas can hurl equipment and rock across the surface. Early attempts lost entire teams to uncontrolled blowouts, current doctrine requires remote robotic first contact followed by manned teams only after the pressure has been bled and stabilized. The most extreme operations involve sub-crustal foundries. Prefabricated smelter modules are lowered into newly opened shafts and anchored. Using the planet’s own metal content as feedstock and the gas pockets as both fuel and coolant, these foundries refine ore on-site under the same low-gravity conditions, the finished ingots are then lofted by mass-driver or heavy lander to orbital processing stations.

The Cultural: in the dual tradition of the Commonwealth, Hephaestus is spoken of with a mixture of respect and wariness. To the Hellenic side of the culture it is the workshop of the divine smith—harsh, necessary, and indifferent to the men who labor in it. To the Catholic side it is a place of trial by fire and metal, where the work of extraction is sometimes framed as a form of penance and provision. Chapels on the mining platforms are small, heavily shielded, and almost always dedicated to both St. Eligius (patron of metalworkers) and the classical Hephaestus under his Latin name, Vulcan.
The world produces the raw materials that let the Commonwealth to build new ships, new stations, and new gateways. It does so at a steady cost in machines and, occasionally, lives. Those who rotate through its mines rarely speak of it with affection. They speak of it with the flat respect owed to a place that gives great wealth only to those willing to descend into the forge.

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u/U-B-D_2 — 2 months ago

New Frontiers

Around the 2680s the pioneering ships were coming on their arrival to the system and needed to slow down their speed, so before there lunch a few relativistic rockets were sent as a 1st wave with them being fully automated, they would be mostly filled with fuel so they were able to get there and slow down with no help, as they did there package would detached and reshape its self into a laser array they would be waiting for the the ships and when they approached close enough they would slow them down as the ships did have forward armored shields to protect the ship and they had sails to unfold to help with deceleration.

Upon arrival in the Epsilon Eridani system, the Behemoth well use the heavy construction packages and components and the crews to assembled the first temporary gateway station in a stable orbit near a convenient Lagrange point of the system’s largest gas giant called Hyacinth. Only after the micro-wormhole initiator was powered, calibrated, and successfully linked to the Centauri-side monitoring networks could the new Abyssal current be mapped and declared open, allowing for further exploration of the system.

There were no habitable planets only 1 large asteroid belt a few planets and a gas giant, but the asteroid belt was rich material wealth with Hyacinth and her moons being the most favorable. It had 4 moons
New Sparta, Chrysostom, and Dominic.

Hope yall like this so far🙏

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u/U-B-D_2 — 2 months ago

New Frontiers

The Pioneering project:
By 2678, the Alpha Centauri settlements had stabilized enough for the Commonwealth to authorize the next long push. The target was Epsilon Eridani, a younger K-type star roughly 10.5 light-years from Sol, no Abyssal Gateway yet existed at the far end, therefore the first expedition could not simply Drop into the system, a receiving station and micro-wormhole had to be physically established first. This required a rare and dangerous hybrid mission: a normal-space burn of unprecedented length, followed by the opening of a new abyssal lane.

primary vessels were the. C.S.S Cradle of intent a Deliverance Class colony ship, A massive spin-gravity vessel carrying the first wave of permanent settlers, habitat modules, atmospheric processors, and seed banks. Her great rotating sections provided the only continuous gravity for the civilian complement during the long cruise.

C.S.S Behemoth a Leviathan Class heavy hauler, An enormous cargo carrier tasked with bulk industrial equipment, prefabricated station components, reactor cores, and the structural members for the future Epsilon Eridani gateway station, her holds were largely zero-g; crew and critical personnel lived in smaller spinning modules or under thrust when the ship burned, and It has large radiator towers to help cool down to the engines working harder on cargo hauler.

D.F.S Vulcan a Charon Class heavy transit tender, The military backbone of the expedition. In addition to her normal role as a Drop-capable ferryman, she had been fitted for extended independent operations, three escort frigates were hard-docked to her lattice for the entire outward journey, their crews and supplies living under the Charon’s protection, these frigates carried the specialized gateway construction packages, pre-charted curtains, and the micro-wormhole initiator that would eventually open the receiving end of the new Abyssal route.

