ARNOLD in FFPS seeing his former boss [yes, ARNOLD.] Being a rotting corpse inside a springbonnie animatronic.
Yes, ArnoldFFPS IS canon/j
Yes, ArnoldFFPS IS canon/j
Redone and tweaked a bit to my new beliefs!
Favorite: My FNaF bias is strong, but its also just a good game in general.
Least Favorite: Mostly just a DBD ripoff with barely anything original to its name.
Best Survivor Gameplay: Imo, they have always had the better survivor gameplay, its just fun to play as survivor in Forsaken.
Best Killer Gameplay: Its amazing if you know how to play as killer, server wipes are always the best feeling.
Best OST: Do I need to explain this one? They should make they're music more tense, but its genuinely just a good soundtrack to listen to.
Most Balanced: Im gonna be honest, I had no idea what to put here, so I just put FTF.
Overrated: Im sorry, the gameplay is alright but everything else just isn't really my thing, I still have some respect for it though, sense I used to play the Precode practically everyday.
Best Updates: This might be bias talking, but the updates they released would always be amazing, most of the time having killers and alot of skins, prime PC2 will never be forgot.
Best Dev Team: A mostly drama free dev team, with only that one controversy that everyone forgot about cus even the person posting the doc realized that people can change and took the doc down, so not much complaints there.
Overhated: I see so much hate for BIAST, and I feel like it's undeserved. Some of the maps are confusing or too big, thats true, but the main point of the game is to steal items and bring it back to spawn, its not a "normal" asym in a sense, although I won't use that as an excuse, its not the best game, but I dont think it deserves the levels of hate it gets.
Worst Community: Need I explain? It does have alot of good people, but a WHOLE lot of bad people, especially a little after its prime days.
Worst Dev Team: The dev team flat out refuses to make the game good because "Its just a joke game" aswell as just telling they're fans to kys, sooo not a great look, but a couple months ago I would have said Forsaken.
Best Community: I haven't played alot of FPE:S but the community seems like mostly nice people.
Most Promising: I think if they just remove monetization, the legal stuff wouldn't be a thing and I think the game would thrive alot mor.
Best Visuals: Visually, it's stunning. Not much more to say.
Alright thats it, feel free to disagree with me in the comments, or maybe even agree.
"If your not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it is nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in
God save you if you hear something wandering nearby, because it sure as hell heard you."
Those words I'll never forget. On May 12, 2019 and image sparked on 4Chan with the caption above me and the post simply labelled "The Backrooms", everyone assumed it was fake and moved on with they're day, but I was intrigued. In my studies, I learned about the Major Explorer Group, or M.E.G for short. I allied with M.E.G to study it, or atleast so I thought. I was scheduled to do my best to find the true identity of the original poster of the image. I didn't quite understand M.E.G, why need a whole institution for an Internet creepypasta? Alas, I didn't find much, but I was getting SOMEWHERE atleast. On my way home from the institution, I misplaced my foot, and landed somewhere strange.
"No...no! This place, it couldn't be real...right?!!?!?!?" I kept thinking to myself, although I wasn't hallucinating, and it wasn't a dream. I wandered a bit, but I was led nowhere, the endless halls deteriorating my sanity. Was it just me there, or something else? The caption did mention SOMETHING there, but what? I couldn't risk it. I somehow found a way to get signal in this place, so I ask you internet, what do I do??????? I fear if I stay here I won't last much longer....
Yes, you read the title right. How Tattletail can help us with the FNaF story.
Now for a basic summary of Tattletail, it was a short Indie game about a kid who opens his Christmas present early, which is a Baby Talking Tattletail who needs to be Brushed, Fed, and Charged. You go through the nights while being hunted by Mama Tattletail, which as the name would imply, the "Mama" of Tattletail, and also a vicious demon who hates you. There are eggs you can collect and at the end you have to banish her to hell and get 1 of 2 endings depending on what you did in the game. You can meet Tattletails friends during the game aswell.