Because no receiving gateway existed, the entire formation had to travel the majority of the distance under continuous or staged thrust in normal space. This was the most grueling part of the mission.
The Cradle of intent maintained spin gravity for her colonists throughout. The Leviathan and Charon spent long periods under low, sustained acceleration, giving their crews a thin but constant “down.” When the engines cut for course corrections or coasting along, the ships returned to freefall. Docked frigates experienced the same cycle: thrust-weight, then weightlessness, then thrust-weight again. The psychological strain was considerable, months of alternating gravity and freefall, the knowledge that no rapid Abyss escape existed yet, and the sheer isolation tested every soul aboard. Chaplains and Current Readers (even though there were no currents to read yet) held regular services that mixed the Litany of the Crossing with classical invocations to the saints and god for the long voyage.

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u/U-B-D_2 — 2 months ago

New Frontiers

Abyss transit is never a simple jump. It is a controlled descent into a higher-dimensional substrate, a ride along unstable currents, and a controlled re-emergence into normal space. Only ships equipped with a certified Abyssal drives and a current-navigation suite can attempt it alone, everything else like civilian freighters, colony transports, smaller research vessels, and any ship whose Abyssal systems are offline or underpowered requires the assistance of a specialized transit ship.

Transit ships are purpose-built vessels of the C.D.F and a handful of licensed civilian operators, they are larger and more heavily reinforced than ordinary freighters, with oversized Drop field generators, extended current mapping arrays, and massive docking clamps or tow lattices capable of securing one or more client ships. In Commonwealth service the primary classes are the Charon Class heavy transit tenders for military use, and the Hermes Class for civilian use.

Transit begins at an Abyssal Gateway station, Ships form up under station control, and the transit vessel and its charges first accelerate along a carefully calculated vector in normal space, this “run-up” serves two purposes: 1. It brings the formation to the precise velocity and orientation required for a clean Drop.
2. It aligns the formation with the current’s entry vector as mapped by the station’s monitoring systems. Acceleration is gradual but sustained., Civilian passengers often describe the long burn as the most unsettling part of the journey, When the formation reaches Drop parameters, the transit ship’s field generators spin up. The micro-wormhole maintained by the station flares, and the entire group is pulled through into Abyss-space in a single, coordinated event, From the outside it looks like the ships simply vanish into a blue/purple cloud reaching out to them before dissipating.

Once inside, the transit ship rides the pre-charted current. The ride is rarely smooth, gravity shadows tug at the formation, shear layers cause the ships to shudder, distant storms appear as shifting walls of distorted light on the sensor displays. The transit ship’s Current Readers continuously adjust course, sometimes making small lateral burns to stay in the safest channel. Client ships remain dark and passive, their crews watching the same displays in silence or prayer. With the dual tradition of the Commonwealth is strongest here, with many crews still recite the short Litany of the Crossing before Drop, others speak of “paying the ferryman” in the old classical sense.

As the formation nears the exit gateway, the transit ship begins a long deceleration burn within the Abyss current itself. Timing is critical as too early and the ships may fall out of the current into a dead zone, too late and they risk overshooting the exit window or emerging at dangerous residual velocity.
When the exit parameters are met, the receiving station’s micro-wormhole opens. The transit ship drives the formation back into normal space in another coordinated surge. Emergence is abrupt—sensors suddenly fill with stars, communications return, and the station’s traffic control immediately takes charge. The transit ship then performs a final braking burn in normal space to bring the entire group to a safe relative velocity for docking or release, and RCS taking the wheel to allow the the ship’s engine to cool and the radiators to vent heat.
Only after the client ships are confirmed stable and their own systems are brought back online does the transit ship release its clamps, leading to the journeys completion.

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u/U-B-D_2 — 2 months ago
▲ 4 r/IsaacArthur+1 crossposts

New Frontiers

Abyss Current Monitoring Systems

The Abyss is not empty. It is a higher-dimensional substrate threaded through normal space, laced with shifting gravity shadows, dead zones, shear layers, and gravity storms that can shred any vessel caught in them. Safe transit depends on riding stable pre-charted currents between fixed gateways, Those currents move, They strengthen, weaken, split, or collapse without warning. Continuous monitoring is therefore the single most critical function of any Gateway station. The Gateway station is mostly automated but with still some crew to keep an eye thing to help with maintenance, its main goal is to opening and closing of throats and monitoring.

Gravitic interferometers: paired arrays that detect minute distortions in local spacetime caused by the approach of an Abyssal current or shadow.

Phase-coherence scanners: tuned to the characteristic “under-space” frequencies that only appear when a micro-wormhole is held open.

Storm-front spectrometers: instruments that read the energetic and topological signature of approaching instability, giving early warning of shear walls or collapse events.

Current-vector lasers: low-power/highly coherent beams fired into the maintained micro-wormhole itself, their return scatter maps the velocity, density, and turbulence of the nearest currents in real time.

The three systems work as a phased triad, data is fused in the station’s central Abyss Watch Center, a hardened compartment located near the center. There specialist “Current Readers” (a formal C.D.F. rating that blends navigator, physicist) maintain continuous plots, the displays show the Abyss not as empty void but as a shifting seascape of luminous channels and dark barriers. When a current remains stable, the station broadcasts a green “Clear Passage” signal on the standard navigational band. When turbulence rises or a storm front approaches, the signal shifts to amber or red, and all traffic is ordered to hold or divert. In extreme cases the micro-wormhole can be throttled or temporarily collapsed to prevent a storm from propagating into normal space.

The same sensor suites also serve secondary roles such as heat rejection, long-range conventional radar, and tight-beam communication with military escorts when they are on patrol but their primary purpose is always the Abyss. Without them, the lanes between New Nazareth, New Antioch, and the Sol gate would be little more than a lethal gamble.

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u/U-B-D_2 — 2 months ago

New Frontiers

2600s the Commonwealth of Sol had pushed permanent presence beyond the Sol system through the abyssal gate, the first stable route led into the Alpha Centauri system an what began as scientific and resource outposts has become a growing frontier province under Commonwealth protection, still short of full confederal membership but already bound by the same charter of defense and free navigation.

Proxima: The planet orbiting Proxima Centauri is a dry, Sahara-like world of red dunes, rocky highlands, and thin atmosphere, early surveyors named the primary settlement New Nazareth. The name was deliberate: a place of humble beginnings on a harsh world, echoing the home of the Nazarene while also recalling classical desert hermitages, New Nazareth sits in a sheltered highland basin where subsurface ice and modest aquifers allow limited agriculture under sealed domes and atmospheric processors, Population remains small but rising miners, terraformers, and a growing number of permanent colonists. Outposts ring the equatorial belt and the polar ice fields, primarily for water extraction, rare-metals mining, and long-range sensor arrays watching the outer approaches.

Centauri: in the Alpha Centauri cluster lies an ocean dominated world under the primary star. The principal settlement is New Antioch, deliberately named for the city where the disciples were first called Christians, the planet is nearly three-quarters water, with scattered archipelagos, storm-swept seas, and deep trenches. Surface gravity is slightly higher than Earth’s, the climate ranges from temperate to subtropical under the brighter light of Alpha Centauri A. New Antioch itself is a coastal arcology complex built on a large island chain, with floating platforms and underwater habitats expanding outward. Fishing fleets, aquaculture farms, and research stations studying the alien marine biosphere form the economic core. Outposts exist on the 2 moons(Christopher and Maria) mainly for orbital transfer, weather monitoring.

Further out orbits the massive gas giant Hades, a dark, storm-wrapped world whose upper atmosphere is rich in useful gases. A network of orbital mining stations and processing platforms harvests hydrogen, helium-3, and exotic volatiles, The main hab-stations are Acheron, Lethe, Cocytus. Crews work in rotating shifts under harsh radiation and gravity conditions, the C.D.F. maintains a permanent security detachment because pirate activity has already reached this far.

Linking the Proxima and Alpha Centauri settlements is Styx Station, a heavily fortified waypoint and transit hub positioned at a convenient Lagrange region between the two star systems, The Alpha Centauri theater is currently under the operational authority of the D.F.S. Sword of Michael, an Icarus-class command cruiser, It operates with a small permanent escort of 4 Aries-class corvettes and 2 Athena-class frigate, rotating additional vessels from the Saturn Fleet as needed.