Anyway, Let me explain. Tattletail released 2 months after FNaF Sister Location, and let me explain how the story of Tattletail ties into FNaF. [This is a partial joke theory, but I thought about this a little while ago] Now let me tell you the similarities between the two games story. The Tattletail's could represent the MCI, with Charlie being the Tattletail we use the most in the game, then the other 4 being Gabriel, Jeremy, Susie, and Fritz. Tattletail shares alot of similarities to that of a child, eating real food, being scared of the dark, and like a girl, wants to be groomed and look good. The reason Charlie is the main Tattletail is because she is more important to the lore then the MCI [in most cases] and she was the first characters we see, being similar to being depicted as more aware of Mama's demonic deeds, and all of the above. Mama Tattletail could be Cassidy, who is depicted as more vengeful and filled with hatred, as she is also very different from the other Tattletails, similar to how she shares a host with BV. Now, let me tell you how the story can help us decipher the story of FNaF. In this instance, the main player character could represent Henry, who wants to help the souls move on, which could be why Mama Tattletail hates the player so much, because she doesnt want to move on. She goes so far to not only hunt Henry, but stop him from making Cassidy and the other spirits move on. This could also be why the Tattletail loves the player character so much and why we help Tattletail with all he wants, even playing games with them, because thats his daughter, he wants to make up for the lost time that was taken early. Charlie shows Henry the other souls, and gains they're trust by playing child like games with them, such as Hide and Seek. Henry meets Cassidy, AKA Mama, and things dont go according to plan, Cassidy hates him. Cassidy refuses to move on, they want to stay and torture William. But the souls want Cassidy to move on from this plain. So after Cassidy haunts Henry, he decides he has to burn all thats left of this wretched company. He takes the souls of all the MCI and they all agree that Cassidy has to move on from this plane. They do a ritual, which could represent the Happiest Day, and Cassidy tries their best to stop the Happiest Day, but it doesnt work. Henry succeeds, and the Happiest Day works. CassidyReciever is true, and Charlie gives them their gratitude after everyone else leaves in the ending of Tattletail, giving them their tag, which could represent giving Henry peace.
If this theory is true, then it confirms CassidyReciever and deconfirmes CassidyTOYSNHK.
So...what do you think of this half-joke and half-serious theory?
Yep! So uhhh.......Enjoy ig!!!!!! I hope you have a Fazbear time!
This isn't some "Forsaken is bad" thing, but they not only use AI to generate the thumbnails for their gamepasses, but also blatantly steal OSTs from other games. Im just telling you to not play it.
Yeah.
Just got Baldi's Basics: Classic Remastered recently and after dying to Baldi it made a weird sound and this screen happened. I searched it up and apparently it's just a rare death screen or something that can happen after you touch Null or smh. Is this true?
Theres only one killer which is Shadow Freddy and then 4 super overpowered survivors, such as Dracula, Crying Child, The Neighbor, and Huggy Wuggy. These are all vary balanced.
IM ALSO LOOKING FOR HELP! The game is called "Shadowey Nightmare", and the lore is about Shadow Freddy fighting Indie characters [and Dracula] because Golden Freddy said he bet he couldnt do it. Anyway so we need Coders, Artists, Musicians, and Model makers alike to band together and help! I am BROKE and I cant pay rn, MAYBE later, maybe.
The question marks are because I forgot alot about the game, but ill do my best to salvage what is left in my mind.
Unlike PC2, the rule was 1 character per media [except for Creepypastas which is 2] [as a Killer or map, you can make general references to the media with no limit aslong as you dont overdue it.] The survivors....yeah I forgot about them completely, so i will just say I would make it have items like PC2.
I might make lore if I feel like it idk but the Lobby would be a house that is rundown, at each entrance there is one of the killers, EXCEPT if the killer there is in the round, which they will not appear. There would be two shops, the Survivor shop and the Killer shop.
Now for maps! Maps would include Pizzaria, [FNAF 1] House, [Tattletail] Schoolhouse, [Baldi's Basics] Angel Island, [SONIC 2011] and Forest. [Slender: The Eight Pages]
Now for survivor Items, there is a Crowbar, which you can stun the killer with for 2s, aswell as push the killer back. You can get a Flashlight, [cus the maps are dark and your in first person] You can get a Camera where you can look around the map via cameras [obviously] and a Hammer, where you can board up entrances. I may make more later idk.
Now the Killers. I dont feel like making full movesets rn, but maybe later idk. I'll just tell you who they are and give a brief description. For killers we have Springtrap [FNAF], Mama Tattletail [Tattletail], X [SONIC 2011], Bendy [BATIM], The Rake [Creepypasta], Charlie, [Will be called The Warden ingame] [EYES: The Horror Game] and Slenderman [Creepypasta]. Springtrap is focused on rushing you down, Mama Tattletail is focused on stealth, X is also focused on rushing you down, Bendy is focused on both Rushdown and stealth, The Rake is based on Rushdown, and Charlie is based on crowd control. With Slenderman also being stealth. Sorry I dont know alot of "killer terms" so eh.
Uhmmm yeah thats it.
First of all, the environment and graphics are stunning. Seriously, look at the models! They are very good and I have few complaints. The maps look great and animation is smooth and not choppy at all. I especially like the inclusion of the FNAF 1 office in Pizzaria! Speaking of which..
Second, the maps are amazing! They each are unique and have a lore reason to be there. The tasks are fun, and the idea of the building burning down during 6:00 AM is really fun!
Third, the gameplay overall is engaging! Again, tasks are fun and it feels...somewhat balanced. Either way, its definitely still enough to keep you on your toes throughout the game! Especially Ennard's Skin Stealer, which makes you trust no one!
And last but not least, they have a very wide variety of skins! Skins like Molten Freddy and Hoax are a nice way to spice up the gameplay! Voicelines too, the actors did a tremendous job! Although inflation for the skins....yeah.
Anyway thats it I hope you enjoyed!
Passives
Batteries?: When in a match with The Annoying, your Flashlight does not work.
Too weak: The Annoying is so weak, that despite how many times he hits the door, it doesn't break down unless the player fails the minigame, what a pathetic excuse for an animatronic.
Actives
Hit: The Annoying hits his sign forward, doing 25 damage. 2.5s cooldown.
Flight: The Annoying jumps and goes up into the air up to about the top of where that room Is with the exit on the Warehouse map, flying for 10s until he is forced to jump down, although he can also manually jump down. If where he is has a roof that is smaller then the height mentioned, he will obviously go to the top of the roof instead. He will spin in the air and crash down when activated, doing a splash radius damage of 25. Cooldown of 29s
HERES BB!: The Annoying will grab his sign and break down the door infront of him, although this only works if there is a barricaded door infront of him. He will start tearing it down causing a slash infront of him, he will then laugh and break down the door. The survivor is forced into a short cutscene of them getting pushed back before he laughs and then the door flings off its hinges and the Survivor does a getting up animation and runs away after the animation. Cooldown of 34s
Hot Cheese: The Annoying will put Cheese on the ground below him, acting as a sort of trap. If a survivor walks in it, they will get slowed with 1 damage per 0.25 seconds and revealing to The Annoying where they are. They can only use this in one spot however, so obviously use it wisely.
Laugh: He will laugh for 2s while standing in place, that you have Deafness for 10s. If you stun him in this state, your stun lasts 1s longer....thats it. Cooldown of 39s
Intro: You are in the FNAF 2 Office and flip up your cameras to see The Annoying in your vents, the camera cuts off and you flash your light at the vent and see The Annoying in your vent, he gets up and out of the vents and hits you with his sign before fading to black
Outro: It cuts to The Annoying shoving you in the Parts & Service room as he slams the door behind you, while he turns back at the camera and laughs.
Yeah, thats basically it. Has this happened to anyone else recently?
Even though Fighter definitely is not better then Customer, he can help the team more, so ill do my best.