Survey probes and long-range Abyss pathfinding have already identified promising currents toward Epsilon Eridani. Preliminary plans call for a second abyssal gate and the eventual establishment of a new waypoint station once the Alpha Centauri settlements are more self-sufficient.

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u/U-B-D_2 — 2 months ago

New Frontiers: The Rhea incident

The Rhea incident
With pirates becoming more of a problem in the outer reaches, a naval support station was built on Rhea to help refit and refuel ships much faster, Amphitrite Naval Station needed to be regularly supplied and the group supplying them needing protection the most. When the C.D.F fleet tender D.F.S odysseys Return was making a return supply run to the station and carrying not only fuel but new chariot missiles, usually theses have a escort of 3 Aries class Corvettes and 1 Athena class escort Frigate, but only had 2 Corvettes (the Hammerlock and the Last Light) even tho a AWACS ship (D.F.S Silent Service) had detected pirate activity in the area they sent the ship with a small escort instead of waiting and stopping the lopping of supplies to the station. When the ships had did a flip and burn midway to the station, the Hammerlock had detected objects moving toward them with its LIDAR scanners, after they sent that message to they station all communications were lost with 4 more drives being detected near them lighting up, the ships were destroyed and lost with all hands, the odyssey Return self-destructed leaving nothing and its explosion being seen from way far out, the escorts were heavily damaged and ammunition and fuel being taken. After the embarrassing and tragic incident the C.D.F makes sure of all supply ships military or civilian, have proper escort when transiting the outer worlds.

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u/U-B-D_2 — 2 months ago

New Frontiers

The Commonwealth Defense Forces or C.D.F is the main military and policing arm of the Commonwealth of Sol, with it acting as more of an anti-Pirates role, with High Admiral acting as the highest ranking officer of the C.D.F and security council being in charge of national defense made up of high ranking officers. And having areas of responsibility throughout the solar system.

Core Fleet: being in charge of the inner planets it mostly patrolled around the solar farms (big farming platforms in space) and Earth/Olympus Station ( SPACECOM Headquarters) and the command ship of the fleet, shipped by the Icarus Class command cruise the DFS Spare of Gabriel.

Jovian Fleet: in charge of Jupiter and its moons mostly guarded the gas harvesters and Galileo Station, and command ship of the same class DFS Gabrielle, was in charge of the fleet.

Saturn Fleet: in charge of Saturn and outer planets, it protected Ring Station and the research outpost in the Orit cloud, with also protecting the abyssal gate to Proxima, command ship of the same class in charge was the DFS Forerunner.

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u/U-B-D_2 — 3 months ago

New Frontiers

As further research into abyssal travel were being studied, the construction of large station known as O’Neill cylinders had finished, with the last one of 4 stations had become fully operational and self sufficient, the Frontier Station (as it was called) was put between Pluto and Uranus and was plan to be a stepping stone for outer solar colonization and colony ships being constructed there.

Ring Station: was put near Saturn’s orbit and was a hub for industry as a lot of the refined materials being sent there and then put on cargo ships, and a lot of people goods being traded and made there.

Galileo Station: put orbiting around the Jovian moon cluster, it was big transit hub to and from the inner and outer planets, especially transporting refined hydrogen fuel from the gases of Jupiter and refined heavy water fuel from Europa.

Olympus Station: the last station and closest to Earth, it sits between the orbits of Earth and Mars, it acts as the Commonwealth of Sol’s naval hub with the Unit Defense Force space warfare command or SPACECOM being headquartered there, and many shipyards and dry docks being held there.

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u/U-B-D_2 — 3 months ago
▲ 250 r/MilitaryWorldbuilding+1 crossposts

The Hormuz - flying Oil refinery

It's said that when she approaches a city, the townsfolk can smell the reek of Oil before she's visible, thus nicknamed "Black Wind".

The industrial facilities continue being desperately developed as the needs of the war run rampant, the pipes expand like tumors, ruining an otherwise fine looking ship.

Even some friendly cities refuse to let her land as it is a bad omen, lest the blood of the earth turn into the blood of the people...

u/U-B-D_2 — 3 months ago